Time for another update. Did a significant overhaul of the rasterization alg. and I am pretty pleased with the results. Before, the frame was being built using 1 byte palette indices which placed into a byteArray one pixel at a time. The byteArray was then pushed into a bitmapData and promoted to a 32-bit image using paletteMap. The real problem with that is you can never reach high resolution images, because the pixel fill rate is just too slow.
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christine
