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1075735 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:31:46 PM
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1  Player / Games / Re: Part time indie transition? on: October 09, 2010, 05:49:58 PM
Thanks all, that was useful.

I now feel comfortable calling myself an indie, even if the last time I was an indie, we weren't called indies, we were called "bedroom programmers".

I'll do my best to use my experience to make something cool.

I plan on starting with something simple and achievable and I will move onto "subversive" games.
2  Player / Games / Re: Part time indie transition? on: October 04, 2010, 04:13:28 PM
Thanks Carrie, I think...
3  Player / Games / Re: Part time indie transition? on: October 04, 2010, 01:18:56 PM
Right, well it's a very big company and though I've been there several years, for some reason, I was never given a full employment contract. I'm sure if there was some commercialisation at some point, there might be a conflict of interest and I'd have to bring it up, but in the meantime, I'm going to keep going until something interesting develops.
4  Player / Games / Re: Part time indie transition? on: October 04, 2010, 11:53:22 AM
Many thanks Andy!

Do people here think that a person with a full-time job lacks any credibility in trying to join the indie community?
5  Player / Games / Part time indie transition? on: October 04, 2010, 06:29:19 AM
Hello.

Is it acceptable within indie circles to have a full-time job in the industry, yet pursue a part-time indie ambition?

Has anyone here successfully made the transition from such a scenario to full-time-indie-heaven? If so, do you have any advice?

I was an indie decades ago and am keen to move back into development, so any advice would be appreciated.

Thanks!
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