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Developer / Creative / Re: So what are you working on?
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on: October 07, 2012, 04:12:33 AM
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Cross-post from Screenshot Saturday:
An attempt at making a game in a month. I started a few days ago.
Is for the Ludum Dare's October Challenge, right? Good luck and success with your game  Had no idea that this was going on. Started this right in October, haha. I suppose I can try submitting it to Ludum Dare when it's finished.  Hahaha cool  . Submit it on Ludum Dare, also on the market of your preference. It says that if you gain at least $1 for your game, you succeed on the competition. And hopefully having the goal of submitting it to Ludum Dare will help motivate you to actually finish this project. Looks awesome by the way!  Something I have been working on, part way through unwrapping I got distracted and now have to leave it for another time:  
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7
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Developer / Art / Re: 3D thread
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on: July 18, 2012, 12:29:12 AM
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Thanks, its bens really challenging so far. Here's where its at now.  This is really good work, keep it up! 
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Developer / Workshop / Re: Asepl's workshop of improvement
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on: July 13, 2012, 03:32:24 AM
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All those great functions are available in Blender with the new BMesh system. The other 'improved' features are debatable. But by all means try other programs, and if it works better for you then great!
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10
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Developer / Art / Re: 3D thread
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on: July 04, 2012, 10:18:22 PM
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^ Nice work thus far, could you show the wires? To me he is a little too boxy, maybe work on smoothing him out a little. The anatomy on the arm (especially the shoulder/underarm area) looks quite strange to me also, if you aren't already I suggest using some reference to work with it. Keep up the work, look forward to seeing what you do with him.  Only recently started on 3D and this is my first foray into texturing...took way, way longer than I'd have thought...  Cool work, nice simplistic style. And yeah texturing can easily take a lot longer then you think it might. 
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Developer / Tutorials / Re: Simple C++ platforming engine with SFML 2
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on: July 04, 2012, 10:12:32 PM
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Thanks for posting your source code, I will definitely have a good look through it. One thing I did notice was defining classes within classes and then setting them as a friend class. This is something I have never seen before and I can't quite make sense of how it works. It is probably a simple concept, but any light you could shed on it would be much appreciated. 
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12
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Developer / Workshop / Re: Asepl's workshop of improvement
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on: June 30, 2012, 07:03:38 PM
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thats a big improvement of skills. The proportions are pretty good. The axe is nice too. Keep this up and change your boredome in enthousiasm.
Thank you  It's more like... I know I HAVE to make a model, so that I get better. But it's so hard to motivate, you think like... Oh noo.. Too lazy... And when you actually start making it, it's awesome, and it's really fun. This is exactly the case with myself. Good work, though is there any reason you didn't set your model's shading to smooth? Also there are some unnecessary edge loops on the model and the geometry is a little messy. I would have personally not added all the edge loops for the side buttons and would rather have them as separate from the actual phone which would cut the poly count significantly with no perceivable side effects. Keep on practicing, you will and are improving but you need to focus on your forms without wasting so many polys. Do you use many tutorials? There are so many good resources out there for modeling that can help you improve. Personally my problem is that I spend probably 80% of my time finding and reading/watching tutorials with obviously not enough time actually spent modeling myself; whereas you may be the opposite and need to spend a little more time learning from someone rather then going all out without enough of an idea of what you are doing.
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Developer / Art / Re: 3D thread
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on: June 30, 2012, 04:39:52 PM
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Speaking of which I have already started another project; which is a Spitfire plane. C&C very welcome.  158 poly's. I confess that that doesn't look a lot like a Spitfire to me, although it may be the angle. What are you using as a reference? Thanks for the feedback. I started with blueprints and then tweaked it by photo references found on Google images. Is there any particular parts that are especially noticeable to you? I tweaked it a fair bit and got some different angles. 
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Developer / Art / Re: 3D thread
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on: June 30, 2012, 04:47:39 AM
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tl;dr: Consider using a smaller map if you can and block everything out in your texture first. Obviously I'd call this one "done" and move on though  Thanks, I will definitely keep that in mind for future projects. Speaking of which I have already started another project; which is a Spitfire plane. C&C very welcome.   158 poly's.
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15
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Developer / Art / Re: 3D thread
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on: June 29, 2012, 04:53:01 AM
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Ok, I spent some time finishing this, I even did the mirrors (which adds so much to it surprisingly). 
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