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877551 Posts in 32868 Topics- by 24308 Members - Latest Member: raguelep16

May 19, 2013, 06:48:52 PM
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1  Developer / Creative / Re: So what are you working on? on: October 07, 2012, 04:12:33 AM
Cross-post from Screenshot Saturday:

An attempt at making a game in a month. I started a few days ago.

Is for the Ludum Dare's October Challenge, right? Good luck and success with your game Hand Thumbs Up Left Grin

Had no idea that this was going on. Started this right in October, haha. I suppose I can try submitting it to Ludum Dare when it's finished. Smiley

Hahaha cool Cheesy. Submit it on Ludum Dare, also on the market of your preference. It says that if you gain at least $1 for your game, you succeed on the competition.
And hopefully having the goal of submitting it to Ludum Dare will help motivate you to actually finish this project. Looks awesome by the way! Grin

Something I have been working on, part way through unwrapping I got distracted and now have to leave it for another time:  Tongue
2  Player / General / Re: Favorite Car? on: September 19, 2012, 02:06:55 AM
I can't possibly be forced to choose one, so here is a selection of my favorite cars:







This is limiting myself, I could post more.  Grin
3  Developer / Audio / Re: Music Jam on: September 14, 2012, 05:01:44 AM
Turtle pirates wormhole.
4  Developer / Audio / Re: TIGSource Musical Challenge XII - Wasteland (GRYPHONSNYDER WINS!) on: September 14, 2012, 04:49:34 AM
Congrats mate, really awesome piece! Great job to everyone else also, it was good to see so many excellent entries.  Smiley
5  Player / General / Re: What are you listening to at the moment? on: August 31, 2012, 07:37:55 PM
Memphis May Fire - VICES.
6  Developer / Audio / Re: TIGSource Musical Challenge XII - Wasteland on: August 27, 2012, 09:32:20 PM
I decided to give this one a go, despite having very little experience in composing and mixing. Was fun nonetheless, here is my entry: http://soundcloud.com/alcyoneus/wasteland-wanderer-1
7  Developer / Art / Re: 3D thread on: July 18, 2012, 12:29:12 AM
Thanks, its bens really challenging so far. Here's where its at now.

This is really good work, keep it up! Smiley
8  Developer / Workshop / Re: Asepl's workshop of improvement on: July 13, 2012, 03:32:24 AM
All those great functions are available in Blender with the new BMesh system. The other 'improved' features are debatable. But by all means try other programs, and if it works better for you then great!
9  Player / General / Re: What are you listening to at the moment? on: July 13, 2012, 03:20:23 AM
Igor Stravinsky - The Rite of Spring
10  Developer / Art / Re: 3D thread on: July 04, 2012, 10:18:22 PM
^ Nice work thus far, could you show the wires? To me he is a little too boxy, maybe work on smoothing him out a little. The anatomy on the arm (especially the shoulder/underarm area) looks quite strange to me also, if you aren't already I suggest using some reference to work with it.

Keep up the work, look forward to seeing what you do with him.  Hand Thumbs Up Left Wink

Only recently started on 3D and this is my first foray into texturing...took way, way longer than I'd have thought...


Cool work, nice simplistic style. And yeah texturing can easily take a lot longer then you think it might.  Grin
11  Developer / Tutorials / Re: Simple C++ platforming engine with SFML 2 on: July 04, 2012, 10:12:32 PM
Thanks for posting your source code, I will definitely have a good look through it. One thing I did notice was defining classes within classes and then setting them as a friend class. This is something I have never seen before and I can't quite make sense of how it works. It is probably a simple concept, but any light you could shed on it would be much appreciated.  Gentleman
12  Developer / Workshop / Re: Asepl's workshop of improvement on: June 30, 2012, 07:03:38 PM
thats a big improvement of skills. The proportions are pretty good. The axe is nice too.
Keep this up and change your boredome in enthousiasm.

Thank you Smiley

It's more like... I know I HAVE to make a model, so that I get better. But it's so hard to motivate, you think like... Oh noo.. Too lazy... And when you actually start making it, it's awesome, and it's really fun.

This is exactly the case with myself.

Been practising UV mapping. Made an Iphone 4G  Ninja







And here's the uv map, if you don't believe me  Cheesy



It's around 740 verticies.

Feel free to comment  Gentleman

Good work, though is there any reason you didn't set your model's shading to smooth? Also there are some unnecessary edge loops on the model and the geometry is a little messy. I would have personally not added all the edge loops for the side buttons and would rather have them as separate from the actual phone which would cut the poly count significantly with no perceivable side effects.

Keep on practicing, you will and are improving but you need to focus on your forms without wasting so many polys. Do you use many tutorials? There are so many good resources out there for modeling that can help you improve. Personally my problem is that I spend probably 80% of my time finding and reading/watching tutorials with obviously not enough time actually spent modeling myself; whereas you may be the opposite and need to spend a little more time learning from someone rather then going all out without enough of an idea of what you are doing.
13  Developer / Art / Re: 3D thread on: June 30, 2012, 04:39:52 PM
Speaking of which I have already started another project; which is a Spitfire plane. C&C very welcome. Wink

158 poly's.

I confess that that doesn't look a lot like a Spitfire to me, although it may be the angle. What are you using as a reference?

Thanks for the feedback. I started with blueprints and then tweaked it by photo references found on Google images. Is there any particular parts that are especially noticeable to you?

I tweaked it a fair bit and got some different angles.



14  Developer / Art / Re: 3D thread on: June 30, 2012, 04:47:39 AM
tl;dr: Consider using a smaller map if you can and block everything out in your texture first.

Obviously I'd call this one "done" and move on though Wink

Thanks, I will definitely keep that in mind for future projects. Smiley

Speaking of which I have already started another project; which is a Spitfire plane. C&C very welcome. Wink



158 poly's.
15  Developer / Art / Re: 3D thread on: June 29, 2012, 04:53:01 AM
Ok, I spent some time finishing this, I even did the mirrors (which adds so much to it surprisingly).

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