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1075904 Posts in 44151 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 01:56:28 PM
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1241  Player / Games / Re: Looking Back on Muslim Massacre on: July 02, 2009, 01:07:27 AM
You are kinda missing the fact that this thread has been derailed so many times; most of those pages don't even refer to the OP and people are too lazy to start a new thread on the topic or use a PM.
1242  Feedback / Playtesting / Re: assgame (super hard platformer <3, it has golden asses) on: July 01, 2009, 08:33:00 AM
People who play assgame are assgamers.

 Durr...?
1243  Feedback / Playtesting / Re: Tumbledrop - now complete and playable! on: July 01, 2009, 08:29:59 AM
That idiot doesn't know how copyright works.  Nice.

I say we beat him with a sack of oranges.
Lead oranges. Hand Thumbs Up Right
1244  Developer / Design / Re: Think Before You Speak on: July 01, 2009, 08:25:22 AM
I've been thinking on this recently. I figured out that conversations could be timed - you could reply quickly, however the choice would be limited; as the time passes, reflecting the process of thought, more and more options would be available. However, the conversation partner may get bored or get irritated.
1245  Feedback / Playtesting / Re: Tumbledrop - now complete and playable! on: July 01, 2009, 03:20:46 AM
Thing is, Dante16 is going to profit from that game. That makes me wonder; is Tumbledrop going to be free or will it have some pay-to-play system?
Tumbledrop iPhone will cost money, but offers a lot more than the current web version. There will always be some sort of web version available to play for free though.

That is quite a reasonable plan I can get behind. Nowadays too many developers want consumers to shell money out first before playing.
1246  Feedback / Playtesting / Re: Tumbledrop - now complete and playable! on: July 01, 2009, 02:34:14 AM
Thing is, Dante16 is going to profit from that game. That makes me wonder; is Tumbledrop going to be free or will it have some pay-to-play system?
1247  Player / General / Re: Score one for equal rights on: June 30, 2009, 03:14:22 AM
Indeed, older generations of 'colored' haven't gone through proper education (only few had that privilege), however that is already changing with newest and future generations. As long as slum parents send their kids to school to learn, not to knife each other. Unfortunately as long as 'survival of the fittest' mentality from street persists in schools (the minority here, Roma, still teach their kids that "wisdom"), schools will remain ineffective for any children that aren't there to learn.

It is a matter of racial culture; you have to change the culture. Unfortunately people start throwing a hissy fit whenever you try to tell them that, ranting about their parents, grandparents etc. to the n-th generation.

Oh well. At least the modern Africans are starting to realize the importance of education; the older generations that went through college are now presidents/generals/dictators. It is easy to shepherd the uneducated masses. But once the education is available to the masses, the new generations will change things - dictators are replaced by parliaments etc.

Bottom line - proper education is key.

Take a look at Iran; they opened schools etc., the Iranian youth benefited from education and now they're protesting against the oppressive regime.
1248  Feedback / DevLogs / Re: Kiwitiki - Flowers Paradise on: June 30, 2009, 02:01:10 AM
Hawaii themed game? Fuck yeah.

1249  Feedback / Playtesting / Re: Tumbledrop - now complete and playable! on: June 29, 2009, 04:14:14 AM
Funnily enough, someone accused that guy of copying Super Stacker.
1250  Player / General / Re: decorating an apartment! on: June 29, 2009, 03:00:42 AM
There was a guy who decorated his apartment into an authentic bridge of U.S.S. Enterprise.
1251  Developer / Design / Re: Realistic platformer? on: June 29, 2009, 12:25:06 AM
I've played Flashback. The controls are bane of me.  Lips Sealed It isn't exactly what I have on my mind, however it does get pretty close. Checking Triby out next.
1252  Feedback / DevLogs / Re: [WIP] Ximista the Warrior on: June 29, 2009, 12:21:57 AM
Let me guess...

Asterix + Don Quichote + WoW gnome = Ximista the Warrior?
1253  Player / General / Re: Twitter on: June 28, 2009, 06:18:26 AM
I type fast (1000-page manuscript within one winter) and can read a 1000-page book within a matter of hours, yet I can't manage to keep everything (social sites, forums etc.) updated. It has to do with attention span, I guess. Earlier I've cancelled my Twitter account as well as Netlog profile, so that I can focus my attention elsewhere.

I just need to tune down on forum trolling a bit and I'll be in the heaven.
1254  Player / General / Re: Twitter on: June 28, 2009, 06:08:56 AM
I wonder how you manage to find time to develop games.

Information overload is the bane of mankind.
1255  Player / General / Re: Movies you really fucking need to see on: June 28, 2009, 01:39:10 AM
Sure, Hollywood does release a good movie here and there, but it mostly spews shit. If you draw a baseline, the overall quality of movies is down under. I only watch a Hollywood movie if I get recommendations for it.

Also, what are those rules?
1256  Developer / Design / Re: Realistic platformer? on: June 28, 2009, 01:31:08 AM
I don't know the other two well enough, but I wouldn't call Prince of Persia realistic. Though it does gets close, mimicking the body limitations. Still, there is the question of stamina. Yet the levels normally aren't that long for the Prince to get tired; he could rest during level transitions.

However, level design leaves much to be desired. If that is how Arabian palaces actually are constructed, I am a frog king. Don't forget the wounds. You can heal them up with potions and you can keep performing stunning acrobatics even with a gashing wound that guard left in your abdomen.
1257  Player / General / Re: Movies you really fucking need to see on: June 28, 2009, 01:25:29 AM
Hollywood is the cheap bitchez. You get the pleasure for a low price in a package with STD.
1258  Developer / Design / Realistic platformer? on: June 28, 2009, 01:21:49 AM
Seeing all those platformers, I note that they all are exaggerated - the character can jump impossibly high, run very fast, catch on ledges after falling for a long time (that should've torn their bloody fingers off) etc. Basically nothing even super athletes could dream of accomplishing.

So,  I wonder... are there any platformers that respect mimic the human's limitation? Jump strength, walk and run speed, transition between stances (you need to crouch before jumping high), stamina and so on.

Moreover, the level design would have to be realistic as well; no blocks hanging mid air. Everything placed in the level has a purpose other than to serve as a game obstacle/challenge. Everything is designed so that one can go from A to B conveniently. I mean, local workers and residents have to go through the area as well. Only in special cases, when those routes aren't available, would the player attempt a more challenging route.

Special situation occur often in our world:
- burglar - he can't take normal routes due to risk of detection. Scale the walls, climb over fences, run from dogs, quietly sneak into the house and carefully navigate your way in dark environment without tripping anything.
- policeman - wild chase of the burglar over all obstacles, attempt to pin him down in dead end or catch up to him, policemen often have to take alternative routes akin to platforming.
- firefighter - the fire often blocks normal routes, firefighters have to get to the source of fire fast. Collapsed staircases, non-functioning elevators etc. ask for alternative routes.
- adrenaline freak - rising trend in our world, you will often see news about some freak who scaled a skyscraper with no safeties, roop walked over a heavy traffic street etc.
- soldier - the more lethal challenge in war time, navigate past the minefield, machinegun nests etc., especially commandos, who have to infiltrate a well guarded compound.
- slum dog - you've picked a fight, to avoid mom sending you to Bel'Air, you've got to navigate through slums on the run from thugs. Without little regard for the environment... who cares about toppling a trash can or elderly lady over?

Those challenges would have to be completed under realistic limitations. A human has to catch a breath after exerting themselves, fitness matters too - how can you expect a fat basement dweller without any condition to successfully give chase to a burglar who stole his brand new laptop?
1259  Player / General / Re: Too Many 2D Games Are Missing Most Of Their Stories on: June 28, 2009, 01:06:22 AM
Why the hell do crabs throw rocks? In every friggin' game that contains crab enemies they fling rocks! I want to strangle the guy who first used rock-lobbing crabs.  Outraged
1260  Player / General / Re: Michael Jackson is dead on: June 28, 2009, 01:02:14 AM
Seriously, guys, the world is full of weirdos. If media was reporting on everything some weirdo did, we'd need to have 24-hour bulletin news... 7 days a day.

No, Michael Jackson was a star, the spotlight was on him and like all the tabloids the media focuses on celebrities in order to attract viewers. They bisected all his actions - how he is holding the baby, the wrinkleness of his nose and stuff. They totally picked him apart, just like any other megacelebrity. Paparazzi stalk these stars.

Because the media thinks people want to see that. No doubt they are SUPER EFFECTIVE, because there is barely anything else in the media... a typical CNN front? A couple headlines on wars, one political blog, the rest is filled with sports, celebrities and stuff.
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