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1075753 Posts in 44139 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:19:22 PM
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481  Player / General / Re: Too Many 2D Games Are Missing Most Of Their Stories on: April 02, 2009, 07:53:15 PM
I'm sorry I offended you guys' Yoshi religion. lol
482  Developer / Creative / Re: So what are you working on? on: April 02, 2009, 07:42:04 PM


my cockpit entry in progress
This..is..too..beautiful!!
483  Player / General / Re: Too Many 2D Games Are Missing Most Of Their Stories on: April 02, 2009, 07:28:09 PM
I meant is Yoshi a boy or girl?
484  Player / General / Re: Too Many 2D Games Are Missing Most Of Their Stories on: April 02, 2009, 07:22:03 PM
That reminds me, what is Yoshi?
485  Developer / Creative / Re: The Unfinished Game/Demo Dump on: April 02, 2009, 06:46:58 PM
What's with unfinished games and basements here? lol And I swear the best sounding games are the ones that never get made.
Isn't that a "duh" moment? Project get to big to be able to be finished. Also what you imagine the game to be and what it turns out to be may be two different things.
That's what I was implying. Peoples imaginations can easily get too big for a game.
486  Player / General / Re: Too Many 2D Games Don't Have Most Of Their Stories on: April 02, 2009, 06:01:44 PM
Super Mario Bros. 1 probably set this trend. I remember reading the instruction manual, which explained the story. Did you know, according to the original instruction manual of SMB1, that every block in the game of SMB is actually a person of the mushroom kingdom who was turned into a block by Bowser? Makes you feel a little bit guilty about breaking blocks, knowing that.
HO..LY..SH!T! I did not know that. That would have made Super Mario Bros. a different kind of experience. I love learning about the backstories of some games but it's sad that they aren't within the game itself. Anyone got anymore game stories?
487  Player / General / Re: Too Many 2D Games Don't Have Most Of Their Stories on: April 02, 2009, 05:55:56 PM
This always bugged me.  It's like they knew the game needed/deserved a better story, so they included it, but not in the game.

Oh, and you may want to try and rename the thread, because it's kind of confusing.  I can't say I have any suggestions though, sorry.
*looks at title* lol That's what I got for typing too fast. Thanks, I'll fix it.

Anyway, yeah it's like they have a great story for the game...but don't use it in the game itself.
488  Player / General / Re: Tales from the Games Industry on: April 02, 2009, 05:14:23 PM
That sounds very stressful. Things in life can make you get fed up.
489  Player / General / Too Many 2D Games Are Missing Most Of Their Stories on: April 02, 2009, 05:10:41 PM
I was thinking this after I read Sonic 3 & Knuckles' story AFTER I beat it in a FAQ a few days ago (which I LOVED) Let me explain, lots of 2D games seem to have most of their stories inside of their instruction manuals, on the back of their cases or on some internet page (many indie games are guilty of the latter) Sure that might not be a lot of story but it would have been great to get that information from actually playing the game. An example would be Mega Man 3. I think Proto Man's story is incredible! (hmm, somewhat similar to Knuckles once I think about it...) So, any thoughts?

EDIT: Sorry for the bad title. It's fixed now. heh
490  Player / Games / Re: Limbo Game INCREDIBLE! on: April 02, 2009, 04:45:33 PM
OMG I have never seen that before. Is it for real?

If it is I will stop making games. Pointless.
lol That's the spirit. When the competition gets that good, it's time to go cry in a corner.
Thank you for giving me a reason to have a signature. Grin
OH SH!T!! THANKS! That truly made my day. I have never had a quote of mine sig-a-fied. I barely even remember saying that hilarious shyet.
491  Developer / Design / Re: Actually genuinely different factions and character in games on: April 02, 2009, 04:26:33 PM
Better AI and replacing easier enemies with harder ones (think Devil May Cry). Better AI can inspire the playing to use better strategies which is great.
492  Developer / Design / Re: Genre Mash-Ups on: April 02, 2009, 04:08:59 PM
I want to make a Roguelike Platformer too. I've been writing ideas for it for the last week.
493  Developer / Creative / Re: The Unfinished Game/Demo Dump on: April 02, 2009, 04:05:18 PM
What's with unfinished games and basements here? lol And I swear the best sounding games are the ones that never get made.
494  Player / General / Re: TIGsource Self Improvment thread! on: April 02, 2009, 03:51:52 PM
Finish buying my god damn house. This is the second contract I've gone under, the last seller lied and was under foreclosure so it didn't happen and I was out $600 Sad

Finish at least one side project, currently I'm looking at Ultraviolent Moon Patrol, Tetris NES, *Unannounced* G1 Phone under a contract, Neural Shot, and my SDL/OpenGL 2d library I'm working on.

Join a Brazillian Jiu-Jitsu school, there's one next to the house I'm hoping to buy, so that will whoop my ass and force me to get back into shape. I lost 45lbs before I got married running 2 miles 3 times a week, and joining a karate dojo, but I pretty much gained 30 lbs of that back since then.

Get myself to a few more cons, Defcon in August, GDC next year, maybe one or two more.
I want to learn Brazilian Jujitsu myself along with a few other styles like Muay Thai and Kempo.
495  Player / General / Re: TIGsource Self Improvment thread! on: April 02, 2009, 03:28:15 PM
I need to stop my procrastination towards starting and finishing my first screenplay. I'm obviously not doing anything about that now since I'm posting here now. lol
496  Player / General / Re: Tales from the Games Industry on: April 02, 2009, 03:19:08 PM
Quote
Usually there are no stories told from normal teams.

The bigger the team, the more chance you get to find a unique individual in there that gives you a good story to tell. I've worked on some very normal team, on one of them, a guy went into a meeting, sat on the floor, smoking a cigarette, and said "in ten minutes, everybody dies" (or something like that, I was told by a friend who was very freaked out in that meeting). The person was escorted out to a vacation. He came back afterward, on the same project, and stayed to very late hours of the night. At some point, he lost it, tried to throw his monitor through the window (we were on the 4th floor) failed, and wrote "goodbye, it is gone" on a post-it(it's a catchphrase a very popular french sport news anchor would use while describing a baseball match, when there was a homerun). He left, and went to work abroad, where I was told he was very happy and normal. 
That's one helluva story.
497  Player / General / Re: Cave Story Wii testers wanted! on: April 01, 2009, 01:21:13 PM
I sent a text message to my mom which went something like this: "I've decided that the modern society is too oppressing for me to live in, and so I have emptied my bank account and decided to take a break from the world. I'll maybe see you one day. Bye". She called me in absolute panic and I asked her if she knew what day it was. I could hear everyone in her office laughing in the background when she realized it was april fools day. Good times. She was traumatized.
AAAHAHAHAHAHAHA! That's the best April Fool's joke I've ever heard.
498  Player / General / Re: Cave Story Wii testers wanted! on: April 01, 2009, 01:16:05 PM
I congratulate you for the very first (and likely only) joke I was absolutely not expecting today.
Same here. I was like 'Hey, let me check this out!' lol
499  Player / General / Re: OnLive Makes PC Upgrades Extinct, Lets You Play Crysis On Your TV on: March 29, 2009, 10:24:57 AM
Hahaha, hilarious.

Although I hope that this company isn't such a complete failure that it'll turn people off from the idea forever, since I think the idea itself is good, just that it's not time for it yet.
Heh heh I gotta see that video. Anyway, I also hope OnLive succeeds. It's less me worried about a digital distribution service that big happening and more me wanting this technology by this year. lol
500  Developer / Design / Re: Physical vs. Metaphoric Beauty in Games on: March 28, 2009, 07:55:02 PM
Well from what I read, they didn't want to change Psyschonauts because it was edgy or anything but because they wanted it to be a game they thought would sell well which is much much worst IMO...

Oh and I couldn't find anything about the article online. Sorry.
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