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3287
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Developer / Art / Re: show us some of your pixel work
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on: December 26, 2011, 12:29:33 AM
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This is stinking awesome. I'd pay you all my money to have a comic made with this stuff.
Thx! There'll be no comic sorry, you'll have to make do with a game instead.. O_O
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3289
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Feedback / DevLogs / Re: moonman
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on: December 25, 2011, 10:31:27 PM
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playing with some character ideas ... (blatantly ripping off max ernst's une semaine de bonte') 
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3291
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Feedback / DevLogs / Re: moonman
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on: December 23, 2011, 01:53:16 PM
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Thanks @hm and @ec! @ec good point, in moonman xmas the mouse-click to attack was a lame design decision. in moonman proper, however, the mouse is necessary to select which blocks to mine, where to place blocks, and to aim certain weapons. 
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3292
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Feedback / DevLogs / Re: moonman
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on: December 22, 2011, 09:55:47 PM
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Update: Last update before a little xmas break. Did more work on the block system -- I moved the registration of block types to Lua. So there's basically a big file with entries like... block { name = "dirt", geometry = full, ... }
... that list all the different block types. So to mod the game you just need to provide a block { } and block_sprite {} entry in a Lua script somewhere ... very nice! I also added a mini gui to my block testing app, it's now a little paint program of sorts.  Merry new years and stuffs..!
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3295
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Feedback / DevLogs / Re: moonman
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on: December 22, 2011, 02:17:03 PM
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Yeh, I am resisting adding textural complexity but I think some is necessary. Anyways, last day of work on moonman for a few days, so back to it! 
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3296
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Feedback / DevLogs / Re: moonman
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on: December 22, 2011, 01:19:29 PM
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Thanks guys. That's a good question PompiPompi, I added some of the characters and blocked out the textures for comparison -- I think both compositions work. Although its hard to tell at this stage what the final (dynamic) result will be. What do you think? There's still the lighting and compositing to implement, as well as working out the palette. 
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3297
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Feedback / DevLogs / Re: moonman
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on: December 21, 2011, 09:16:34 PM
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Update: Three devlog posts in one day?! Anyways, I've been working a little on the block sprites, everything is still a placeholder, but I'm starting to like the look of it. I've got to resist adding complexity and keep the visuals as simple as my first mockups.. Screenshot time! and a video!
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