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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:36:46 AM
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Pages: 1 ... 163 164 [165] 166 167 ... 184
3281  Community / Competitions / Re: [2012]Medieval Flag Compo! on: December 27, 2011, 05:51:06 PM


lol, would love to see a moonman cameo in blitzmeet!
3282  Developer / Creative / Re: TIGsource Advent Calendar on: December 27, 2011, 02:30:31 PM
Nice video! And Theo, thanks for organising the event, was a lot of fun!
Beer! <-- egg nog
3283  Community / Competitions / Re: [2012]Medieval Flag Compo! on: December 26, 2011, 11:15:19 PM
i did a thing!
3284  Feedback / DevLogs / Re: moonman on: December 26, 2011, 07:56:00 PM
just mocking...
3285  Developer / Creative / Re: TIGsource Advent Calendar on: December 26, 2011, 07:11:46 PM
Now my xmas is complete. Smiley
3286  Feedback / DevLogs / Re: moonman on: December 26, 2011, 12:30:39 AM
thx moonmagic! Smiley
3287  Developer / Art / Re: show us some of your pixel work on: December 26, 2011, 12:29:33 AM
Quote from: peanutbuttershoes link=topic=167.msg665738#msg665738
This is stinking awesome. I'd pay you all my money to have a comic made with this stuff.

Thx! There'll be no comic sorry, you'll have to make do with a game instead.. O_O
3288  Developer / Art / Re: show us some of your pixel work on: December 25, 2011, 10:33:46 PM
few pixels done on boxing day ... (cross-posted to my devlog..)



3289  Feedback / DevLogs / Re: moonman on: December 25, 2011, 10:31:27 PM
playing with some character ideas ... (blatantly ripping off max ernst's une semaine de bonte')

3290  Feedback / DevLogs / Re: No Time To Explain (HYPER DELUXE) on: December 23, 2011, 02:15:26 PM
Haha, just bought and played it then. Great stuff! Smiley
3291  Feedback / DevLogs / Re: moonman on: December 23, 2011, 01:53:16 PM
Thanks @hm and @ec! @ec good point, in moonman xmas the mouse-click to attack was a lame design decision. in moonman proper, however, the mouse is necessary to select which blocks to mine, where to place blocks, and to aim certain weapons. Smiley
3292  Feedback / DevLogs / Re: moonman on: December 22, 2011, 09:55:47 PM
Update: Last update before a little xmas break. Did more work on the block system -- I moved the registration of block types to Lua. So there's basically a big file with entries like...
Code:
block {
  name = "dirt",
  geometry = full,
  ...
}
... that list all the different block types. So to mod the game you just need to provide a block { } and block_sprite {} entry in a Lua script somewhere ... very nice!

I also added a mini gui to my block testing app, it's now a little paint program of sorts.



Merry new years and stuffs..!
3293  Feedback / Playtesting / Re: ludum dare no densetsu - courage quest on: December 22, 2011, 09:00:58 PM
just had a play then, very nice, great ambience, like a mini version of 'another world'..
3294  Developer / Creative / Re: TIGsource Advent Calendar on: December 22, 2011, 05:14:51 PM
Noah, thats awesome, made me laugh P:
3295  Feedback / DevLogs / Re: moonman on: December 22, 2011, 02:17:03 PM
Yeh, I am resisting adding textural complexity but I think some is necessary. Anyways, last day of work on moonman for a few days, so back to it! Smiley
3296  Feedback / DevLogs / Re: moonman on: December 22, 2011, 01:19:29 PM
Thanks guys. That's a good question PompiPompi, I added some of the characters and blocked out the textures for comparison -- I think both compositions work. Although its hard to tell at this stage what the final (dynamic) result will be. What do you think?

There's still the lighting and compositing to implement, as well as working out the palette.

3297  Feedback / DevLogs / Re: moonman on: December 21, 2011, 09:16:34 PM
Update: Three devlog posts in one day?! Anyways, I've been working a little on the block sprites, everything is still a placeholder, but I'm starting to like the look of it. I've got to resist adding complexity and keep the visuals as simple as my first mockups..

Screenshot time!





and a video!
3298  Feedback / DevLogs / Re: moonman on: December 21, 2011, 05:44:15 PM
Update: Compositing background with the new block renderer ...



click for gif
3299  Developer / Creative / Re: TIGsource Advent Calendar on: December 21, 2011, 04:57:52 PM
I got my game finished!

SUPER SNOW STORM CITY SLEDDING 6: SLIPPERY SLOPES
http://sandbox.yoyogames.com/games/191349/download

Sorry, I spent more time on the title screen and playing Skyward Sword then I did on the gameplay... but here it is!

Awesome! I can sled in the air weeeee!
3300  Developer / Creative / Re: TIGsource Advent Calendar on: December 21, 2011, 04:02:20 PM
Fraps don't work with online flash games.

You should be able to record the whole screen -> Monitor Aero Desktop
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