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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:36:46 AM
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3301  Developer / Creative / Re: TIGsource Advent Calendar on: December 21, 2011, 04:00:14 PM
By the way, I need help with the music. I've found one nice Jingle Bells with a bit faster tempo but I need another one. Any suggestions?


http://en.wikipedia.org/wiki/God_rest_you_merry,_gentlemen
?
3302  Feedback / DevLogs / Re: moonman on: December 21, 2011, 03:34:14 PM

raaaaaaaaaaaaaaaaa!
3303  Feedback / DevLogs / Re: moonman on: December 20, 2011, 09:34:07 PM
Update: Did a substantial amount of work today on the block rendering system. I now have a bunch of block sprite types:
- Simple: a block is drawn with an 8x8 bitmap (e.g., the stone wall)
- SimpleOriented: a block is drawn with one of four 8x8 bitmaps, depending on its orientation.
- Tiled: a block is drawn as with a tiled textured (e.g., the blue ground is a 16x16 repeated image)
- TiledWithEdges: As above but special tiles are provided for all the possible edge scenarios (all 16 of them!). You can see this in the background dirt tile.



In order to test this I also made an app for drawing blocks, below is a gif of me drawing a picture in it. You can also see the context sensitivity of the blocks as they change when I add adjacent blocks. They are both of the TiledWithEdges type.

3304  Player / Games / Re: How is VVVVVV experimental? on: December 20, 2011, 02:34:48 PM
Great to see some indie game devs in that list. Well done TC. Smiley
3305  Feedback / DevLogs / Re: moonman on: December 20, 2011, 01:28:11 AM
Yeh ill definitely check it out thx!
3306  Feedback / DevLogs / Re: moonman on: December 20, 2011, 01:15:33 AM
Cool I hadn't seen clonk before. Its been around for 15 years, wow!
3307  Feedback / DevLogs / Re: moonman on: December 19, 2011, 11:36:10 PM
Update: Today I started to figure out the block rendering system. Moonman, like Terraria, will have two layers of blocks, the current collidable layer and a background layer. Referring to my earlier mockup, I need at a minimum the following features:
- Draw full blocks, sloped blocks, half blocks
- Have a background layer and foreground layer
- Have a repeating texture on the blocks (in the mockup the texture is 2 blocks wide, making repetition a little less obvious)
- Context-dependence e.g., the blocks on the edge of the cave's back wall are rendered differently, giving a rough edge

I started to make some headway on this today, but I'll hopefully do a lot more tomorrow. Here's what I've got so far. Not too exciting to look at at the moment, but making progress nonetheless... Smiley



Once the above features are implemented, I'll move on to another part of the game, probably the actual mining system, but some further features I'll eventually add to the rendering system are:
- Tinting blocks based on sky colour
- Modelling light (shadows and ambient occlusion)
- Caching chunks of the world to textures
- Special effects (e.g., a glow for moonore)

thx for reading..

3308  Developer / Creative / Re: TIGsource Advent Calendar on: December 16, 2011, 01:01:23 PM
@bishop that's beautiful
3309  Developer / Creative / Re: TIGsource Advent Calendar on: December 15, 2011, 08:41:20 PM
Haha XRA, that was weird..
3310  Feedback / DevLogs / Re: moonman on: December 14, 2011, 11:25:09 PM
Mwahahaah!
3311  Developer / Creative / Re: TIGsource Advent Calendar on: December 14, 2011, 11:13:29 PM
Cheers JR, I'm glad it worked!
3312  Feedback / DevLogs / Re: moonman on: December 14, 2011, 11:08:36 PM
Secretly, I am a wizard.
My Word!

Actually its quite obvious how you did that, you simply reassembled my source, adjusted one of my many MAGIC (Wizard) numbers, then recompiled and wham!
3313  Feedback / DevLogs / Re: moonman on: December 14, 2011, 10:45:41 PM
wtf, how did u do that!> O_O
3314  Feedback / DevLogs / Re: moonman on: December 14, 2011, 08:44:31 PM
Moonman's Xmas! GO PLAY IT!

3315  Developer / Creative / Re: TIGsource Advent Calendar on: December 14, 2011, 08:22:35 PM
I've got a work xmas party tomorrow so I've decided to post my game today! I cheated with the time frame and spent about a week hacking my other game. Hope nobody minds!

The game runs on both windows and macosx. MOONMAN'S XMAS GET!





3316  Developer / Creative / Re: Broken game, the game. on: December 13, 2011, 03:38:39 PM
i had a bug where my sword animation played backwards and rotated funny -- it looked totally ninja and awesome
3317  Developer / Creative / Re: TIGsource Advent Calendar on: December 13, 2011, 03:00:20 PM
More awesome games i see...
@jrhill no comment!
@gecko that's one buff santa!
@cdbuckmaster Really cool, some great puzzles, thx Smiley
@peanutbuttershoes Chilling! (srsly that shit gave me goosebumps)
@wade nice sprites and lofi sounds :D

Also I've finished my game but can't post for another two days Cry
3318  Feedback / DevLogs / Re: Super Puzzle Platformer Deluxe! on: December 11, 2011, 07:29:38 PM
Just played SPP, I like it, nice concept and smooth execution. Looking forward to following this devlog!
3319  Developer / Creative / Re: TIGsource Advent Calendar on: December 09, 2011, 08:40:42 PM

O_O ... that blew my mind. merry xmas!
3320  Developer / Business / Re: Indie Link Exchange on: December 09, 2011, 03:25:23 PM
updatd and shiftd to my about page..
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