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3324
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Developer / Creative / Re: TIGsource Advent Calendar
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on: December 08, 2011, 01:50:16 PM
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Just got back from a short holiday and all these awesome advent games were waiting to be played! sandoval&bobo - just awesome! conker - love the soundtrack geeze - wow, thats some cool retro grappling hook action sos - hilarious, my favourite  theo - such a sad story, truly a strong statement on the effects of global warming sundownkid - Excellent story, great narration and illustrations! ghost - lol, santa punching people ... nice  slow - great sprites! would love to see this developed a bit further ashkin - suprising amount of polish, nice particle effects!
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3325
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Feedback / DevLogs / Re: moonman
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on: December 02, 2011, 11:02:35 PM
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Yeh I definitely agree, they are just placeholders though. 
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3326
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Feedback / DevLogs / Re: moonman
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on: December 02, 2011, 10:48:15 PM
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Ok, I lied, I couldn't resist doing a bit of moonman coding today, but I'm definitely leaving tomorrow morning, so then, no more updates for a week. Update: Today I got to code a bit, so added a background layer, it has few layers with parallax scrolling, and blends in with the sky to model atmospheric scattering/fog. The mountains are just placeholders at the moment, and my intention is to have different background scenery depending on your location, so snow biome will have snowy mountains, etc. Click image for youtubes video!
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3329
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Feedback / DevLogs / Re: moonman
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on: December 01, 2011, 08:22:25 PM
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Update: Worked on sky rendering today. Sky changes colour depending on the time of day. Stars are visible at night and rotate on the planets celestial axis. Click image for animation.
Edit: Oh I should also mention that I'm taking a week off next week. So MM will be on hold for then.
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3330
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Feedback / DevLogs / Re: moonman
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on: November 30, 2011, 11:13:52 PM
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Update: Input->physics->sprite chain is now linked up. Here's a minicap of me running around, changing weapons and heads. It's almost starting to feel like a game ... 
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3332
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Feedback / DevLogs / Re: Mining Game
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on: November 29, 2011, 11:39:29 PM
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Naturally, this will be somewhat... On hold until January. Compos and such.
Said oh so cool-ly ... 
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3334
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Feedback / DevLogs / Re: moonman
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on: November 29, 2011, 10:43:30 PM
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Update: Got the engine compiled and running on OSX and am ready to smash the moonman input->physics->sprite chain tomorrow.
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3336
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Feedback / DevLogs / Re: empire/overeign/no-name-yet
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on: November 29, 2011, 01:18:47 PM
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@ashkin I appreciate the drama  But don't worry, I posted this over 3 months ago, before I had even started moonman, and while I still want to finish empire one day, right now its moonman time.  @mef cheers!
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3337
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Feedback / DevLogs / Re: moonman
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on: November 28, 2011, 11:43:28 PM
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Smashing some moonman code tomorree ... but until then, feast your oculi on these ... ( BIG version)
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