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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 28, 2014, 11:57:42 PM
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Pages: 1 ... 166 167 [168] 169 170 ... 184
3341  Feedback / DevLogs / Re: Project Lemma on: November 25, 2011, 06:51:29 PM
Wow, thats awesome. I stupidly downloaded the old alpha and was like wth! Any word on an alpha for this new version?
3342  Feedback / DevLogs / Re: PROTEKOR - arcade action puzzle game on: November 25, 2011, 06:39:33 PM
yes please
3343  Developer / Creative / Re: TIGsource Advent Calendar - Spots Still Available on: November 25, 2011, 06:22:05 PM
I've gotta get my engine in order ... no time .. no time ... unclean ...
3344  Feedback / DevLogs / Re: Panacea - an alchemy/farming/defense roguelike on: November 25, 2011, 06:20:01 PM
Probably too late to change your engine


Ooh, well props to u for compartmentalising your code enuf Smiley
3345  Feedback / DevLogs / Re: moonman on: November 24, 2011, 10:37:50 PM
This looks amazing! I Iove the Ascii-art style. Looks like it takes a lot of inspiration from Minecraft, Terraria,  etc.?

Thx, those are the main influences, although I've always wanted to build an open world game focused on building and exploration since I was 15 or so (15 years ago!). I think there's heaps more we can do in this space, and moonman is my little take on the genre.
3346  Feedback / DevLogs / Re: moonman on: November 24, 2011, 02:22:26 PM
@kamac

Are you addicted to facepalming? Can I try it? Facepalm Ooh yeh that felt good...

moonman is the biggest game I've ever made so far, I'm working quite hard on it (roughly 3 full days a week), and I think April is a very tight deadline for a playable, non-annoying, and, most importantly, fun, alpha.
3347  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:35:12 PM
April...
...  Facepalm

Awww don't be like that, have patience. How long does it take you to make a game? ... Smiley

@pompipompi I appreciate the fanart. Mind if I include it in the creds?
Sure, I don't mind. Smiley

Edit: I will be honored

Awesome. :D
3348  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:29:20 PM
April...
...  Facepalm

Awww don't be like that, have patience. How long does it take you to make a game? ... Smiley

@pompipompi I appreciate the fanart. Mind if I include it in the creds?
3349  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:21:30 PM
Will moonman have any public demo (soon)?

My current plan is to have an alpha done by April. I'll put a call out for testers around then. It'll run on windows and mac.
3350  Feedback / DevLogs / Re: Panacea - an alchemy/farming/defense roguelike on: November 24, 2011, 01:18:45 PM
Probably too late to change your engine, but you should check out the libtcod library, it has python bindings, and has a junk-load of useful roguelike features -- colour console, fov, diff fonts, etc.
3351  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:13:59 PM
Yea, I drew it. Thanks Smiley

np, his wang is kinda freaking me out tho...
3352  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:11:29 PM
Quote
@kamac+@happymonster I will finish it.  one day..
Huhuhu, you better do! Or imma call my deadly ninja forces on you!

  NinjaHand Knife RightNinjaHand Knife RightNinjaHand Knife RightNinjaHand Knife Right
@pompi is that a real thing? or did you just draw it? in either case, awesome.
3353  Feedback / DevLogs / Re: moonman on: November 24, 2011, 11:58:50 AM
@belimoth nooooo, i hear the lawyers already...
@rek+@xoorath awesome idea, i may have to steal it
@kamac+@happymonster I will finish it. Smiley one day..
3354  Feedback / DevLogs / Re: moonman on: November 24, 2011, 12:23:19 AM
Is Santa holding a record?
I like this.

Umm ... sure .. it's not a test object at all, it's a record ... containing xmas carols! Well, hello there!
3355  Feedback / DevLogs / Re: Game over vacation on: November 23, 2011, 11:30:11 PM
nummy pixels u got there
3356  Feedback / DevLogs / Re: moonman on: November 23, 2011, 10:56:04 PM
Update:
- Refactored composite sprite test into main system
- Added manual z-ordering for humanoid composites
- Adjusted the walk cycle and added offsets for sprites
- Whipped up a couple more humanoid parts

in-game this means I can now do this:


The moonman composite sprite system means that its easy to create new entities by e.g., drawing a new head, specifying where it anchors, and then voila. and yes, thats a naked moonsanta.
3357  Feedback / DevLogs / Re: moonman on: November 22, 2011, 11:44:29 PM
Update: Just bought Skyrim. Expect this devlog to be quiet for a few days ... e_e

Update Well it's over, I've just finished the main quest in Skyrim, and hence moonman dev is now proceeding steadily again. Did quite a lot of work on refactoring the sprite stuff into the main entity system. I'll hopefully have animated sprites running around by the end of the week!

And Skyrim? Definitely in my top 5 games from the past decade. My character was basically a ninja, running around with two katanas, and the occasional stealth kill with a knife. Ninja
3358  Feedback / DevLogs / Re: Terra Carve on: November 20, 2011, 08:47:03 PM
dude that's an amazing piece of transdimensional foodart..
3359  Developer / Creative / Re: TIGsource Advent Calendar - Now Doubling Up! on: November 17, 2011, 06:12:37 PM
May I have a day between the 12th and the 18th? I'll let you choose which.
your day is the 16th, with eigenbom.

Oh it's on, like donkey kong
3360  Developer / Creative / Re: TIGsource Advent Calendar - Now Doubling Up! on: November 17, 2011, 01:43:19 PM
Pr(completion/game) ~ .6
Pr(24 more ppl signing up) ~ .5
Expected # of completed yuletide games = 21.6

 Well, hello there!
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