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3341
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Feedback / DevLogs / Re: Project Lemma
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on: November 25, 2011, 06:51:29 PM
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Wow, thats awesome. I stupidly downloaded the old alpha and was like wth! Any word on an alpha for this new version?
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3345
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 10:37:50 PM
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This looks amazing! I Iove the Ascii-art style. Looks like it takes a lot of inspiration from Minecraft, Terraria, etc.?
Thx, those are the main influences, although I've always wanted to build an open world game focused on building and exploration since I was 15 or so (15 years ago!). I think there's heaps more we can do in this space, and moonman is my little take on the genre.
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3346
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 02:22:26 PM
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@kamac Are you addicted to facepalming? Can I try it?  Ooh yeh that felt good... moonman is the biggest game I've ever made so far, I'm working quite hard on it (roughly 3 full days a week), and I think April is a very tight deadline for a playable, non-annoying, and, most importantly, fun, alpha.
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3347
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 01:35:12 PM
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April... ...  Awww don't be like that, have patience. How long does it take you to make a game? ...  @pompipompi I appreciate the fanart. Mind if I include it in the creds? Sure, I don't mind.  Edit: I will be honored Awesome. :D
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3348
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 01:29:20 PM
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April... ...  Awww don't be like that, have patience. How long does it take you to make a game? ...  @pompipompi I appreciate the fanart. Mind if I include it in the creds?
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3349
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 01:21:30 PM
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Will moonman have any public demo (soon)?
My current plan is to have an alpha done by April. I'll put a call out for testers around then. It'll run on windows and mac.
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3351
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 01:13:59 PM
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Yea, I drew it. Thanks  np, his wang is kinda freaking me out tho...
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3353
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 11:58:50 AM
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@belimoth nooooo, i hear the lawyers already... @rek+@xoorath awesome idea, i may have to steal it @kamac+@happymonster I will finish it.  one day..
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3354
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 12:23:19 AM
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Is Santa holding a record? I like this.
Umm ... sure .. it's not a test object at all, it's a record ... containing xmas carols! 
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3356
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Feedback / DevLogs / Re: moonman
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on: November 23, 2011, 10:56:04 PM
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Update: - Refactored composite sprite test into main system - Added manual z-ordering for humanoid composites - Adjusted the walk cycle and added offsets for sprites - Whipped up a couple more humanoid parts in-game this means I can now do this:  The moonman composite sprite system means that its easy to create new entities by e.g., drawing a new head, specifying where it anchors, and then voila. and yes, thats a naked moonsanta.
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3357
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Feedback / DevLogs / Re: moonman
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on: November 22, 2011, 11:44:29 PM
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Update: Just bought Skyrim. Expect this devlog to be quiet for a few days ... e_e
Update Well it's over, I've just finished the main quest in Skyrim, and hence moonman dev is now proceeding steadily again. Did quite a lot of work on refactoring the sprite stuff into the main entity system. I'll hopefully have animated sprites running around by the end of the week! And Skyrim? Definitely in my top 5 games from the past decade. My character was basically a ninja, running around with two katanas, and the occasional stealth kill with a knife. 
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