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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 28, 2014, 11:57:32 PM
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Pages: 1 ... 17 18 [19] 20 21 ... 184
361  Developer / Technical / Re: The happy programmer room on: May 02, 2014, 09:43:21 PM
I'm working on a remaking Saracen in puzzlescript. I got the c64 rom, poked around a little bit and successfully found and converted all the level data. Great success! Here's some of the levels running in puzzlescript. I've still got a few bits of logic to implement before its ready though.




362  Feedback / DevLogs / Re: moonman on: May 02, 2014, 05:23:54 PM
Haven't played Starbound but MM will have NPCs like Terraria, they'll just wander around in a small region, and attack things they don't like. There will be blacksmith NPCs and others that say odd things. Smiley
363  Developer / Art / Re: GIFs of games being worked on on: May 01, 2014, 11:26:19 PM
Got many of the Saracen mechanics working in Puzzlescript, woohoo Smiley

364  Developer / Creative / Re: So what are you working on? on: May 01, 2014, 09:59:57 PM
I'm cloning Saracen in puzzlescript -> Level 00.



365  Feedback / DevLogs / Re: Cloudface: 100% Guaranteed Game on: May 01, 2014, 09:57:44 PM
366  Feedback / DevLogs / Re: moonman on: May 01, 2014, 09:54:46 PM

Update: I got lots of art work done this week, including a new swamp background which I'm very pleased with and updates to some sprites. Here's some new demon sprites and a new croc having a splash around.



@kleiba I've got lots of things to do before the next update. Here's about half of them:

367  Feedback / DevLogs / Re: Cloudface: 100% Guaranteed Game on: May 01, 2014, 05:47:06 PM
I like how animated the character seems. It doesn't look like a rip-off of anything else, but a new character itself. Very well done, I'll play when it comes out

Whatdya mean? It's a total ripoff of StormBoy, a character I invented in 1986!
368  Developer / Art / Re: GIFs of games being worked on on: April 30, 2014, 05:52:37 PM
Rilem - that looks super smooth!

Here's a thing:

369  Developer / Art / Re: A question about Spelunky art on: April 29, 2014, 05:56:17 PM
What exactly are you asking? Looking at the sprites, I'd agree with John, they're definitely not vector art, probably just hi-res digital paintings. They could also have been manually drawn, scanned, and coloured.

370  Feedback / DevLogs / Re: FROG SORD on: April 28, 2014, 10:31:01 PM
Toad Sord please

BATL TOAD SORD
371  Developer / Art / Re: A question about Spelunky art on: April 28, 2014, 05:07:55 PM
There might be some stuff in the Indie Game: The Movie extras interview with Derek. I'd also say that the tools don't really matter that much, although my guess is Photoshop.
372  Feedback / DevLogs / Re: Cool Ranch - Lonely farming sim [ALPHA 2 AVAILABLE] on: April 28, 2014, 04:33:59 PM
I was gonna say that


could be a good name for the game too, haha.

I vote for this too! "Cool Ranch (aka Kurtss can't catch a break)."
373  Feedback / DevLogs / Re: FROG SORD on: April 28, 2014, 04:32:27 PM
Thanks for the Post Mortem, it sounds like an awful situation. Getting all these extra people involved, whether through investment or extra team members, appears to be a big mistake. I hope you can salvage enough stuff to get a good head start into your next project.
374  Community / Competitions / Re: Artist Looking for Programmer for Ludum Dare on: April 28, 2014, 03:32:14 PM
Lol cute dudes, did you end up making a game?
375  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: April 28, 2014, 03:31:41 PM
Let's get our compo on!
376  Feedback / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: April 28, 2014, 03:30:50 PM
Still watching this, looks great!
377  Feedback / DevLogs / Re: Interstellaria. Pixel art Space sim. UI Overhaul :o! on: April 24, 2014, 02:34:44 PM
Yep looking great dude!
378  Feedback / DevLogs / Re: moonman on: April 23, 2014, 07:12:37 PM
To be fair this thread was created in 2011 so he's had like three years to work on his art skills.

Bahahaha don't remind me it's been that long .. Cry

Yep over 2 years of development and art on MM I hope to have improved a little w.r.t. this style, although looking back at the early days I really like the simplicity. I think I could have shaved a year off development if I had just stuck with that style, but we're here now and the game is quite different to what I first imagined.

Thanks for the feedback as usual, and I'm glad you all like the moons etc.

Update: So it turns out I've been running Moonman on my crappy integrated gfx instead of the Nvidia chipset (on my dual graphics laptop), which I found out because rendering the drop shadow was dropping my fps to 30fps from 60fps. Anyway, switching to the nvidia chipset makes MM run at a smooth 60fps, which means I no longer have to waste time optimisation silly things for a while. Other stuff I did this week: worked a bit more on the moons and backgrounds, fixed my profiler, fixed some misc bugs, made MMs armour arm less stumpy, and redesigned the skeleton enemy.



Here he is in the editor:


379  Feedback / DevLogs / Re: FRACT OSC on: April 23, 2014, 12:50:02 AM
Yeh its out on Steam, congrats guys, it's awesome!
380  Developer / Art / Re: GIFs of games being worked on on: April 20, 2014, 05:01:25 PM


Pipes are fun!  SMB Mario

Seapickle! AW yeh!
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