Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:36:28 AM
  Show Posts
Pages: 1 ... 18 19 [20] 21 22 ... 184
381  Developer / Art / Re: GIFs of games being worked on on: April 20, 2014, 05:01:25 PM


Pipes are fun!  SMB Mario

Seapickle! AW yeh!
382  Feedback / DevLogs / Re: Spell Team Death Match - 2D PvP Chaos on: April 18, 2014, 04:49:00 PM
Great graphics, I love it!
383  Feedback / DevLogs / Re: CRAWL: arcade dungeon crawler where your friends control the monsters on: April 17, 2014, 12:01:40 AM
Great animation as usual :D
384  Feedback / DevLogs / Re: moonman on: April 16, 2014, 06:17:52 PM
@lemoncreme Yep the particles should stop, its on my list Smiley

Update: New moons and changed sky colours etc.

385  Feedback / DevLogs / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.4 released! on: April 15, 2014, 06:25:59 PM
Yeh, I got the start message saying you can use items with 'u', walk with numpad keys, that you can't visit towns, etc. Oh I see in the readme.txt you explain what the build is about, maybe it was in the start up message but I must've missed it.

Quote
Q: What is there to do in this version?
A: This version serves to show the depth and detail of the world generation, and the relationship between this and the future gameplay. Press 'E' once in game to view the in-game encyclopedia.
386  Developer / Technical / Re: Beautiful fails. on: April 15, 2014, 03:33:50 PM
Haha that's great
387  Developer / Art / Re: GIFs of games being worked on on: April 15, 2014, 03:33:21 PM
Lol rasse Wut?
388  Feedback / DevLogs / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.4 released! on: April 15, 2014, 03:29:52 PM
Hey I downloaded the game and had a bit of a play. I don't have much time to explore in detail but maybe you could include a little summary in the game of what you can actually do in these early versions. I was wandering around for ten minutes or so .. great little landscapes and forests, but it feels empty and I couldn't find any npcs or animals or things, I suppose they aren't implemented yet?

Good luck with the next version!
389  Feedback / DevLogs / Re: moonman on: April 14, 2014, 09:38:51 PM
Sweet, glad you all like it!

Update: misc art stuff, and working on moons a bit

390  Feedback / DevLogs / Re: Cool Ranch - Lonely farming sim [ALPHA AVAILABLE] on: April 13, 2014, 07:31:06 PM
<3
391  Feedback / DevLogs / Re: Super Smash Ball on: April 11, 2014, 04:30:02 PM
awesome!
392  Feedback / DevLogs / Re: Back to Earth (Procedurally-Generated Shmup) on: April 11, 2014, 04:01:27 PM
The game looks pretty smooth, I'm interested to see where it goes. I don't like the outlines around the sprites, the ones mid way up this page look much better IMO.
393  Developer / Art / Re: GIFs of games being worked on on: April 10, 2014, 10:18:05 PM
394  Developer / Art / Re: show us some of your pixel work on: April 10, 2014, 10:16:50 PM


Woah how did you do that.. very cool :D
395  Feedback / DevLogs / Re: moonman on: April 10, 2014, 07:21:10 PM
@DustyDrake I fixed the moonman colours, thanks for the tip!

@kleibs I agree. And trust me, I ask "what is the game" almost every night before I fall asleep, in fact it keeps me awake too much. But in the light of day I worry much less and distract myself with all these millions of TODOs I have. Hopefully one day a game emerges. Smiley

@eigen Cool reference!

Update: Lots of sprite updates this week: plants, furniture, weapons, etc. Mainly just adjusting the colours and adding a little more detail to match the new style. Here's MM wearing some new armour. It's thicker than the old armour which requires overriding pivot points when wearing. For example, the armours are attached one pixel further outwards when the armour is worn. There's also two more pieces: the cape and the cape attachment at the front.


396  Feedback / DevLogs / Re: Pollen - 3D 6DOF Action Roguelikelikelike (Unity webplayer added) on: April 09, 2014, 03:40:35 PM
Oh damn, that sucks. Personally I would be bothered, but on the plus side the trailer gives a good idea about what the game is like, so you can adjust your design so your games don't overlap too much.
397  Feedback / DevLogs / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.4 released! on: April 08, 2014, 02:43:00 PM
That little island city looks great, I want to visit it. Smiley
398  Feedback / DevLogs / Re: Gearend - 2D Metroidvania on: April 07, 2014, 04:48:16 PM
Looking good dude.
399  Feedback / DevLogs / Re: The Pocket Experiment (Unity3D) on: April 06, 2014, 09:40:21 PM
Great animation and style. Smiley I love masks.
400  Feedback / DevLogs / Re: CRAWL: arcade dungeon crawler where your friends control the monsters on: April 05, 2014, 05:31:32 PM
Oh, does greenlight require you publish the game within a specific timeframe? That sucks, but deadlines are great motivation to just get stuff done. That screen is pretty chaotic!
Pages: 1 ... 18 19 [20] 21 22 ... 184
Theme orange-lt created by panic