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Feedback / DevLogs / Re: moonman
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on: April 16, 2014, 06:17:52 PM
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@lemoncreme Yep the particles should stop, its on my list Update: New moons and changed sky colours etc. 
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385
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Feedback / DevLogs / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.4 released!
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on: April 15, 2014, 06:25:59 PM
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Yeh, I got the start message saying you can use items with 'u', walk with numpad keys, that you can't visit towns, etc. Oh I see in the readme.txt you explain what the build is about, maybe it was in the start up message but I must've missed it. Q: What is there to do in this version? A: This version serves to show the depth and detail of the world generation, and the relationship between this and the future gameplay. Press 'E' once in game to view the in-game encyclopedia.
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388
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Feedback / DevLogs / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.4 released!
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on: April 15, 2014, 03:29:52 PM
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Hey I downloaded the game and had a bit of a play. I don't have much time to explore in detail but maybe you could include a little summary in the game of what you can actually do in these early versions. I was wandering around for ten minutes or so .. great little landscapes and forests, but it feels empty and I couldn't find any npcs or animals or things, I suppose they aren't implemented yet?
Good luck with the next version!
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389
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Feedback / DevLogs / Re: moonman
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on: April 14, 2014, 09:38:51 PM
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Sweet, glad you all like it! Update: misc art stuff, and working on moons a bit 
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395
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Feedback / DevLogs / Re: moonman
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on: April 10, 2014, 07:21:10 PM
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@DustyDrake I fixed the moonman colours, thanks for the tip! @kleibs I agree. And trust me, I ask "what is the game" almost every night before I fall asleep, in fact it keeps me awake too much. But in the light of day I worry much less and distract myself with all these millions of TODOs I have. Hopefully one day a game emerges.  @eigen Cool reference! Update: Lots of sprite updates this week: plants, furniture, weapons, etc. Mainly just adjusting the colours and adding a little more detail to match the new style. Here's MM wearing some new armour. It's thicker than the old armour which requires overriding pivot points when wearing. For example, the armours are attached one pixel further outwards when the armour is worn. There's also two more pieces: the cape and the cape attachment at the front. 
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