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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:36:36 AM
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401  Feedback / DevLogs / Re: Spiderling! Old title: Spider and friends on: April 05, 2014, 05:27:01 PM
Great game dude! The horned ramming beetle was pretty tough but I made it past. Smiley

The only thing I would change is the font to a spidery web-font, rather than a pixelly one, and the letter-appearing noise I would change to something more organic, like a spider/insect 'click' noise.

The game is great quality considering its free. I think you could have easily sold it on Steam for a dollar or two.
402  Feedback / DevLogs / Re: Sunset on: April 04, 2014, 02:38:27 PM
Interested to see how this develops. Smiley
403  Feedback / DevLogs / Re: NAVE on: April 04, 2014, 02:26:41 PM
I love this, and looks like you've done an awesome job with the cabinet and game.
404  Feedback / DevLogs / Re: TIGSource Devlog Magazine Rebooted on: April 04, 2014, 02:24:39 PM
Great stuff, and such a variety of games. Thx for the issue!
405  Feedback / DevLogs / Re: moonman on: April 03, 2014, 09:49:40 PM
Update: My RSI flared up this week, and on top of that I got a cold, and so I made limited progress.

Some of the things I did include:
  • Recoloured and redesigned some of the forest plants to match the new colour scheme. They are supposed to stand out less, but still be interesting and somewhat alien. (See image 1)
  • Added the dropshadow functionality back in. Foreground blocks drop a shadow onto bg blocks and sprites. And sprites drop a shadow onto background blocks. (see e.g., image 2)
  • Added a 'lights out' mode so I can more easily experiment with no light scenarios (see image 3). I imagine some levels will be in complete darkness like in Spelunky, requiring torches etc to navigate.

Thanks for all the comments as usual, you guys are the best and you all keep me motivated to get results each week! My focus has been slipping lately so I've started experimenting with the Pomodoro technique to get back on track. We'll see how it goes!





406  Feedback / DevLogs / Re: Lift - flight sandbox - v0.2.0 on: April 02, 2014, 05:21:27 PM
Those planes look fantastic Smiley
407  Feedback / DevLogs / Re: Elliot Quest on: April 02, 2014, 02:25:15 PM
@ansimuz ah cool, yes the Easter egg, haha. Smiley I haven't played this for probably a year, but I'll play it again when it's completely finished!
408  Feedback / DevLogs / Re: RymdResa on: April 01, 2014, 02:31:00 PM
This game looks pretty great. Will get on ios when it's out!
409  Feedback / DevLogs / Re: Shield - A Stealth Puzzle *cocks gun* Platformer *kills self* on: March 31, 2014, 06:07:58 PM
Yay!
410  Feedback / DevLogs / Re: moonman on: March 30, 2014, 02:49:03 PM
Thanks chaps!

Update: Last week I finished most of the remaining blocks off and drew the new backgrounds. Here's two of them (click for max size). I'd like to make the forest one more complex, but it'll have to do for now! This week I plan on updating all the sprites to the new style, which means changing some of the colours etc, adding a little more detail etc.



411  Developer / Creative / Re: So what are you working on? on: March 28, 2014, 09:46:32 PM
More UE4 dungeon experiments. Can now grab objects and move them around.




412  Feedback / DevLogs / Re: WizFight - single-player lives! on: March 28, 2014, 09:22:28 PM
Coming along well by the looks of it. Smiley
413  Developer / Art / Re: GIFs of games being worked on on: March 28, 2014, 04:07:32 AM
Ue4. But style is partially gif compression, Smiley
414  Feedback / DevLogs / Re: Gearend - 2D Metroidvania on: March 28, 2014, 02:42:19 AM
Subscribing because Solar is awesome.
415  Developer / Art / Re: GIFs of games being worked on on: March 28, 2014, 02:41:01 AM
@Solarlune - looking great!

Here's a little side project I'm excited about..

416  Feedback / DevLogs / Re: Cool Ranch - Lonely farming sim [ALPHA AVAILABLE] on: March 27, 2014, 06:32:00 PM
Sweet! I love the inventory.
417  Developer / Art / Re: show us some of your pixel work on: March 27, 2014, 04:19:49 PM
Wow John that's pretty awesome. The back curls of the hair look a little off perspective.
418  Feedback / DevLogs / Re: IRKALLA - New In-game Video!!! on: March 27, 2014, 03:10:50 PM
Game looks stunning, but I agree with the above guys - robot looks like he's sliding over ice. You'll probably need an intricate movement system to get it feeling just right.
419  Developer / Technical / Re: Unreal Engine 4 for 19$ a month including source code on: March 27, 2014, 12:59:11 PM
UE4 has a custom GUI toolkit now, which it uses for the editor, and which u can use in game. I imagine the 2d is fake 2d, but ue was used to make shadow complex, which is a great example of the style that's possible.

After a few days messing around I'm very impressed. Blueprint is very capable and has a great debug mode where you see the logic flowing through the network. Post processing is done with the material system, so you can build quite complex shaders using the blueprint style graph. I compiled the source but have yet to code a custom module, but I'm interested in finding out how smooth the hotloading system is.

420  Feedback / Playtesting / Re: Get Out of My Way I'm Trying to Eat You on: March 26, 2014, 05:28:32 PM
I think I saw this on freeindiegam.es and played it a while back, I liked it! Personally I loved the graphics, and I wouldn't call them lazy at all. Smiley
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