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880170 Posts in 33023 Topics- by 24390 Members - Latest Member: zigzagoon

May 25, 2013, 10:20:32 PM
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1  Developer / Technical / Re: Suppressing terminal/command line? on: March 01, 2012, 12:53:14 AM
Obtain the executable location and always provide full paths to your resources. See here:
http://www.cplusplus.com/forum/general/11104/
2  Developer / Technical / Re: Networking library for turn-based strategy on: February 29, 2012, 01:34:18 AM
By the way, if you only do TCP/HTTP requests, maybe using CPPNetLib (proposed into boost) would be a better idea as it's meant to be an abstraction layer over asio to make it far easier to be used. http://cpp-netlib.github.com/

I tried that a bit over a year ago (Boost 1.42 perhaps?), and at that time it felt very much WIP and alpha, which is why I went with ASIO instead. Has the lib improved since?
3  Developer / Technical / Re: Networking library for turn-based strategy on: February 28, 2012, 02:55:41 PM
Thanks for the code samples and agree with the name thing. The boost fetish for bizarrely deep namespaces would be humorous but for that one has to wade through it. That said, ASIO is sheer power, but if you already have an easier solution for your needs then yeah there is absolutely no reason to go with ASIO. Makes me a bit surprised you asked the question since you apparently had already researched the topic and found the best fit for your situation.
4  Developer / Technical / Re: Networking library for turn-based strategy on: February 28, 2012, 09:31:26 AM
Boost ASIO is probably what you need. It is what I use.
5  Developer / Technical / Re: inventing on principle on: February 28, 2012, 05:18:07 AM
This is sort of revelatory. Not in that it is genuinely innovative--almost everything else builds on things already existing, and I don't think he was trying to claim he was the ad-nihil inventor of the principle he promotes--but rather in that he was clear, convincing, showed great and eye-opening examples. So he was evangelical but in a humble and non-eschatological way.

I just made my first in-game live visual editor and the design possibilities of that sort of blew me away.Through his presentation I now for the first time have seen and am envisioning such a thing for "normal" code, and that could be utterly revolutionary in the same sense as his Larry Tesler, Elizabeth Cady Stanton, Alan Kay and Richard Stallman examples.

The stroke of genius in his speech was his insight that the restrictions on our ideative creativity--technical or artistic--imposed by our tools which in turn are forged by convention and tradition is a moral wrong and an evil that hamstrings our generative capacities, the very stuff that nurtures our souls.

It was one of the better speeches I have seen, and I thank the OP for the link!
6  Developer / Technical / Re: Newb Getting Started on: February 18, 2012, 01:19:50 AM
Really, if you already know some C, I wouldn't go with an engine. Some OpenGL or GDI+ or SDL or whatever you like will get you some sprites up and running and that's mostly what you need. Engines tend to make simple things too abstract and they end up being more complex and unintuitive. Most people here will probably disagree

Not as much disagreement as you might fear. You're right because there is a difference between understanding how games work and making games. Engines, by their very definition, are abstractions that handles more complex operation for the client, which means they are black boxes. This is great for making games but it is bad for learning what goes into making games. At thesame time you don't want to be bogged down with too many low-level technical details. So for learning purposes f.i. SDL and SFML, or Flash for that matter, are good entry points.
7  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: February 17, 2012, 01:43:00 AM
I had about a half square meter worth of LEGO as a child, it was my happiest toy and I daresay one thing that helped sharpen my mind and creativity as a kid. It was all generic LEGO blocks, and I used them to build fantasy castles and spaceships. I think part of the joy was turning something generic into something imaginative and fantastic. So beautiful as they may be, I have this suspicion and aversion to the very specific and tailored LEGO sets of today: the only difference between then and real assembly scale models is that the LEGO ones are blockier, non-realistic and requires no glue. In my mind that defeats the purpose of LEGO as I understand it and grew up with.
8  Developer / Technical / Re: Next-Gen-Consoles, what do you expect? on: February 17, 2012, 01:34:23 AM
Both of the last two generations, the graphically weakest console has been the market winner.

Both of the last two generations, Nintendo has been the market winner.

There is a difference.
9  Developer / Technical / Re: Int or Float on: February 14, 2012, 09:09:27 AM
to clarify, i never said that it was exclusively between VHS and 8-track, I know the actual case was between VHS and Betamax, I just used VHS and 8-track as examples that the industry tends to fund research on small incremental improvements to existing technology and that the best or most economic technology doesn't always win.

Quoting Paul's reply before he actually replies. Because my mind is a time machine.
10  Player / General / Re: Ron paul on: February 10, 2012, 09:12:30 AM
Capitalism is also about texation and how to treat corporates and about free market. A socialist-liberal country that will sacrfice the same corporate structure, the same free market and the same taxation as the US, will make less wealth.

Sweden, Norway and Denmark have lower corporate taxes than USA (28% vs 39%). The EU on average has a lower corporate tax than USA (~22%). USA has one of the world's highest corporate tax levels, together with Japan. (2005 figures.) At the same time corporate income taxes represented 2.4% of Sweden's GDP, 8% of Norways's and 2.9% of Denmark's versus USA's 1.8%, which means that in spite of the highest corporate income tax level on the planet the same companies contributes less to the country finances.

Do you understand the implications and significance of this?
11  Player / General / Re: Ron paul on: February 09, 2012, 02:29:09 PM
POOP IS NOT PEE THAT HAS BEEN ESTABLISHED CAN POMPI PLEASE ANSWER THE EVER-GROWING LIST OF THINGS HE HAS NOT ANSWERED NOW
Can you summerize it for me in one post?
Also, I am not entirely sure we are arguing on the same things.

12  Player / General / Re: Today is my birthday on: February 09, 2012, 10:24:05 AM
Doesn't it take some fun away from Cactus when it isn't statutory rape any more?
13  Player / General / Re: Ron paul on: February 09, 2012, 09:42:14 AM
Because someone is wrong on the internet?
Because I want to try to save a fool kid from becoming a tool adult?
14  Player / General / Re: Ron paul on: February 09, 2012, 09:32:15 AM
I guess you're replying to me. First: you need to qualify your usage of "socialist". I mean no insult, but you sound like you are very inexperienced with political and economical theories and models, and you use words and terms very loosely, inconsistently and erroneously.

Back from the test.
Anyway...
I thought about it, and my thoughts are:
A) You said "There are some socilaists economy conutries that do well, therfore all other cotunries will do well in a socilaists economy". Which is a fallacy.

Strawman, I made no such claim. Fact: The social-liberal economies of the world, including Scandinavian countries and Germany, and some others, are generally strong, stable and consistently rank much higher than the US in measurements of life satisfaction, education and quality of life indexes, while USA ranks around the same place as Mexico. Sources for this abound. Speculation: given the state of the US and its current trajectory, claiming that the country would have been better off under a regulated social-liberal system is a no-brainer since there is almost no way you could have a worse situation. In fact, changing to a lottery-based system controlled by Scientologists and reruns of Twilight Zone and Sesame Street would be better.

Quote
B) You have brought some measurment such as GDP per capital or something in which the US is behind European countries. It's just one metric and it doesn't tell the whole story like neglecting the fact that the US is still the strongest economy in the world. And is capitalist.

We could argue that there is a difference between being the largest and the strongest economy, that is tangential, though. However, economic strength of a country should benefit the country's members: its citizens. In this case the median US American fares rather poorly, while those of by your words "less economically strong" countries fare much better.

Quote
C) Last but not least, even if the US would do better with a socialist economy, many people(me included) would hate to have their wealth nomralized with massive taxes. I would hate to have to earn the same as someone who just finished high school and started selling vetables, even though I have years of industrial and academic experience.
Even if I would make more in that socialist economy, I would still prefer to make less, but with better compensation than a high schooler.
It's the principle.

First, having higher taxes and a progressive tax system does not mean perfectly equal income; work more or educate yourself and you generally earn significantly more in social-liberal markets too. Secondly, the average American pays private health insurances, saves for education, etc. In social-liberal economies among other things health care and higher education are free for citizens. After taking such post-tax private transactions into account the disposable income of the medial US American is actually lower than that of the median Swede, and significantly lower than that of Norwegians.

Blindly screaming "principle!" is the common denominator of tools, zealots, fundamentalists, fanatics and terrorists. I wager you would rather not belong to any of those categories?
15  Developer / Technical / Re: C++ on Linux on: February 09, 2012, 09:05:09 AM
The KDevelopers on the KDevelop development list do KDevelop KDevelop with KDevelop, yes.
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