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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:16:17 PM
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1521  Developer / Technical / Re: C++0x on: July 01, 2010, 08:33:04 AM
Probably the thing people will most immediately notice is "auto", at least if you do any stl at all. It means no more typing list<vector,int>::iterator::iterator all the time.

Also I feel compelled to note that, as I understand, C++0x was just a placeholder name, and we've now run out of 0x years, so the actual name would now be C++1x or C++11 or something. This is tragic, as it means I can no longer refer to it as COCKS
1522  Player / General / Steam's having some big sale on: June 24, 2010, 03:00:13 PM
FYI. It's running until July 4. It seems at a minimum worth it if you missed the Christmas sale last year.

They seem to have a couple "pack" deals where you can buy everything from a single publisher for a fixed price. Some people I know were really excited about this all THQ Steam games for $50 thing? Dunno.

I got "The Witcher" for like $7. ... but I don't have a windows machine to play it on...

EDIT: There's a whole page for indie titles.

All the Introversion games for $5! But the mac versions which exist aren't included Sad
1523  Developer / Offering Paid Work / Re: English - French Translation on: June 19, 2010, 11:15:05 PM
Just saying i finished the translation of the game Jumpman and iJumpan for Andrew McClure.
On that note, Maxime was professional and easy to work with and his translation looks great (it will go in with the next update). A++ Recommend would ebay again.
1524  Community / Townhall / Re: PIXELPROSPECTOR.COM on: June 19, 2010, 11:23:44 AM
God damn this site is looking nice now.

And thank you for the coverage :D
1525  Developer / Technical / Re: GL_POLYGON "skipping" vertices on: May 25, 2010, 10:09:21 AM
GL_POLYGON only supports convex polygons. Period.
1526  Player / General / Re: 3D Dot Game Heroes on: May 17, 2010, 06:53:18 PM
I would absolutely love to see  Cave Story or Spelunky Guy in 3DDGH style. I think I'm bumping against the limit of my art abilities though. Smiley

Fez might also be pretty easy.
1527  Player / General / 3D Dot Game Heroes on: May 16, 2010, 05:46:26 PM
Is anybody else playing this? It's basically a game based around pandering super hard to pixel art fans and anybody who liked Zelda 1. And it has a character editor which means you can do things like this:

















Wheee
1528  Player / General / Re: Dance clubs in the US??? on: May 09, 2010, 09:36:51 AM
If this question is for serious, I think it's going to be impossible for anyone to give you a sensible answer unless you tell us what city or state you are in?
1529  Player / Games / Re: WarioWare D.I.Y designer videos (Ed McMillen, Matt Bozon, Ron Carmel, and mo on: May 09, 2010, 09:35:19 AM
i've played it, it's ok
I get the feeling it will be really cool once I get enough microgames loaded up but darn the downloading mechanism is super time consuming and tedious. Esp. if you're using the Showcase method.
1530  Player / Games / Re: WarioWare D.I.Y designer videos (Ed McMillen, Matt Bozon, Ron Carmel, and mo on: May 08, 2010, 06:36:42 PM
Incidentally, there was this "machines and robots" themed competition of user-submitted games that they just posted the results for in the Wario Ware DIY downloadables section? They let players submit games and then posted like 30 winners.

If you look one of the winners this time was "Kyou", who's the guy who did most of the pixel art for my game Jumpman :D

I'm irrationally excited about this. I know somebody famous! ... sort of!
1531  Community / Townhall / Re: crushd on: May 08, 2010, 03:43:23 PM
the water appears quicker?
I think the water appears once you reach a specific height?  So it does appear quicker if you're playing well.
Oooh, now I get it
1532  Community / Townhall / Re: crushd on: May 08, 2010, 02:02:06 PM
Oh, I like this a lot.

You should look into getting this on iphone if the nonsense with the developer agreement and Flash is ever resolved.

My only feedback:

- The game does seem to start out rather slow paced, then get frantic when the water is introduced. The slow paced part is somewhat necessary to learn the game but makes repeat games feel a bit repetitive (a lot of "stay alive as long as you can" games have this problem). Maybe it would make sense to add an "advanced mode" where things fall faster or the water appears quicker?

- The scores on the high score menu seem to be divided by ten compared to the scores displayed in game?

And the replay feature is neat.
1533  Player / Games / Re: Hero: Core on: May 02, 2010, 10:25:36 PM
Spent a significant chunk of the weekend playing Hero and Hero Core (I'd never played Hero before).

Oh my god, so awesome :O Hero Core is like someone tried to make a video game specifically tailored to all my personal gaming fetishes.

Hero Core seems pretty easy so far but I'm playing on normal mode. I am happy to see that the map is actually different on hard mode (I'm thinking I may play with the map turned off when I go for hard mode...) The original Hero was MUCH harder, the one hit kills made for a lot of really tense moments (though I'm not sure whether I'd want to play a Hero Core length game like that...)
1534  Player / Games / Re: Uin on: May 02, 2010, 07:36:52 PM
Finished this earlier today... there are lot of really awesome ideas in this thing but the combination of "buggy game" and "really obscure puzzles" got frustrating at times. I kept not being able to tell if something was part of a puzzle or just a bug...

I'm wanting to try out the La La Land games now. What's the best way to approach those? Like does it make sense to just start with #1 and play through from there?
1535  Developer / Technical / Re: Advice for the future of a fellow programmer? on: May 02, 2010, 01:25:17 PM
Quote
Make the same mini-game (or some test) in each, like a ball that will bounce off the screen edges and you can influence with mouse and keys. It should be about 50 to a hundred lines and will tell you much about how each alternative suits your style and needs. The test does not have to be fun or useful, it should only be about allowing you to learn something about each alternative so you will feel comfortable with your selection.

Yea I'm headed in that direction right now Smiley I just read some basic tutorials on allegro and sfml.

Cool! Feel free to post your test here to share and discuss! Smiley

I for one would be super curious to see something like that.
1536  Player / General / Re: "CANNOT UNHEAR" thread on: May 01, 2010, 10:53:23 AM
The NES mega man games appear to have been just one long string of 80s rock / metal songs

Not that there's anything wrong with that
1537  Community / Townhall / Re: One to Tango: time loop puzzle-platformer on: April 28, 2010, 10:06:16 PM
This is neat, I really like the aesthetic and the music.

I only made it a couple levels in, I'm personally finding it very difficult to play because of the control scheme. Z and X do such totally different [dangerous] things and they're right by each other, I keep hitting the wrong one by accident.

I will try hooking up a gamepad and trying again later I think.
1538  Player / General / Re: Video Game Music — Post your favorite tracks on: April 27, 2010, 09:39:47 PM
Ufouria Theme (iNES 0.x buggy sound code version)
1539  Player / Games / Re: Big ol' secrets in games and you, via Cave Story on: April 27, 2010, 09:30:46 PM
Or does it?
1540  Player / Games / Re: Big ol' secrets in games and you, via Cave Story on: April 27, 2010, 09:12:11 PM
TwilightVulpine: (What I mean is that in Curly Mode, insofar as the story tells us anything, Curly had never been to that hut before in her life.)
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