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876928 Posts in 32839 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 04:41:48 AM
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1  Developer / DevLogs / Re: BROFORCE (Online/Local Bro-op Platformer-Shooter with Explosions and Action) on: May 09, 2013, 11:02:13 AM
Great to see this show up on here! I've been following the development keenly. Smiley
2  Developer / Art / Re: show us some of your pixel work on: May 08, 2013, 09:38:27 AM


From a while ago, but showing the building process in Dying Sun

The walk animation looks pretty funky.

It kinda' reminds me of the walking in Skool Daze and Back 2 Skool on the Speccy, so I likes it!
3  Developer / Creative / Re: So what are you working on? on: May 02, 2013, 04:09:35 AM
My game I've been working on for the past week or so. I drew most of the art in a mockup months ago. I'm creating it in the Unity engine using a fantastic plugin called 2D Toolkit.



I'm done with coding the movement for now, next on the list are some creatures.

Me likey. Me likey a lot. Smiley
4  Developer / DevLogs / Re: Papers, Please [Greenlight] on: April 29, 2013, 12:57:14 PM
Haha! This is wonderful! Smiley
5  Community / Get Togethers / Re: Manchester Indies - regular meetup on: April 26, 2013, 11:35:17 AM
First Tuesday of the month. There's a Facebook group you can join for info, too, btw.

If you add me on FB (I'm like the only Graham Goring on there) I'll invite you in.
6  Developer / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: April 25, 2013, 02:55:28 PM
Beyond that, why would we ask for less than we need to make the game? Seems irresponsible to me.

Because:

SNIP

None of those deal with the fact that if they'd asked for $75,000 (while needing $150,000) and then only made $100,000 they'd have been bound by the terms of KickStarter to finish the project despite not having enough money. And pointing to how much they've made and are trending towards means nothing - hindsight is 20:20.
7  Developer / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: April 20, 2013, 03:35:04 AM
Really happy to hear about the changes. I played it on Xbox Pad yesterday and while it's a lot better, the menus are still a bit hinky so these other changes sound encouraging. Plus, while I'm getting the hang of the bats (although I'm happy to hear they're changing anyhoo), those crystal slimes bastards can sod right off with their massive jump from outside your effective attacking range to right on top of you in an instant.

Can't wait for the new demo, glad I backed this! Smiley
8  Developer / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: April 15, 2013, 08:06:06 AM
Yeah, not sure I agree with that, either - although at least it isn't multiplayer, then there'd really be something to bitch about. Anyhoo, on the promise that the controls will be configurable, I've backed it.
9  Developer / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: April 12, 2013, 04:05:19 PM
Ooh, I was tempted to back this but considering your demo is meant to seal the deal, it has some really bone-headed problems.

First of all, the keyboard control layout is *disgraceful* - seriously, you don't need that many buttons - A to interact with things when CURSOR UP does nothing most of the time? The mere fact that many buttons double-up functionality in some situations should have made you realise how wasteful it was. And whoever thought having the jump button be so far away from the other buttons you use for interactions is either a pianist or simply didn't play the game on anything but a control pad because 30 seconds of play should have shown how unworkable a layout it is considering that, as a platform game, you *might* be expected to jump a fair bit AND hit things as well. Why didn't you just opt for something like A/S/D = Jump/Attack1/Attack2 and CURSOR UP to interact?

And the controls when you're in menus seem almost randomly assigned - for me, it would be far better if you had one button which was effectively SELECT and one which was BACK and then split up the menu actions into sub-menus so I'm not accidentally eating stuff or throwing stuff I don't want to when all I want to do is get out of the damn menu.

Plus the enemy movement is *really* cheap in terms of unfairness. Those bat enemies which just move completely randomly at high speed? Bad. The lizards who'll poke you with your sword as soon as you get close to them so it's impossible to fight them without losing health? Bad. Any way you slice it, it's not good design and it doesn't instill confidence in the full product, which is exactly what your demo should have done.

It's a real pity, because pretty much EVERYTHING else about the game is great. If obvious issues like these are going to be addressed, then sure, you can have my money but if those were very deliberate design decisions then yeesh.
10  Community / Get Togethers / Re: Manchester Indies - regular meetup on: February 09, 2013, 01:00:20 AM
Well, these monthly meets aren't Game Jams, they're just the "like-minded people" part, however there is a Game Jam coming up - check out MCRgamejam's other thread.
11  Community / Get Togethers / Re: Manchester Indies - regular meetup on: February 08, 2013, 09:50:50 AM
Not really pointless, I'm sure most of us are only really there for a nice chinwag and to see what people are making.
12  Community / Get Togethers / Re: Manchester Indies - regular meetup on: February 08, 2013, 02:18:49 AM
The room upstairs makes a lot of sense, you can still easily pop down to the bar, there's a separate loo which doesn't smell like it was built from piss, and, as mentioned, there's a hook up to a projector and speakers in the corner. The room's about 2-3 times the size of the snug, too.
13  Developer / DevLogs / Re: Screenshot Saturday on: February 02, 2013, 04:59:34 AM
new tiles and genders.

Yay! Glad this is still happening! Smiley
14  Developer / Creative / Re: So what are you working on? on: January 17, 2013, 03:14:10 PM
Learning Game Maker so I can make Phantom Island in it (screw C++! SCREW IT!) and so to get to grips with it I knocked out a quick Pac-Man.


15  Developer / DevLogs / Re: Chasm [2d roguelike metroidvania] on: January 14, 2013, 11:33:22 PM
I am now watching this thread like THE EYE OF SAURON. Looks ace! Smiley
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