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383
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Feedback / Playtesting / Re: QQUAK
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on: July 13, 2009, 03:54:35 AM
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Other than the mouse-sensitivity thing I really enjoyed it a lot. Be nice to have maybe more variety in the colouring, but a good fun blast, that.
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385
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Feedback / Playtesting / Re: the underside preview 3
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on: June 30, 2009, 04:13:43 AM
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Lovely stuff, finished the demo after about 1hr50m (not including replays, obviously, which'll add another 20-30m). In that time I didn't go back to the city to buy the melee weapon, though, which would have extended play a bit. I get the feeling something akin to a teleport might well be useful unless the city is gonna' act as a hub with everything else branching off of it.
Anyhoo, really, really great stuff! Can't wait to see the finished version. I assume this represents 10-20% of the game?
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387
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Feedback / Playtesting / Re: The Cherokee Indian - A 2D Platforming Game
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on: June 25, 2009, 04:10:46 AM
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It's pretty damn obvious that artist didn't create most of those assets. I mean, no artist manages to create such crazily different assets in such different styles and levels of skill, unless he tries to.
I feel you're unfairly discounting the possibility that his artist has multiple personality disorder.  But yeah, if I were asked "who did those graphics?" I'd have to ask "which particular ones?" before giving an answer.
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388
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Feedback / Playtesting / Re: The Cherokee Indian - A 2D Platforming Game
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on: June 24, 2009, 11:51:03 PM
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Deadeye has rather saved me the trouble - I agree with everything he's put. It's just uncohesive, plain, tiley, inorganic and ugly on almost every level. Which is a pity as it seems quite pacey (which is something easy to overlook in a sorta' strategy platformer) and looks like it might have some depth and interest to the play. I genuinely think the graphics would require a re-do-from-start by a competant artist. Given the setting, image size and resolution someone like Daydream'd ( http://spriteattack.cator.de/) probably be good at producing art in a timely manner and to a very nice standard.
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389
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Feedback / Playtesting / Re: The Cherokee Indian - A 2D Platforming Game
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on: June 23, 2009, 11:26:15 PM
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Looks genuinely interesting, and reminds me a bit in concept of Grell & Falla (which is a side-on game about killing enemies and growing stuff from 1992 - http://www.ysrnry.co.uk/articles/grellandfalla.htm - it's ace but alas suffers from a shonky framerate) but in all honesty I think you'll have trouble selling it just because it looks properly crap. And I don't say that to be mean at all, simply that people have a certain expectation of stuff they pay for and I think Jeff Vogel is the only guy who gets away with selling stuff which looks shit any more. Good luck with it, though!
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391
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Player / General / Re: Twitter
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on: June 02, 2009, 07:55:19 AM
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GrahamGoring although I only use it to road-test jokes for standup.
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393
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Community / Townhall / Re: Hitlers Must Die! (beta video)
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on: May 19, 2009, 06:24:43 AM
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Wasn't sure about this when I saw the initial footage but now you have the physics porn in there I'm sold. Although I am curious where Gish 2 has disappeared to?
For me, this would trump Gish 2. Seems to have pretty much all the interesting stuff from Gish plus a better way of controlling your guy. And Hitlers. Y'know, you might be right. Although it doesn't have the enemy variety, obviously. It's quite interesting and looking at it, it's doing a lot of things which are really fun looking in terms of gameplay but which don't actually *need* a physics engine in order to accomplish them - it just took physics engines to point out the kind of things which could be fun.
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397
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Player / General / Re: LEGO
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on: April 08, 2009, 12:15:46 AM
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Spooky, I work for TT Fusion (we do the DS versions of the LEGO games).
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398
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Feedback / Finished / Re: Fez
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on: January 21, 2009, 01:05:30 AM
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I was always under the impression that they would have had to get permission off of you before putting your stuff in a mag?
Not that I'd be complaining or anything thats pretty sweet.
"Hello there, we believe you've murdered someone and are now at large? Mind if we print your picture?" "Sorry, no, I'd rather you didn't to that." "Oh, fair enough. Well, good luck with all the killing and that."
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399
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Feedback / Playtesting / Re: Spelunky!
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on: January 01, 2009, 03:51:04 PM
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Does anyone know what that "something special" actually does? It gives you a second chance. Although I've also noticed that on area three you can see a similar symbol on the big you-know-what's, which is intriguing. Once the "something special" shop was entirely encased within the landscape, but as I had the money I thought I'd buy it anyway and so dropped a bomb. I think we all know how this anecdote ends.
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400
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Feedback / Playtesting / Re: Spelunky!
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on: December 31, 2008, 05:57:20 AM
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I think the issue with Udjat's eye is that obviously it sets the time to the next "wink" at the point of the last wink and so when you're far away it's very hard to judge whether you're getting closer or not. If that value was recalculated in real-time every frame instead (just remembering when the last wink was and seeing if it was overdue for a new one yet) then it would more accurately reflect what the player was doing.
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