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879769 Posts in 33005 Topics- by 24378 Members - Latest Member: ProjectAce

May 24, 2013, 10:12:41 PM
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1  Community / Announcements / Doom Fortress - A Doom mod Inspired by TF2 on: July 18, 2010, 12:13:53 PM
This is my current project: a Doom mod that tries do replicate the Team Fortress gameplay on the Doom engine or, more specifically, on the Skulltag sourceport. It tries to emulate the classes from the Team Fortress series, while still retaining the original Doom look and feel.

Video demonstrating version 0.11

Original thread (and download link) at Skulltag.net


The classes that are currently available are:

Scout:

   * Sawed Off Shotgun: Fires up to four shots in quick succession, then reloads; Secondary fire fires a shot with lots of recoil, useful both for attacking and for added aerial maneuvering;
   * Pistol
   * Baseball Bat (has a secondary fire, too, but it's a work in progress)

Soldier:

   * Rocket Launcher: Has a 4 rocket ammo clip. Use secondary fire to reload; if the the clip is empty, it reloads automatically
   * Shotgun
   * Shovel

Heavy:

   * Meat Grinder: A not-so-mini minigun. Use secondary fire to keep it spinning, so as to avoid having to wait for it to warmup.
   * Shotgun
   * Fist

Pyro:

   * Flamethrower: Primary shoots flames; secondary blows enemies and shots away
   * Flaregun: Fires a flare at the enemy
   * Fist

Demoman:

   * Grenade Launcher: Throws bouncing grenades
   * Sticky Bomb Launcher: Throws sticky bombs that can be remotely detonated with secondary fire
   * Cursed Sword: Primary is a normal melee attack, secondary is a dash

Engineer:

   * Sentry Remote: Builds/Dismantles an automated sentry gun. You can press 'use' near a sentry in order to upgrade it (if you have enough ammo).
   * Dispenser Remote: Builds/Dismantles a dispenser (gives ammo/health to nearby players).
   * Teleporter Entrance Remote: Builds a teleporter entrance.
   * Teleporter Exit Remote: Builds a teleporter exit.
   * Shotgun
   * Pipe Wrench

Sniper:

   * Sniper Railgun: Press secondary fire button to cycle between 3x zoom, 8x zoom and no zoom. When you're zoomed, the railgun's power slowly charges up; there's three strength levels for the shot: uncharged, 50% charged and 100% charged. Look at the secondary ammo to know how far it's charged. Note that firing while unzoomed always results in an uncharged shot.
   * Crossbow: Fires electric bolts.
   * Machete

Spy:

   * Knife: Hit secondary fire to become invisible. The knife causes 666 points of damage when stabbing from the back (note that this only works against other players, for now).
   * Plasma Bolter: The primary shot is very precise. Hit secondary fire to become invisible.
   * Disguise Kit: Secondary changes current selection, primary disguises as that class, with .

Medic:

   * Medigun: Shoot a player with primary fire to heal him/her. Healing players builds your ubercharge: when it reaches 100%, press secondary fire to make a player invencible.
   * Nailgun: Fires lots of weak projectiles.
   * Ubersaw.
2  Developer / Feedback / Re: WIP LoZ fangame on: July 24, 2009, 03:25:36 PM
Hahahah, very cool idea! I can't wait to see how the overworld will play like.
3  Community / Adult/Educational Compo / Re: TIGCompo (The Game) on: July 11, 2009, 02:51:51 AM
The idea is spectacular. I hope this one gets actually made.  Smiley
4  Community / Adult/Educational Compo / Re: CONTRACEPTION on: July 10, 2009, 03:32:03 AM
Very promising!  Smiley
5  Community / Adult/Educational Compo / Re: Highway Temptation [WIP] [SFW] on: July 09, 2009, 08:17:33 AM
 Addicted
 Hand Joystick


 :D
6  Community / Adult/Educational Compo / Re: ugh...Ultimate Sexy Women II: Sex-gauntlet of the Sextarian Sexlords. on: July 07, 2009, 04:18:34 AM
Haha, I LOL'ed at the timeline!  Hand Thumbs Up Left :D Hand Thumbs Up Right
7  Community / Adult/Educational Compo / Re: Manfred Mansfield and the invasion of the alien men (quite NSFW; new demo!) on: July 06, 2009, 05:55:29 AM
Now, things are starting to get interesting!
8  Community / Adult/Educational Compo / Re: Trans Continental Tin Can Traveller [Concept / mockups] on: July 04, 2009, 08:57:03 AM
Interesting concept, but it would be still better if you could get other kinds of sickness, besides botulism.  Well, hello there!
9  Community / Adult/Educational Compo / Re: Manfred Mann and the invasion of the alien men (quite NSFW) on: July 03, 2009, 01:57:36 PM
Exactly. Add some variety, and you've got a winner!  Smiley
10  Community / Adult/Educational Compo / Re: Manfred Mann and the invasion of the alien men (quite NSFW) on: July 03, 2009, 04:30:39 AM
BWHAHAHAH! Very funny. :D
But gameplay needs some work, I mean, right now the game is limited to shoot-shoot-shoot-sex-discard-repeat. As some guy at Activision used to say, "it needs a shark".
11  Community / Adult/Educational Compo / Re: Heat [nsfw] on: June 30, 2009, 06:33:58 PM
The concept sounds interesting. Let's see how it turns out.  Smiley
12  Community / Adult/Educational Compo / Re: The Story of Peter: Protector of Time [SFW] on: June 30, 2009, 04:28:34 AM
Yup. I liked the art style too.
13  Community / Adult/Educational Compo / Re: My First Coup d'État (vague not-even-early stage) on: June 30, 2009, 04:26:09 AM
Sounds like a nice Ha, Ha, only serious idea!  Smiley
14  Community / Adult/Educational Compo / Re: Water Safety On The Oregon Trail on: June 30, 2009, 04:22:22 AM
I like the concept!  :D
15  Community / Adult/Educational Compo / Re: Porno Rangers Science Squad [Planing Phase] [NSFW?] on: June 28, 2009, 05:52:53 PM
Can you imagine theirs Zords "connecting" together?  Well, hello there!
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