Video demonstrating version 0.11
Original thread (and download link) at Skulltag.net
The classes that are currently available are:
Scout:
* Sawed Off Shotgun: Fires up to four shots in quick succession, then reloads; Secondary fire fires a shot with lots of recoil, useful both for attacking and for added aerial maneuvering;
* Pistol
* Baseball Bat (has a secondary fire, too, but it's a work in progress)
Soldier:
* Rocket Launcher: Has a 4 rocket ammo clip. Use secondary fire to reload; if the the clip is empty, it reloads automatically
* Shotgun
* Shovel
Heavy:
* Meat Grinder: A not-so-mini minigun. Use secondary fire to keep it spinning, so as to avoid having to wait for it to warmup.
* Shotgun
* Fist
Pyro:
* Flamethrower: Primary shoots flames; secondary blows enemies and shots away
* Flaregun: Fires a flare at the enemy
* Fist
Demoman:
* Grenade Launcher: Throws bouncing grenades
* Sticky Bomb Launcher: Throws sticky bombs that can be remotely detonated with secondary fire
* Cursed Sword: Primary is a normal melee attack, secondary is a dash
Engineer:
* Sentry Remote: Builds/Dismantles an automated sentry gun. You can press 'use' near a sentry in order to upgrade it (if you have enough ammo).
* Dispenser Remote: Builds/Dismantles a dispenser (gives ammo/health to nearby players).
* Teleporter Entrance Remote: Builds a teleporter entrance.
* Teleporter Exit Remote: Builds a teleporter exit.
* Shotgun
* Pipe Wrench
Sniper:
* Sniper Railgun: Press secondary fire button to cycle between 3x zoom, 8x zoom and no zoom. When you're zoomed, the railgun's power slowly charges up; there's three strength levels for the shot: uncharged, 50% charged and 100% charged. Look at the secondary ammo to know how far it's charged. Note that firing while unzoomed always results in an uncharged shot.
* Crossbow: Fires electric bolts.
* Machete
Spy:
* Knife: Hit secondary fire to become invisible. The knife causes 666 points of damage when stabbing from the back (note that this only works against other players, for now).
* Plasma Bolter: The primary shot is very precise. Hit secondary fire to become invisible.
* Disguise Kit: Secondary changes current selection, primary disguises as that class, with .
Medic:
* Medigun: Shoot a player with primary fire to heal him/her. Healing players builds your ubercharge: when it reaches 100%, press secondary fire to make a player invencible.
* Nailgun: Fires lots of weak projectiles.
* Ubersaw.



