Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877770 Posts in 32884 Topics- by 24317 Members - Latest Member: jgallant

May 20, 2013, 11:22:06 AM
  Show Posts
Pages: [1] 2 3 ... 61
1  Developer / Art / Re: show us some of your pixel work on: May 12, 2013, 11:46:51 PM


A Bunch of Indies (part one?)

Run cycle. It's not perfect, but it's alright.



@Dr. Cooldude: And so it shall be.



edit: I think I've dug myself a hole here. Now I have to do everybody!

oh man I wanna see myself walk. this is so cool
2  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 09, 2013, 02:17:16 AM
@happymonster
Thanks, I'll play around with them and see what I can do, sec.

edit:




More readable?



COOL
3  Developer / Art / Re: show us some of your pixel work on: April 09, 2013, 02:11:41 AM
Quote
Carrion have more than 6 colours that you could use? :1
Challenge embraced.  Gentleman





cooool story
4  Developer / Creative / Re: So what are you working on? on: April 09, 2013, 02:09:11 AM
Gonna paint some shirts with oils. Gonna sell some shirts on Venice Beach.



i really want some of those
5  Developer / Art / Re: Art on: February 28, 2013, 01:48:15 PM
I'm sorry about my tendency to just puke these here without comments! I'm usually in such a hurry when I scan these that I don't feel like saying anything!



I'm really awful at adding depth, but I think the colours here worked rather well. Watercolours on black cardboard (A6).

really like this one
6  Developer / DevLogs / Re: Starshock, a retro-esque arcade shooter on: February 27, 2013, 07:01:57 AM
this looks wonderful!
7  Developer / DevLogs / Re: Game dev & art making on: February 22, 2013, 01:09:50 AM

okay.. so I started working on a cross platform pixel painting program.  You have a canvas, you can add frames, you can play those frames, and continue to paint as those frames are playing.  So you get this effect of your strokes moving.  Another feature is a small brush creation area, which acts like the canvas, whatever you draw in the area becomes your brush.  You can have infinite brushes/frames.

I'll be releasing this once more of the features get implemented.  Its fun but it's also for game art, images will be exported to spritesheets.

Features yet to be:

-Add art assets.  So while you can work on a single animation asset, you can tap the up or down arrow, to add/cycle through your available art assets.

-Texture Packed exporting.  Exports to a single png, with an xml detailing dimension and position of assets on the png.

The idea is to be able to keep all your game assets in one png file, and be able to load and cycle through your project through the app.  Hopefully this helps keep your files more organized.

-Layers

-Change Layer/Brush modes, burning, dodging, multiply etc

-Onion Skinning

After these features are in, I'd like to add vector/modular animation, a timeline, tweening.

more:


very very cool!
8  Community / Get Togethers / UTRECHT INDIE MEETUP MEETUP MEETUP FEB 15 on: January 24, 2013, 01:54:49 AM
UTRECHT INDIE MEETUP MEETUP MEETUP

FRIDAY FEB 15, 19:00, DE BASTAARD, UTRECHT




We're back with what will be the indiest meetup in the history of meetups!

You know the drill: good people, drinks, conversations, video games, knuckle tats, all that indie stuff.

No dumb shirts/hats allowed.

Print this poster & spread the word: https://dl.dropbox.com/u/2355556/indiemeetupmeetupmeetup.png


http://www.facebook.com/events/401722576581109/
9  Developer / Art / Re: show us some of your pixel work on: January 19, 2013, 06:41:52 AM



wow this is a whole new level

amazing work
10  Developer / Creative / Re: So what are you working on? on: January 17, 2013, 05:22:24 AM


ababababababa bla drool
11  Developer / Audio / Re: Show us some of your music! on: December 27, 2012, 02:15:33 PM
New COM TLANCY EP!

https://soundcloud.com/com-tlancy/sets/ep3
12  Developer / Art / Re: Art on: December 24, 2012, 07:05:23 AM
Something I painted yesterday. Been a while since I did a painting so it was good to get it out.

Outta here



Also made a little interactive version of it (Unity) - glightdev.com/Unity/Outtahere.html

Cheers,
Greenlig

super cool
13  Developer / Art / Re: Art on: December 19, 2012, 11:35:55 PM


Poster for my team's Ludum Dare / Indie Speed Run game

so damn cool
14  Developer / DevLogs / Re: Harvestcraft on: December 10, 2012, 10:25:18 AM
really liking that 4th one with the cool trees
15  Developer / DevLogs / Re: The Walled Garden on: December 10, 2012, 10:22:53 AM
looking cool
Pages: [1] 2 3 ... 61
Theme orange-lt created by panic