Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075983 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:37:45 PM
  Show Posts
Pages: 1 ... 16 17 [18] 19 20 ... 46
341  Community / Jams & Events / Re: GDC 2010 Flight Arrival Times on: March 04, 2010, 12:18:19 PM
tomorrow 13:30


EDIT:
if USA lets me in because my ESTA got approved but I can't check in online somehow. Maybe because I went to africa recently or something stupid like that?
342  Community / Jams & Events / Re: Business Cards on: March 04, 2010, 12:17:12 PM
I decided to cut blank cards and do live shows drawing them. yo
343  Community / Jams & Events / Re: So it begins again. on: March 04, 2010, 12:16:32 PM
PLANE TOMORROW yeahhhh
344  Developer / Art / Re: show us some of your pixel work on: March 04, 2010, 11:28:33 AM
Will post this here too, since I'm sorta happy with how it turned out, and it is art with squares.



hello im chevy i start awesome shit but i never finish anything hi
345  Feedback / Playtesting / SUPER SAD FISH on: March 04, 2010, 11:21:23 AM
I'm making 5 hour games about animals.

HOUR GAME 1:


SUPER SAD FISH

the tragic story of a fish who hates the water
escape his life


346  Developer / Art / Re: show us some of your pixel work on: February 27, 2010, 12:31:11 PM
Messing around with a character template I came up with awhile back.



At the bottom you can see a few different sizes/shapes of characters. It doesn't work that well with females though, as you can see. Need to experiment more to get a more feminine shaped set as well.

EDIT: changed a few things and trying out a female template:



EDIT2: wheee (i especially like the big guy at the end)



aw what ever happened to 10x10 >:
347  Feedback / Playtesting / Re: extreme gardening RELEASED on: February 26, 2010, 01:16:50 PM
Me likes. The short mini game concept works really well, truly “pick up and play”. And the graphics/presentation is nice too. What I missed a bit though (after playing the 5 first levels or so) is something more rewarding to get me "hooked" for longer somehow. The basic gameplay/goal with the fast action and medals makes it already fun to play, but maybe the interaction itself could feel more rewarding and responding... Similar to the flashing effects, and direct hit/miss reward in a shooter game. By adding different snappy cutting sounds maybe, and some other mini effects like moving leaves to the background rhythm, or when the cursor touches them... Generally movements, like small changes in color of the sky... Or maybe animated hedge shears. Another thing that could it make more fun is direct feedback I thought, like a progress bar (percentages), and more sounds/effects to indicate failure, like when cutting the wrong parts. - Just some ideas after playing for a couple of minutes... The idea to make the player create something under pressure totally appeals to me, and has lots of potentials... Sweet game!


thanks! You are right, this game could have had way more rewarding presentation. It's just that I'm very busy at the moment and thought this high enough quality to release.
I think direct feedback is not needed? The current short time often results in crazy moves messing up your thing, and the result is a surprise. Try playing with multiple people, it'll be fun.
Thanks again!

Like Oddball mentioned, the game reminds me a lot of Bonsai Barber on WiiWare (basically a bunch of anthropomorphized fruits and vegetables will ask you to trim their foliage into various shapes).  This is a nice little game, the controls are intuitive and you can jump right into the game without having to go through tutorials or anything.  I think with a few peripheral additions, the game could feel a lot better... simple things like pitch shifted scissor sound effects for when the leaves are cut, or having the player use an animated hedge clipper cursor.  The only other thing, is that the game doesn't really feel like "extreme gardening" to me... it feels like regular gardening.  But I think that could be fixed with a few superficial additions.
Never played bonsai barber, no wii here, sounds awesome. Thanks for the feedback: I had scissor sfx but it hurt my head so I just removed all sounds, and stayed with the beatboxed music. The name is more of a joke. Smiley
348  Feedback / Playtesting / Re: extreme gardening on: February 25, 2010, 01:42:14 PM
download

IT. IS. DONE!
349  Community / Competitions / Re: Currently Running Competitions on: February 25, 2010, 02:09:36 AM
poppenkast has a new competition, 5hours, theme: animals

CLICK ME YO  Panda
350  Developer / Creative / Re: So what are you working on? on: February 24, 2010, 12:23:47 AM


What is this? Am I making sketches for a potential new game? Who knows.

where are the falling kids, where his mask, and why is he holding guns

also <3

kemonozune?
351  Community / Jams & Events / Re: Business Cards on: February 23, 2010, 11:53:18 AM
making random images
now for a back with text

352  Feedback / Playtesting / Re: JUX (Collaboration with Amon26) DEMO on: February 23, 2010, 02:56:21 AM
This is a good concept, with funky art, fast gameplay, and even checkpoints. WOW!
I want to see at least 5 totally different levels and crazy tentacle bossfights and then this won't be removed from my harddisk.

<3
353  Developer / Creative / Re: So what are you working on? on: February 22, 2010, 05:01:47 AM
You're the second one telling me it reminds him of tenchu, never played it, will check it out.
I stole my inspiration from nikujin for this.

Anyway:

http://www.youtube.com/watch?v=VDSvDAJA46Q
animating kills is fun
354  Developer / Creative / Re: So what are you working on? on: February 21, 2010, 10:00:00 AM


355  Developer / Art / Re: show us some of your pixel work on: February 20, 2010, 11:25:31 AM
Simple banner for my blog (www.iohu.co.cc):


Stuff I've made for Game Jolt's first weekend jam going on right now:
First design concept:

New concept:


man your shit keeps getting better and better
356  Developer / Creative / Re: So what are you working on? on: February 20, 2010, 07:18:51 AM
http://www.youtube.com/watch?v=0SPWEcI7Fv4

stealth/puzzle game
357  Developer / Art / Re: show us some of your pixel work on: February 18, 2010, 09:48:17 AM


I give up... I just can't get it right  Shrug

he lifts his leg up too far --> when moving leg forwards you always point towards the ground you are going to put it

I suck at drawing but:

358  Feedback / Playtesting / Re: extreme gardening on: February 18, 2010, 08:48:16 AM
as soon as I get my music
359  Feedback / DevLogs / Re: MONOLITH <<17.02.10 - New Video!>> on: February 18, 2010, 08:34:48 AM
n i c e !
360  Feedback / Playtesting / extreme gardening RELEASED on: February 18, 2010, 07:48:54 AM
video

download

it's there woo
Pages: 1 ... 16 17 [18] 19 20 ... 46
Theme orange-lt created by panic