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1075983 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:36:32 PM
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581  Developer / Art / Re: show us some of your pixel work on: March 31, 2009, 09:55:22 AM
fix the cheap-whore haircut already  Outraged


jk <3 you paul, looking good as usual
582  Player / General / Re: Just who in the hell are these people? on: March 30, 2009, 01:32:45 AM
This is me being all nerdy at Global Game Jam 2009:



this is me being all sexy at Global Game Jam 2009 not trying to distract paul from work.
583  Developer / Art / Re: 3D thread on: March 27, 2009, 08:20:57 AM
like my first maya thing made 2 weeks ago for school

584  Developer / Creative / Re: So what are you working on? on: March 27, 2009, 07:46:37 AM
also
http://www.youtube.com/watch?v=-RqtJozI5lY
585  Developer / Creative / Re: So what are you working on? on: March 27, 2009, 05:51:26 AM
gabe newell poster for school

http://student-kmt.hku.nl/~janwille/gabeisvet_final.pdf


gabe is vet means both gabe is fat and gabe is cool
586  Community / Townhall / Re: Astatine - Released on: March 26, 2009, 02:45:21 AM
bookmarked for playing when I have time
587  Developer / Art / Re: Art on: March 26, 2009, 02:40:57 AM
an un-edited scanned drawing on a school paper:



click for uber large version

<3
588  Player / General / Re: What are you listening to at the moment? on: March 21, 2009, 09:16:42 AM
hey I got the crane wife album a week ago, good band.

currently little boots
589  Feedback / Playtesting / Re: 4hrpg aka quest for glorious money on: March 21, 2009, 07:14:45 AM
no problem. Smiley ideas are always welcome.

just finished glacier area (yeti boss D:), now working on swamp
590  Feedback / Playtesting / Re: 4hrpg aka quest for glorious money on: March 21, 2009, 03:38:13 AM
Thanks for all the (lengthy) replies!

Oooh, I love this!

Totally awesome but I got a bug;

Code:
___________________________________________
ERROR in
action number 1
of  Step Event
for object MagicBall:

Error in code at line 16:
   direction = point_direction(Player.x,Player.y,mouse_x,mouse_y)

at position 37: Unknown variable x

PICTURE

That's the screen when the bug came up. (sorry for the shoddy quality). It went away after clicking "ignore" a few (bunch of) times. Ah, I think it's because I died while my spell was out. edit: and also this makes me realize that I can steer the spell.

Also, I suggest maybe giving each class a unique(ish) weapon, 'cause I found it weird that the mage was weilding the same big sword as the warrior as the necromancer as the...you get it.

Deadly Desert is tough as nuts.

The plains and caves on the other hand are preposterously easy (and lack the variety of enemies as the desert and forest and are resultingly less fun [for me]).

Also I accidentally kept clicking outside the window and dying 'cause it doesn't pause when inactive, so I had to fullscreen it to keep from clickan out there any more but it became, unfortunately, quite ugly. Maybe an option for a clean 2x?

Maybe have the different classes have different attack powers, since it seemed like everyone, at level 1, had an attack power of 2 when I had expected the warrior to be more powerful than the priest.

The worm is unfairly unpredictable, I think. Toughest boss so far that I've met (And I think I've seen them all?) Love the physics on him but there seems to be no defense against its flailing...maybe if slashes to the torso didn't injure it but moved them away nonetheless?

I don't know how you'd fit this in but I'd love to see a special/spell that was like a lightning bolt that zapped enemies, hopping from one to the next until the distance between them was too great. Like a chain effect.

I also don't know how you'd fit this in either but maybe multiple abilities per class after a certain level is reached? Like rangers can summon animal friends, wizards learn a new spell, warriors learn a new sword technique, etc.

Castle area?

Also, I <3 the necromancer. Maybe you could make it so you're later able to employ/acquire fellow adventurers of different classes to accompany you?

Bug fixed! Thanks for that.
I'm not sure about unique weapons yet, I've been thinking about it, but for now I like the idea how classes don't really matter, only for your imagination. You'll notice that you play different as a warrior then as a priest, just because of the name.
x2 will be in it, it scales properly on vista, a problem GM has. Really weird.
In the desert you'll be a higher level.
Worm has less health now.
there might be a shaman with lightning attack
No multiple attacks, but there'll be perks. You'll notice.
Castle sounds good!

Awesome game!

I like what you are planning on doing with it, and here are a few more ideas to help you out.

1) Add sound (ha)
2) Right now MP recharges so slowly which is unfortunate, because the specials are fun to use. Perhaps HP should recharge at the rate that MP does now, and MP should recharge faster.
3) It would be cool if the priest's special also damaged nearby undead.
4) Pick-upable weapons such as a bow for a ranged attack, or a staff that would increase MP regen, or a battle axe that swung slower, but had greater damage.
5) perhaps a mini-map, because it is so easy to get lost right now (of course this mini-map would have to be really really mini to fit on the screen, so perhaps it is not a good idea.
6) Special locations such as a healing fountain, or an area filled with dangerous traps.


Are the levels randomly generated, because it seems as if they are (but in a good way). Really awesome game so far, I can't believe that you made it in four hours! Shocked
Sounds for sure!
HP won't recharge, there'll be a perk for faster MP recharge.

Priest thing now scares enemies away.

Minimap = ctrl
I was thinking of healing fountains, traps sound good too!
levels are random.

this game is great.  Beer!
i think all it needs is some more polish and such, then it will be utterly fantastic.

Thanks.

This project looks awesome and could turn into something really great.

1)  Super noob (secret class?)

2)  Arrows shouldn't consume MP. Arrows can be bought. Use MP for abilities or spam shots.

3)  Sword should be for paladins/warrior only. Maybe add some other blades too.

4)  Rouge gets knife.

5)  Wizard/Necromancers get wand/staff (two weapon types)

6)  Ranger gets bow. Maybe can hit with if out of arrows or enemy too close?

7)  Ranger could also use some lag between shots.

Cool  Fighter class. Tough, health heavy, fast dexterity, but close combat only, no weapons
    and relatively weak hits.

9)  Scroll button for different attacks/spells/abilities? Maybe assign each to a number?

10) Jumping? Just to add a little platforming in between action

11) Stats. Adds replayability, and gives people different ways to come up with ways of
    playing the class.
    eg for Wizard:
    Battlemage quick simple spells, close combat, quick movement
    Tank Wizard high defense so that spells with huge lag can be used effectively
    Wizard (didn't know what to name) Magic, magic and more magic, powerful
    spells that hit hard, has high magic resistance, though very low on every other stat

EDIT: I love how number seven turned out. :D
1: Haha there might be some unlockable classes indeed. Wink
2,3,4,5,6: No.
7: it uses MP so right now it is a good and strong bosskiller. People like it.
8: There'll be a barbarian. But you want to turn this into a proper RPG, I'm trying to avoid that.
9: no
10: no
11: NO

sorry for the no's. Smiley But I gotta keep it simple.

simple and fantastic. in dire need of more depth of course, but you're already planning that.
ty

I killed everything in the first level and nothing happened. I just got stuck there.

Edit: Oh I see

Edit2: I agree that mana should regenerate faster, atleast for mage. Also this game reminds me of Ginormo Sword, which is good considering Ginormo Sword is pretty much the best flash game ever made.
I killed everything in the first level and nothing happened. I just got stuck there.

Edit: Oh I see

Edit2: I agree that mana should regenerate faster, atleast for mage. Also this game reminds me of Ginormo Sword, which is good considering Ginormo Sword is pretty much the best flash game ever made.
Shit you found one of my inspirations. :D


Thanks all! And here are some screens for your enjoyment:


591  Feedback / Playtesting / 4hrpg aka quest for glorious money on: March 18, 2009, 09:45:24 AM
INSTEAD GO HERE:

http://4hrpg.vanillaforums.com


What's up my tiggers?

we had a lil 4hour game compo at the poppenkast, and I started something that is going to be turned into something a bit cooler the coming 2 weeks. I'd like requests and tips to make it cool.

The 6h (I cheated) build:

Quote
hahaha

edit:

anyway, here's what I did in about 6 hours. I'm gonna take a proper week to complete this.

wasd move
lmb attacks
rmb does special (per class)

r starts a game, it's a random level and random class, so you might wanna change that.
cheats: space levels up and ctrl for map

recommended level for map to play properly:
plains - 1
forest - 3/4
cave - 6/7
desert 9/10

have fun killing evil bosses

http://www.thepoppenkast.com/data/JW/4h_rpg.exe




I'm gonna flesh it out


for now, any requests?

planned features:

2/3 new classes (1 being rogue, who can cloak, already created)
some new areas (tundra, ocean, vulcano)
a world map
a shop for perks (every 2 levels you can pick one, pretty cool, more info later)
a guild where at level 5 you the noob can pick a class
death effects
sounds
music


so yeah  imfrench.gif
592  Community / Cockpit Competition / Re: Turbo Death Machines on: March 17, 2009, 12:15:07 PM
you should be able to get 2 guns if enough of your personnel survives to operate it
593  Developer / Art / Re: show us some of your pixel work on: March 17, 2009, 02:08:55 AM
lovely elephant
594  Developer / Art / Re: show us some of your pixel work on: March 13, 2009, 12:19:36 PM
pietepiet your stuff is really good!
595  Developer / Creative / Re: So what are you working on? on: March 12, 2009, 09:33:15 AM
learning maya

596  Player / Games / Re: Your Top 10 Favorite Indie Games on: March 11, 2009, 02:48:41 AM
1: cave story
2: nikujin
3: black shades


we need more nikujin here
597  Developer / Creative / Re: So what are you working on? on: March 10, 2009, 03:20:50 AM
LoFi RPG



your graphical style really inspires me, love the look of this Smiley
598  Feedback / DevLogs / Re: explorer on: March 06, 2009, 05:28:01 AM
also here is a map


edit:

and a screen
599  Feedback / DevLogs / Re: explorer on: March 06, 2009, 04:39:50 AM
thanks all

still working on it!

status:

7 areas already
6 items to find
6 enemies, 1 being a boss
600  Feedback / Playtesting / Re: ATOMIC SUPER BOSS on: March 06, 2009, 04:19:33 AM
congrats on being the first with a 5 digit score. Smiley
I'm impressed! Now back to your life.
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