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7
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Developer / Art / Re: Art
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on: February 05, 2013, 05:44:52 PM
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haha no, just a thing i made for my animation portfolio
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Developer / Design / Re: Let's talk about sex
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on: January 28, 2013, 06:03:49 AM
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i'd also say that probably also has something to do with the fact that you can film a porno on a budget of $10 and a pack of cheese strings whereas making a game that looks good enough to actually be a bit arousing would require a massive team of paid artists and programmers
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Developer / Design / Re: Let's talk about sex
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on: January 27, 2013, 02:37:50 PM
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somewhat realistically call of duty or whatever ? ? ? ? ? my point isnt that call of duty is a realistic portrayal of warfare or anything. its that its TRYING to be (at least to some degree). it takes place in what is meant to be a real life war setting which has the fantasy stuff cut to a minimum, yet it treats that warfare with a level of cartoonish black and white morality (and lets not even touch the race issues) that is pretty fuckin gross when dealing with such heavy subject matter, and only panders to jingoistic military fetishists (who tend to be pretty gross people anyway!!) anyway the same applies to dealing with sex. if you arent going to treat it with a level of maturity, dont involve it in a narrative thats meant to be mature.
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13
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Developer / Design / Re: Let's talk about sex
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on: January 27, 2013, 06:59:01 AM
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The problem is that you can't have a "cartoony" depiction of sex like you do violence.
honestly, i would disagree with this too. the problem isnt that game designers are trying to treat sex with levity, its that they're trying to treat it somewhat maturely in a really fucking dumb way. shit like bioware games where sex is the end "reward" for every relationship, where all the time you invested in that character is summed up by some softcore porn, are really fucking gross way of portraying relationships. if one was to attempt a "cartoony" depiction of sex, you could try and go for something like panty and stocking with garterbelt, where the art style deliberately suits the degree of levity the subject matter is treated with, and makes the sex comical rather than titilating. that or you could just straight up make a porn game.
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15
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Developer / Design / Re: Let's talk about sex
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on: January 26, 2013, 08:29:06 PM
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there's kind of a difference between a game where you punch dudes into space and a game that is trying to be about legitimate issues and drama. and most games that try to represent violence somewhat realistically, like call of duty or whatever, are, at best, irresponsible as hell. treating war violence with the black-and-white simplicity and level of jingoism games like cod do is immature and pretty fucked up. it would be great if there were more games like spec ops the line that treated the issue with the weight it deserves, and if the arcadey fun games would steer clear of settings like that. this is kind of off topic though so whatever.
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