Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:48:26 AM
  Show Posts
Pages: 1 ... 28 29 [30] 31 32 ... 46
581  Player / General / Happy Canadian Thanksgiving! on: October 11, 2009, 12:27:02 PM
I'll just celebrate by myself. in canada.
582  Player / General / Re: Flash game to rip off spelunky assets? on: October 11, 2009, 11:54:54 AM
what was that unique twist the description talked about? The darkness thing? thats been done like a million times before. that would be like basing an entire game off of the obligatory sewer stage or something
583  Developer / Art / Re: show us some of your pixel work on: October 11, 2009, 06:57:58 AM
584  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: October 11, 2009, 05:44:04 AM
It's ok Gish... Edmund is going to be OK. Promise.  Sad
and if he's not, we can always bring him back by creating a small pink creature that can redigest and re-regurgitate it's own puke yes this is a stupid joke
585  Player / General / Re: Rocket Knight Adventures to be remade on: October 10, 2009, 07:37:08 AM
its funny how they directly compared it to the old ones like it looks soooo much better.
586  Developer / Art / Re: Badass art styles on: October 08, 2009, 08:31:33 PM
well i meant awesome
587  Developer / Art / Badass art styles on: October 08, 2009, 07:38:05 PM
post portfolios or images (or both) of some of your fave art styles.
http://www.pinastyles.com/

588  Developer / Art / Re: show us some of your pixel work on: October 08, 2009, 10:01:10 AM

truckin' along
589  Developer / Art / Re: Mockups on: October 08, 2009, 08:35:22 AM
some suggestions for GIMP, draw it on paper, pen it, scan it at 300 GPI, use levels to remove the pencil lines, then use layer multiply or transparency to colour under the lines
590  Feedback / DevLogs / Re: Megaman- The Great Catastrophe on: October 08, 2009, 04:38:03 AM
well we aren't quite ready for screenies yet. we'll want to get a couple more stages done first. the one pic of the space stage is a screenshot though
591  Developer / Art / Re: Art on: October 07, 2009, 06:26:34 PM

OH MY GOODNESS WHAT THE HELL IS GOING ON IS THAT A BEAR?
592  Feedback / DevLogs / Re: Megaman- The Great Catastrophe on: October 07, 2009, 05:52:30 PM
Hey guys, we are getting super close to a release. also we have a website.
megamantgc.webs.com
593  Player / General / Re: Rocket Knight Adventures to be remade on: October 06, 2009, 03:58:01 PM
i agree with most of the posts in here. i love 2d. sure there's a lot of personal bias in there but w/e. one of the main reasons is that almost every 2d character has its own distinct style. every 2d game looks totally different. most 3d games look identical. honestly, i love a good stylized 3d game. No more heroes, okami, and viewtiful joe are a few of my favourites (i have a thing for cellshading). if people experimented with it more i would accept 3d more.
594  Developer / Indie Brawl / Re: Indie Brawl: Spelunker on: October 03, 2009, 09:07:38 PM
i dont really like what you did with the main part of the hat. i see what you were going for but it just looks like a gradient
595  Player / Games / Re: Promisingly Good Freeware Games in Development on: October 03, 2009, 06:22:18 PM
i get more excited for this every time a new video comes
596  Developer / Art / Re: Art on: October 02, 2009, 11:05:42 PM

i am the meat
597  Developer / Indie Brawl / Re: Indie Brawl: Character Submissions on: October 02, 2009, 10:09:59 AM
i think we could pull him off as a character. a fun one at that. up b could be hanglider, side b could b zoom, we could make up some attacks
598  Developer / Technical / Re: mmf2 help on: October 02, 2009, 05:36:21 AM
he said that only works with midi files, we're using oggs
599  Feedback / Playtesting / Re: RunMan: Race Around the World on: October 01, 2009, 08:15:17 PM
okay, i have to say i love this game. the pace, the style, the easiness, all of it. my only problem is the boss fights. they're so frustrating in contrast to the rest of the game it drives me insane. also, because you go so fast, its more a matter of memorization than actual reflexes. not to mention the checkpoints dont work
600  Developer / Technical / mmf2 help on: October 01, 2009, 05:25:53 AM
for that megaman game i'm working pretty much everything is going on schedule except a couple things the programmer needs help with. he didn't want me to ask 'cause of personal pride or something but we're getting a bit short on time. first of all, we cant figure out how to get music built into the actual file rather than grouping it with it. second, we cant figure out how to get a good looking font in it so we can type in the text without it looking bad/being super hard
Pages: 1 ... 28 29 [30] 31 32 ... 46
Theme orange-lt created by panic