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621
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Developer / Art / Re: Why pixel art?
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on: September 15, 2009, 05:21:01 AM
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out of this world was still pixel art. just pixel art that focused on animation rather than detail
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624
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Developer / Art / Re: Art
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on: September 14, 2009, 03:25:43 PM
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Theo- graphicsgale soo... pretty much
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627
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Developer / Art / Re: Art
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on: September 13, 2009, 07:15:06 PM
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 princes of the univeeeeerse uhh, we're still the princes of the universe but we're getting no comments because of that sweet slug pic
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628
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Developer / Art / Re: Why pixel art?
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on: September 13, 2009, 01:32:59 PM
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because it looks good if you know what you're doing. honestly i prefer well done pixelart over HD and waaaaaaaaaay over 3d
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631
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Developer / Art / Re: Post Your Progress!
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on: September 12, 2009, 09:06:00 PM
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Thernz- i actually like a lot of the smaller ones better but that's probably because i have a weird fetish for small sprites 
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634
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Feedback / DevLogs / Re: Megaman- The Great Catastrophe
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on: September 10, 2009, 07:03:46 PM
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Hey guys, guess what. Turns out this is still happening. Also, by a crazy coincidence, I happen to be the team leader. TRUE STORY! So anyway we'll have a demo out in a bit over a month so STAY TUNED
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636
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Developer / Indie Brawl / Re: Indie Brawl: Trilby
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on: September 10, 2009, 05:11:20 AM
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 i made a small colour edit which is mostly unnoticeable but much easier to work with. also,  aside from the obvious it had almost double the colours the idle had. not done, clearly
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640
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Developer / Indie Brawl / Re: Indie Brawl: Trilby
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on: September 02, 2009, 08:01:27 PM
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tbh that looks bad kyn. he looks completely emotionless and unfocused on whatever's going on (not to mention he's facing an odd angle) and his stance is extremely stiff.
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