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641
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Developer / Art / Re: show us some of your pixel work
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on: September 02, 2009, 07:59:36 PM
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dex- the colours are pretty nasty on that. here's a quick edit i made  and that was just with some bar sliding. this would look really cool with some alkaline-ish colouring
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648
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Developer / Indie Brawl / Re: Indie Brawl: Trilby
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on: August 31, 2009, 07:39:20 AM
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the new one looks great but one of the bigger problems is that it looks like he's actually squishing to stay in the box. try loosening him up.
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649
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Developer / Art / Re: Art
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on: August 20, 2009, 06:26:13 PM
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oh. you're one of those. one of those guys who says its perfectly reasonable to have that painting of a stick figure for $100.00 at the art coop because the artist is expressing himself. you know what?
[spoiler]nobody bought it[/spoiler]
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652
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Player / General / Re: BlazBlue
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on: August 19, 2009, 08:49:59 AM
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I have the collection on the wii which has all of them up to 98'. aside from kyo looking like a dork until 99' it leaves me pretty much set.
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654
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Player / General / Re: BlazBlue
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on: August 18, 2009, 07:36:05 PM
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im not huge on GG. I personally am a KOF fan mostly due to it being extremely simple so I'm figuring out how to actually land strategic hits instead of how to do 6 variations of parrying. Street fighter's up there too but I'm not a big combo fan.
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656
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Developer / Design / Re: Combat System Concepts/Favorites
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on: August 18, 2009, 06:34:37 AM
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that sounds like fights would just amount to waiting for the other person to attack so you could interrupt them. also I once played a flash game that had that timer system.
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657
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Developer / Design / Re: Choices are expensive
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on: August 17, 2009, 06:48:44 PM
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imo the best way to handle choices is having them integrated into gameplay rather than making you actually choose. Subtle things like whether you kill your enemies, what moves you use most, and what paths you take. Each of these would have equal gain and loss so it feels like no matter what you do you aren't missing out.
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658
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Developer / Art / Re: Face recognition
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on: August 13, 2009, 07:48:45 AM
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I realize drawing a hitler stache on any face makes it look like hitler but being able to draw a recognizable hitler who has no hair or stache is more what im going for. I guess ill just work at it.
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659
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Developer / Indie Brawl / Re: Indie Brawl: Trilby
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on: August 12, 2009, 09:25:19 PM
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Im fairly certain thats not his hand as on closer inspection you'll see its a different colour and you can see his hand underneath.
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660
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Developer / Art / Re: Face recognition
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on: August 12, 2009, 09:18:51 PM
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Im not sure if you guys are fully getting my question. basically what im saying is what are the main parts of the face that really define the face and make it unique? Obviously i cant draw in every line on the face im studying so what are the important parts?
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