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891131 Posts in 33523 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 12:58:56 AM
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1  Community / Announcements / The indiegame christmas bundle on: December 11, 2011, 07:01:55 AM
Everyone is doing bundles right now, so here is mine for you:

4 games. Pay what you want. Send it as christmas gift to all of your friends:




The indiegame christmas bundle. Click here.
2  Developer / Feedback / Re: Captain Backwater on: November 01, 2011, 04:11:14 PM
can you try


apt-get install libstdc++6

and / or

apt-get install gcc-4.6

i have to figure out how to create .deb or .rpm packages for the dependencies Wink
3  Developer / Feedback / Captain Backwater on: October 31, 2011, 08:16:48 PM
Hi! I finally finished the free playable version of Captain Backwater (the first 20 levels) for Windows, OS X & Linux.



Video:
http://vimeo.com/30516551

Download:
Captain Backwater for Windows
Captain Backwater for Mac OS X
Captain Backwater for Linux

Website:
Captain Backwater Website

Thanks for your feedback Smiley
4  Developer / Business / Re: Indie Link Exchange on: October 25, 2011, 03:42:06 PM
http://www.intermediaware.com/
Intermediaware

I added the links at the blogroll/link section:http://intermediaware.com/blog/
5  Developer / Technical / Re: Looking into HTML5... on: October 20, 2011, 12:46:16 AM
I really like the tutorials from html5rocks.
6  Developer / Technical / Re: Which engine/library/platform do you use for iPad development? on: October 20, 2011, 12:42:14 AM
While the other engines are good and portable, trying to integrate some native stuffs is really a pain and not so straight forward as the native one. For example, Game Center, OpenFeint integration, photo libraries, camera, etc..

With monkey it's no problem, because it does translate/compile into a real XCode project - so you have a native project (you can also wrap it of course).

You might also have a look at Corona for iOS / Android. Everthing is written in LUA - it's very easy and has a big and easy-to-use api (I don't like LUA that much, because it isn't type-safe, but I know some developers who LOVES it and they have done serveral cool games with it).
7  Developer / Feedback / Re: Tunneller - Browser Puzzle Game on: October 19, 2011, 06:33:34 PM
I think the basic mechanic is quite nice, but you should improve it so it feels more smoother.

I think when executed right this could be turned into a nice, entertaining game.
8  Developer / Technical / Re: Which engine/library/platform do you use for iPad development? on: October 19, 2011, 05:49:07 PM
I quite like Monkey already (http://www.monkeycoder.co.nz/). It's similar to BlitzMax/BlitzBasic but you can choose between various target languages (AS3, Javascript/HTML5, iOS C++, C# XNA...). It's very good for small 2D Games.
9  Developer / Business / Re: Indie Cookie, helping indie devs get games noticed. on: October 19, 2011, 04:20:54 PM
Looks great. Sent you a review copy ;-)
10  Developer / Business / Re: How to get more people to see my game trailer? on: October 19, 2011, 04:08:57 PM
You can also try to post it to other video portals like veoh, vimeo.. I've uploaded my trailer on a lot of portals, here are some numbers for you:

youtube - 293 views
sevenload.com - 207 views
dailymotion.com - 21 views
vimeo.com - 424 views (this one is embed in my website)
megavideo.com - 94 views
veoh.com - 19 views

Not many views, but if you add them up, better than nothing.

Is it hard to get on sites like rockpapershotgun.com or gametrailers.com ?

BTW: Your game looks awesome!
11  Community / Announcements / Re: Captain Backwater released! on: October 19, 2011, 03:32:00 PM
Wheew! Just finished the Linux port.

If somebody wants to test it for me on Linux, please PM me and will send you the full version to have a look at it. Thanks! Will work on the demo version now! Wink
12  Developer / Business / Re: Balancing Indie Development with a Daily Job on: October 18, 2011, 02:47:50 PM
I'm working Monday - Wednesday at my main job. Yes, 3 days/week. It's enough to pay my bills. And I have a job that is fun (I'm working at a big developer/publisher of browser based games). The other days I work on my own games. I think this split is perfect for people who want to go indie.

I'm also feeling more motivated at my day job than before when I was working 40 hours / week, because besides working on my indie games I have also enough time for myself for sports, playing games, going to the cinema etc.

I found it very frustrating when I was working 5 days/week and doing some own stuff on the weekends or at night. This always worked a few days-weeks but then I was burned out and I stopped working on my own projects for serveral weeks. Later when I got back it often was hard to get into the flow again.

So if you have the possibility talk to your employer and ask if you can start working part-time. It's great!
13  Community / Announcements / Re: Captain Backwater released! on: October 13, 2011, 04:56:53 PM
I'm still working on the Linux port and free demo version. But I finished a small gameplay trailer today.

You can watch it on my website at:

http://www.intermediaware.com/games/CaptainBackwater
14  Community / Announcements / Re: Captain Backwater released! on: October 11, 2011, 01:44:34 AM
Thanks.

I'm currently working on a free playable version. I hope I will have it ready by the end of this week.
15  Community / Announcements / Captain Backwater released! on: October 07, 2011, 05:56:43 AM
Hey  Beer!

I just released my latest game Captain Backwater (for Windows & Mac OS X - Linux will follow soon).

It's a puzzle game with fresh mechanics.



Website: http://intermediaware.com/Games/CaptainBackwater
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