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1421
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Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread
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on: January 10, 2009, 04:08:35 PM
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568ml in the UK, only 1.2 times the size of a US one. I still think a pint of coffee is a fair amount though really, at least I probably wouldn't want much more (until a few hours later anyway). A PINT?  And I thought you were hardcore. He's surprised because he usually drinks TWO PINTS. Touché! EDIT: Whilst it's sort of on topic.  OMGWANT!
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1426
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Developer / Creative / Re: So what are you working on?
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on: January 09, 2009, 08:23:08 AM
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High Dynamic Range rendering  It automatically adjusts to how bright everything is, so the floor in the bottom left appears darker even though it's actually the same in both images.
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1429
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Developer / Design / Re: Balancing Controls / Feel (platformer)
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on: January 07, 2009, 05:36:22 PM
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I did a bit of early/late jump in johnny platform too, helped abit with timing jumps though maybe a frame or two more leeway would've been good, it was only a few I think.
The downward velocity when walking off a ledge is a very interesting idea. I'll have a play with that next time I'm platformer coding (so probably saturday ^_^).
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1430
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Developer / Design / Re: Portal's Ending
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on: January 07, 2009, 12:37:08 PM
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There's certainly humour in the ending song but I definitely think there's emotion in there too. I played through the game in one sitting and got really drawn in, and I think by the end you definitely start to fear/hate GLaDOS, the voice actress did such a damn good job. The song is further taunting from her, "and when you're dying I'll be still alive" is just kinda creepy really.
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1431
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Developer / Creative / Re: So what are you working on?
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on: January 06, 2009, 02:54:01 PM
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Working on the lighting engine for the uni team project (sorry for the big image):  There'll be shadows from the main sunlight, but I'm working on the actual lighting calculations and stuff for now, as well as the editor for editing them.
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1432
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Feedback / Playtesting / Re: Treasure Treasure
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on: January 06, 2009, 03:42:18 AM
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Yeah the tutorials were pretty much an afterthought. I think I did a better controls explanation in the readme, but no one reads them these days. 
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1433
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Feedback / Playtesting / Re: Treasure Treasure
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on: January 04, 2009, 08:16:15 PM
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Hehe, sorry to disappoint!
I'm tempted to do a Mario Bros Lost Levels style thing, no coding involved, basically the same game with an alternate castle to explore, using the coloured sprites. I'm not sure how many more puzzles can be squeezed out of the game as it currently stands though, since it all basically boils down to stacking enough things up or transporting a bomb to the right place (or both). Maybe I could give the editor to my friends and see what they come up with.
Hmm, maybe.
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1434
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Developer / Creative / Re: So what are you working on?
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on: January 04, 2009, 04:30:33 PM
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JasonPickering: I too like the flower growing mechanic. I think you could take it even further (and make it even more fun) with a bit of variation in what grows, occasionally a big flower or even something useful (like mario-style vines). Are you planning any way to kill the enemies? I wanted to get rid of it, it was making my new garden look ugly. Could do something like weakening the enemy by growing flowers around it, then jumping on it? Keep up to good work anyway  gonna be a cool game.
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1437
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Developer / Art / Re: show us some of your pixel work
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on: January 03, 2009, 06:09:55 PM
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Looking good with the new outline. Bonus points for using plenty of blue to shadow the red stuff (rather than just dark red), I love to do that. One thing I'm not too keen on is the shadow, I'd prefer to see it as one blob instead of two seperate ones. The christmas present I gave to my brother: 
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1439
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Developer / Creative / Re: So what are you working on?
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on: December 30, 2008, 02:09:50 AM
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Ishi- Is that the four player Treasure Treasure sequel you threatened to make? I really like the original, it's one of my favorite recent independent games.
Thanks!  Yep it would be four player. Well it would probably have a variety of levels for 1, 2, 3 and 4 players, or something like that.
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1440
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Feedback / Playtesting / Re: Johnny Platform's Biscuit Romp
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on: December 29, 2008, 01:39:24 PM
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Hehe, cheers Zaknafein, I completely forgot I ever even made this thread.  Was probably my first ever post. Levin: yeah the lack of music is a shame. I tried getting mod files to play using palib but never had much luck, and it was only supposed to be a short week-long project so I didn't persevere. The XNA version has music though ^_^
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