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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:35:04 AM
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1421  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 10, 2009, 04:08:35 PM
568ml in the UK, only 1.2 times the size of a US one. I still think a pint of coffee is a fair amount though really, at least I probably wouldn't want much more (until a few hours later anyway).

A PINT?
 Shocked

And I thought you were hardcore.
He's surprised because he usually drinks TWO PINTS.

Touché!

EDIT: Whilst it's sort of on topic.



OMGWANT!
1422  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 10, 2009, 03:07:50 PM
A PINT?
 Shocked

And I thought you were hardcore.
1423  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 10, 2009, 02:15:33 PM
Hells yes. Coffee Just finished a pint mug full of the stuff.
1424  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 10, 2009, 01:47:21 PM
Superfluid.

Or in other words "coffee".
1425  Developer / Creative / Re: So what are you working on? on: January 09, 2009, 09:06:31 AM
I've had a really pleasant day so far debugging.  Everything's gone so smooothly.

*sigh* sounds nice Smiley
1426  Developer / Creative / Re: So what are you working on? on: January 09, 2009, 08:23:08 AM
High Dynamic Range rendering



It automatically adjusts to how bright everything is, so the floor in the bottom left appears darker even though it's actually the same in both images.
1427  Developer / Creative / Re: So what are you working on? on: January 08, 2009, 01:36:46 PM
Some really nice colours going on there pgil. Smiley
1428  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 08, 2009, 07:58:44 AM
Well, that avatar's cool.
 Giggle Hand Thumbs Up Right

I was thinking the same thing. It rocks.

1429  Developer / Design / Re: Balancing Controls / Feel (platformer) on: January 07, 2009, 05:36:22 PM
I did a bit of early/late jump in johnny platform too, helped abit with timing jumps though maybe a frame or two more leeway would've been good, it was only a few I think.

The downward velocity when walking off a ledge is a very interesting idea. I'll have a play with that next time I'm platformer coding (so probably saturday ^_^).
1430  Developer / Design / Re: Portal's Ending on: January 07, 2009, 12:37:08 PM
There's certainly humour in the ending song but I definitely think there's emotion in there too. I played through the game in one sitting and got really drawn in, and I think by the end you definitely start to fear/hate GLaDOS, the voice actress did such a damn good job. The song is further taunting from her, "and when you're dying I'll be still alive" is just kinda creepy really.
1431  Developer / Creative / Re: So what are you working on? on: January 06, 2009, 02:54:01 PM
Working on the lighting engine for the uni team project (sorry for the big image):



There'll be shadows from the main sunlight, but I'm working on the actual lighting calculations and stuff for now, as well as the editor for editing them.
1432  Feedback / Playtesting / Re: Treasure Treasure on: January 06, 2009, 03:42:18 AM
Yeah the tutorials were pretty much an afterthought. I think I did a better controls explanation in the readme, but no one reads them these days.  Wink
1433  Feedback / Playtesting / Re: Treasure Treasure on: January 04, 2009, 08:16:15 PM
Hehe, sorry to disappoint!

I'm tempted to do a Mario Bros Lost Levels style thing, no coding involved, basically the same game with an alternate castle to explore, using the coloured sprites. I'm not sure how many more puzzles can be squeezed out of the game as it currently stands though, since it all basically boils down to stacking enough things up or transporting a bomb to the right place (or both). Maybe I could give the editor to my friends and see what they come up with.

Hmm, maybe.
1434  Developer / Creative / Re: So what are you working on? on: January 04, 2009, 04:30:33 PM
JasonPickering: I too like the flower growing mechanic. I think you could take it even further (and make it even more fun) with a bit of variation in what grows, occasionally a big flower or even something useful (like mario-style vines).

Are you planning any way to kill the enemies? I wanted to get rid of it, it was making my new garden look ugly. Could do something like weakening the enemy by growing flowers around it, then jumping on it?

Keep up to good work anyway Smiley gonna be a cool game.
1435  Feedback / Playtesting / Re: Treasure Treasure on: January 04, 2009, 04:05:47 PM
Someone did a colour mod of Treasure Treasure Smiley

Could potentially be awful but it turned out tasteful, quite a nice gameboy colour style.

http://uk.youtube.com/watch?v=xw6h3cGMRJQ&feature=email
1436  Player / General / Re: Total Time Logged In (don't lie) on: January 04, 2009, 04:06:22 AM
Total time logged in: 4 days, 18 hours and 7 minutes.

4 days, 14 hours and 18 minutes.

We're almost logged-in-time twins or something.
1437  Developer / Art / Re: show us some of your pixel work on: January 03, 2009, 06:09:55 PM
Looking good with the new outline. Bonus points for using plenty of blue to shadow the red stuff (rather than just dark red), I love to do that. One thing I'm not too keen on is the shadow, I'd prefer to see it as one blob instead of two seperate ones.


The christmas present I gave to my brother:

1438  Developer / Art / Re: show us some of your pixel work on: December 30, 2008, 07:27:48 AM


Started to turn the rocks and stuff into a more usable tileset form .. I should really get back to uni work.
1439  Developer / Creative / Re: So what are you working on? on: December 30, 2008, 02:09:50 AM
Ishi- Is that the four player Treasure Treasure sequel you threatened to make? I really like the original, it's one of my favorite recent independent games.

Thanks! Coffee Yep it would be four player. Well it would probably have a variety of levels for 1, 2, 3 and 4 players, or something like that.
1440  Feedback / Playtesting / Re: Johnny Platform's Biscuit Romp on: December 29, 2008, 01:39:24 PM
Hehe, cheers Zaknafein, I completely forgot I ever even made this thread. Smiley Was probably my first ever post.

Levin: yeah the lack of music is a shame. I tried getting mod files to play using palib but never had much luck, and it was only supposed to be a short week-long project so I didn't persevere. The XNA version has music though ^_^
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