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1442
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Developer / Creative / Re: So what are you working on?
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on: December 29, 2008, 02:44:56 AM
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Tennis = KennethFejer?
Yup yup. Could you tell by the sheer amount of awesome? Been pixelling more:  edit: oops, wrong thread. Oh well, it's something I'm working on 
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1444
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Developer / Creative / Re: So what are you working on?
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on: December 28, 2008, 08:39:17 AM
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Oh, I like this transparency/color mix  . Are you studying informatics with mdeical specializations, or something like that? I bet there's a relation! I'm studying computer games programming, but I'm doing multithreaded volume rendering as my final year project, the main aim being to learn how to multithread. Might be able to apply the rendering techniques in real-time graphics in the future too, so that might come in useful.
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1445
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Developer / Art / Re: show us some of your pixel work
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on: December 28, 2008, 07:47:02 AM
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A very Annabelle-inspired version of Trixie from Treasure Treasure:  Trixie was Annabelle-inspired in the first place but I tried to pay more attention to outlining and stuff here. The dress could probably use more work.
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1447
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Developer / Creative / Re: So what are you working on?
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on: December 28, 2008, 06:28:48 AM
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Thanks for any unquoted nice comments  Yesss! I played the homebrew DS version way back when. Instabuy.  Would it be possible to port Pushover, or would that require too much hassle either with XNA or to track down the original IP owners?  I won't be doing Pushover because of the IP stuff and also just the moral issues in making money off someone else's game. I have many other games I want to make, and also might whore out Johnny Platform for a sequel yet. Hey, I've been thinking of looking into C# and XNA some day. You know any good learning resources for this?
I started by going through the beginner's tutorials on the Creator's Club site: http://creators.xna.com/en-GB/education/gettingstartedThey're a bit slow, clearly aimed at ABSOLUTE beginners ("hold CTRL and click on each file to select them all!!!") but they do tell you how to get some 2D, 3D, sound and input going so they're useful. Other than that MSDN has pretty thorough documentation for C# and XNA, and Creators Club has a lot of downloadable examples. Reminds me of Ruff N Tumble with the ladders and shooting and stuff, which is definitely a good thing.
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1448
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Player / General / Re: Human Hugs
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on: December 27, 2008, 12:33:02 PM
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When i'm sad (hugs!) Feeling blue (hugs!) You're so rad (hugs!) Meeting you (hugs!) When i'm down (hugs!) You come through (hugs!) Don't you frown (hugs!) I've got you! (huuugs!)
Here comes a special Here comes a very special Here comes a special Here comes a very special booooooy!
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1449
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Player / General / Re: Holy shit guys, presents!
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on: December 27, 2008, 12:22:52 PM
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I got some ghibli dvds to complete my collection and some chocolate and stuff.
For my brother I pixelled a mock title screen for a game involving me and him in Tokyo and got it printed on a canvas. It turned out AWESOME. Will post a photo in the pixels thread in a week or so.
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1450
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Developer / Creative / Re: So what are you working on?
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on: December 27, 2008, 11:38:34 AM
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It's the kanji for Ishi (in Japanese at least, might be the same in Chinese). Craig = Crag = Rock = Ishi (I needed a four-letter nickname so it would fit in the name tag in Smash Bros Melee).
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1451
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Developer / Creative / Re: So what are you working on?
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on: December 27, 2008, 10:50:54 AM
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I recently spent a week ignoring my hefty amount of uni work after a friend suggested I make an XNA game, and I did ( linky). Hopefully worth it to get some C# under my CV belt. Now though back to uni work. Been working on my volume renderer (which I may or may not have mentioned / shown before).  This is some sort of mathematical function, which makes a change from the human head CT scan I've been rendering for ages. I have a colour table thing to map the value of each voxel to an RGBA, so you can pick out materials of a certain density from a CT scan, or in the case of the image above just make it look funky. 
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1459
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Developer / Creative / Re: So what are you working on?
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on: December 15, 2008, 02:47:12 PM
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I like the track you posted, though I lost most of my interest about half-way through.
I gained more interest about half way through when the new bit of sound kicked in. We should team up   You are reset back to the the last red barrier and shrink a bit every time you ignore the signs. About 1/3rd of the level filled up now, some of the signs are still floating around on the edge because I'm trying to decide how to piece them into puzzles. Although I expect people will get stuck on the DON'T FEED THE ELEPHANT, room... Looks really interesting, keep it up! Have you animated the character yet? Grafics look crispy!
There is a walk cycle in, but the skinning shader won't compile on my PC for some reason so for now there's no character model at all.
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1460
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Developer / Creative / Re: So what are you working on?
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on: December 15, 2008, 07:02:30 AM
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Improvements on the environment model/textures seen in this video I posted a while back:  Not my work, one of the team artists did it. I'll be working on lighting and shaders and stuff soonish. It's really fun to work on  hopefully we can come out of it with a decent game demo.
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