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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:30:29 PM
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341  Feedback / DevLogs / Re: Screenshot Saturday on: March 30, 2014, 06:58:20 AM




IS IT STILL SATURDAY SOMEWHERE???
342  Feedback / DevLogs / Re: Warlocks on: March 30, 2014, 06:52:06 AM
First enemy - Brute

343  Developer / Art / Re: show us some of your pixel work on: March 29, 2014, 12:25:03 PM
licecap, dummy
344  Developer / Art / Re: Doodles Thread on: March 29, 2014, 10:13:39 AM
trees

but awesome
345  Developer / Art / Re: show us some of your pixel work on: March 27, 2014, 03:52:02 PM


very wip; cc/glaring errors pointed out would be really appreciated :I
holy moly

lets mak a gam togethe jon-kun

i wanna see the process behind this
346  Feedback / DevLogs / Re: Warlocks on: March 27, 2014, 03:29:02 PM
@Fervir: dem moves, rite?  Cheesy

@dancing_dead: it's a successor / sequel to my game made in 7 days back in December ( http://indiestatik.com/2013/12/06/risk-death/ ), which was in fact inspired by RIsk of Rain

347  Feedback / DevLogs / Re: Warlocks on: March 27, 2014, 12:11:15 PM
thanks Smiley


Design process for the new character - Ice Mistress

if you have a cool idea for some skills for her - don't hesitate to post them in the comments, we'll consider every suggestion

348  Feedback / DevLogs / Re: Super Smash Ball on: March 23, 2014, 05:18:30 PM
gorgeous water, mandude  Shocked
349  Developer / Design / Re: What JRPG (or similar) mechanics tropes annoy you? on: March 23, 2014, 05:50:40 AM
the only ones I liked were Chrono Trigger and FF6, but CT is superior to FF6, no doubt about it
350  Feedback / DevLogs / Re: No Kings - Turn Based Tactics on: March 23, 2014, 04:55:00 AM
computer

 Wizard
351  Feedback / DevLogs / Re: Warlocks on: March 23, 2014, 04:51:57 AM
@Graham: :3

@ephoete: http://spiffygoats.com/my-moms-crazy-ride/ ;__;
352  Feedback / DevLogs / Re: Screenshot Saturday on: March 22, 2014, 06:06:10 AM
new character in Warlocks





353  Player / General / Re: Something you JUST did thread on: March 21, 2014, 04:08:30 PM
I hope you're going to change that enemy design. You took it from your last game, so it looks totally out of place.
yeah, they're just placeholders

one cannot do everything at once  Waaagh!
354  Developer / Art / Re: GIFs of games being worked on on: March 20, 2014, 04:53:31 PM




355  Player / General / Re: Something you JUST did thread on: March 20, 2014, 04:50:29 PM
recorded some gifs

apparently 9 GB free space is not enough to edit a 60 MB gif in Photoshop :<<<





356  Feedback / DevLogs / Re: Warlocks on: March 20, 2014, 04:48:21 PM






Jake's a young boy with no magic talent whatsoever.
Though, that ain't stopping him from rampaging through the battlefields. How is he capable of going on par with the most powerful wizards from all dimensions - you might ask.
Well, he is soul-bound with his bird companion, and it so turns out that the bird happens to be an ancient Pheonix, one of a kind.

-----------

Q - Fireball

W - Fire Wall - spawns fire walls on both sides of **Jake**. Each of them 's got 4 HP. Each time an enemy walks into one of them it gets damaged and pushed back a little, wall loses 1 HP on every contact.

E - Flame Rush

R - Annihilation Dance - (channeling) Jake dances and every second of his dance a meteor drops from the sky damaging enemies in AoE. + SCREEN SHAKES
357  Feedback / DevLogs / Re: TIGSource Devlog Magazine Rebooted on: March 18, 2014, 02:14:20 PM
that's a very unexpected positive surprise, thanks a lot, Bandreus for the mention! Smiley  Toast Right
358  Feedback / DevLogs / Re: Warlocks on: March 16, 2014, 04:31:42 PM
I didn't like the beginning five minutes  Embarrassed


// tomorrow together with Wojtek (the artist) at work we'll be trying to test the first build with local multi, since nor me, nor waxx have gamepads / ppl to test it with at home

I hope we'll be able to at least play lol
359  Developer / Art / Re: GIFs of games being worked on on: March 16, 2014, 04:07:05 PM
@pol: pretty!


mid-air jumps are the way

360  Feedback / DevLogs / Re: Warlocks on: March 16, 2014, 04:04:23 PM
@knifey: yeah, poor salamndrs  Cry

@solarlune: thanks :3

@graham: Smiley seems like I'll have to play that cave story game after all Shocked


// i like the fact that you can still jump even if you're mid-air if you haven't jumped since the last collision with the ground, everything to make it as mobile as possible

because mobility is fun

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