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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:53:36 AM
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Pages: 1 ... 170 171 [172] 173 174 ... 191
3421  Developer / Creative / Re: So what are you working on? on: April 23, 2011, 12:43:10 PM
Whole day spent on this



Messages system for Puzzle Masters: Fantasy Battle;
3422  Feedback / DevLogs / Re: That isometric game with rodents on: April 23, 2011, 11:51:14 AM
Don't worry, I never have any eye-candies Smiley

Please make platypus hero: Frog, Badger and Platypus - Wreck Trio.
3423  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 23, 2011, 06:29:06 AM




Function returns int but I didn't have cause to use it now. When the window is appearing game is being stopped. I have to work on the visual side of this.
3424  Feedback / DevLogs / Re: That isometric game with rodents on: April 23, 2011, 04:59:20 AM
More eye-candy pls!
Lord Badger looks great.
3425  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 22, 2011, 03:47:54 PM
So, I got multi-player working good, but I won't give you any playable version with it yet.

My cousin did some backgrounds for me Smiley
(I placed them under avatars too)



menu with the same art:
3426  Player / Games / Re: Videogame Contact Info on: April 22, 2011, 09:10:58 AM
How about updating first post? :D
3427  Developer / Creative / Re: Story of a Game Engine (video) on: April 22, 2011, 07:17:21 AM
Great piece of video!
I agree with Areku and I'm waiting for more Indie Game Notebooks Smiley
3428  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 22, 2011, 06:41:45 AM
@rivon: castaway was #4 but he miscount it (check previous page)
3429  Feedback / Finished / Re: GrapplePack on: April 21, 2011, 12:07:15 PM
It already looks nice, backgrounds are great. What language/library/engine your friend is using?
3430  Feedback / Playtesting / Re: Oze - 2D platform exploring/mining game on: April 21, 2011, 12:06:01 PM
C++ has no visible advantages over GameMaker? lol

Did you forget about optimization (it depends only on you)?
3431  Feedback / DevLogs / Re: The Dammed Prototype on: April 20, 2011, 11:26:55 PM
Looking sweet so far, keep up the good work Smiley

Video showing last screenshot in action would be nice.
True that,
btw nice progress Smiley
3432  Developer / Creative / Re: So what are you working on? on: April 20, 2011, 10:58:13 PM
Working on multiplayer for my current project.



Didn't expect that I can do multiplayer for my game :D
3433  Feedback / DevLogs / Re: Archer on: April 20, 2011, 10:56:30 PM
Quote
Also, Vikings on Trampolines looks fucking amazing (i love you snake).
Thanks for that info, I even wrote about this on my polish indie gaming website :D

Also lights and all this looks rad.
3434  Community / Townhall / Re: Lots of Tanks on: April 20, 2011, 08:48:42 AM
I don't like the physics, but power-ups are great.
It can get kinda boring in a few minutes tho.
3435  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle [new alpha] on: April 20, 2011, 08:35:31 AM

Menu with temporary graphics.


Haha, I noticed that 14/17 posts in this thread are mine, so spammy :D
3436  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle [new alpha] on: April 19, 2011, 01:04:27 PM
New version - http://anty.pigames.pl/pmfb/Puzzle%20Masters.rar
3437  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle [playable alpha] on: April 19, 2011, 08:25:59 AM
Added smooth gems moving (not jumping to other box anymore)
Also rewrote a lot of code and prepared it for new "scenes" (menu, other game modes)
I need only creating new gems when screen isn't full and gems falling to have basics done and then I can work on more funny stuff like improving enemy's AI (and also downgrading it(he won't find always all possible combinations)) or multi-player via Internet.

Those will be classes available in game:

Don't laugh at those drawings, I didn't draw for years Sad

I already planned what game modes will be in Puzzle Masters:
-Campaign ( about 20 enemies in a row, almost all will have some special abilities (evasion, poison, armor, etc.), between fights you'll be able to upgrade your character for gold which your gaining in battles)
-Quick battle - quick match with monster or other hero
-Classic - classic mode, without enemy, swapping 2 gems, not moving all rows and columns
-Network - multi-player battle via Internet, I'll start work on this most soon (since Quick battle is already done), it'll use TCP protocol and prolly there won't be servers list or something like that, just writing down your friend's IP

Also I teamed-up with 2d artist - Markuz. He'll do all graphics for this game.

I think versions for Mac and Linux will be available since I'm working with SFML which is cross-platform.
3438  Developer / Art / Re: show us some of your pixel work on: April 18, 2011, 09:02:43 PM
OKAY HEY HI THESE ARE ALL DONE NOW


just need to knock out the second attack and the walk and i can move onto some more things that aren't this guy
(the next guy on my list has a vest made out of ELECTRICITY  Hand Pencil Waaagh! )
SO FCKING AMAZING!!
Will this game be announced any soon?
3439  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 17, 2011, 01:45:02 PM
I agree, it can be inspiring when someone looks for an idea for a game.
3440  Developer / Creative / Re: Today I created... on: April 17, 2011, 12:18:05 PM
@KlayMan: wow, there's so much content in your game, I'm impressed.
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