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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:53:31 AM
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Pages: 1 ... 171 172 [173] 174 175 ... 191
3441  Developer / Art / Re: show us some of your pixel work on: April 17, 2011, 10:54:06 AM
Wow it look amazing!  Shocked
To show that they are 2 different factions maybe add "vs" between them?

Are you making those sprites for a game or just 4fun?
3442  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle [playable alpha] on: April 17, 2011, 09:01:28 AM
http://anty.pigames.pl/pmfb/Puzzle%20Masters.rar
It is really ultra-early alpha version.
By pressing space you can generate new gems.
3443  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 17, 2011, 04:51:11 AM


Everything is working, defeated by own AI  No No NO
3444  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 16, 2011, 05:00:20 PM
3 AM here and I'm still working on AI Tired , need some sleep tho. I found out very funny bug, while enemy sees some combinations which he can use, he won't end his turn o.O, but I have something like ending turn after moving a gem, so it looks like my PC is very smart  Big Laff
3445  Developer / Art / Re: show us some of your pixel work on: April 16, 2011, 09:55:37 AM
For 3+ months of work, Relix really isn't going anywhere with his art. Whatever he's doing it's at a snails pace.

EDIT: To the people saying Relix provided evidence. Look at the date stamps please. The only realistically new thing is that unfinished Sandslash.

I'm jugling between Uni, work, life, games, pixeling, coding and all sorts of crap, so I'm moving at snailpace when it comes to pixeling. I think I haven't propelly pixeled since december until these two weeks now - and I was too late on the 'mon fad.

And just to clarify a bit better, I like pixel art but not pixeling myself.

But if guys really want, I stop posting the green chick ,_,
Cheesy
Don't, but try to show other sprites from ur games.
3446  Developer / Art / Re: show us some of your pixel work on: April 16, 2011, 09:25:40 AM
BUT HE'S DOING SOMETHING!!
Don't destroy him Sad
3447  Community / Townhall / Re: Strange World: Castaway on: April 16, 2011, 08:32:37 AM




It got featured in polish gaming magazine.
3448  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 14, 2011, 02:19:51 PM
Ah, and here's the version with gems which I tried to make look more like yours.



But I can't do it properly tho :/
3449  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 14, 2011, 02:04:10 PM


Enemy finally fought back, but he's totally random and I found out many bugs with turns. Sad
3450  Developer / Creative / Re: Lessons from Greedy Bankers (postmortem) on: April 14, 2011, 08:47:51 AM
Bookmarked for evening reading.
3451  Player / Games / Re: Streets Of Rage Remake on: April 13, 2011, 06:41:58 AM
Thanks!

I hate SEGA  Angry
3452  Player / General / Re: Tea on: April 12, 2011, 09:40:12 AM
I drink tea every day whole time. Mainly express black tea (lipton, tetley), but sometimes when I have more time I drink Earl Grey.
I don't use much sugar, only half of a flat teaspoon.
3453  Developer / Design / Re: How do you decide what game you're going to work on? on: April 11, 2011, 09:06:11 PM
I'm asking myself what am I able to do now and waiting for some great idea to match my mad skillz.
3454  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 11, 2011, 01:05:15 PM
You mean shapes or colors/shading/lighting/etc.? If 1st one I can think about it, with second it'd be harder Wink
I won't be able to do such a cool frame.
3455  Developer / Creative / Re: So what are you working on? on: April 10, 2011, 09:02:41 PM
I'm so jealous of randomly generating maps. I wish I knew how they worked. :I
I wish I wasn't so lazy to learn about randomly generating maps Sad
3456  Feedback / Finished / Re: Puzzle Masters: Fantasy Battle on: April 10, 2011, 02:46:47 PM
Playable version has to be done till Friday so I went back to work.
I reworked rendering system and added layers.

3457  Feedback / Playtesting / Re: Oze - 2D platform exploring/mining game on: April 10, 2011, 04:59:37 AM
Me too pl0x
3458  Player / General / Re: Religion (The Monster King version) on: April 10, 2011, 02:52:53 AM
What's the religion opposite to the Monster King?
King Monster
3459  Feedback / DevLogs / Re: The Light of the Darkness - Project on: April 10, 2011, 02:49:57 AM
Also background and environment looks great.

I saw the longer video and fights look boring and unnecessary. Monsters are dying in strange way, standing for 10 seconds after last hit without any action and then falling on the ground - weird. I'd change fight system or throw it out.
3460  Feedback / DevLogs / Re: The Light of the Darkness - Project on: April 10, 2011, 02:22:24 AM
Graphics look fcking awesome!  Addicted
Also gameplay looks like fun, but I'd like to see more dynamic fight moves and other movement actions (dashing, wall-jumping, etc.)

Fog on the bottom looks badass
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