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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:30:28 PM
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Pages: 1 ... 173 174 [175] 176 177 ... 191
3481  Community / Competitions / Re: Idea for a... different competition on: April 02, 2011, 03:03:28 PM
I'm think 5 teams, each with a different theme/genre (or a different genre/common theme?). You can contribute anything you want to whichever project, but you can only work on one of the five. At the end, everybody votes on one of the projects (if you're competing you can vote, but only for one you aren't working on), and the most popular project wins.

It's kind of an anti-Indie challenge, a challenge to focus the most on what you do best, a challenge to trust others to do the same, and a challenge to comment/communicate enough to function as part of a team. Each project gets a subforum, and you must join that project's "group" to participate in the subforum (via a "Sign me up for..." sticky for each of the projects). At the end of the compo, the subforums are unlocked for all to see; like a post-game "making of."

Finally, each project makes a thread on the main forum where any contributors can do their own post-mortems, or revisions to it. Maybe a 2-week time frame for setting up the first/main teams and establishing the projects, and a 2-week time frame to make the project? (Bearing in mind, nobody has to build alone from the ground up, here.) You could possibly cut each phase down to one week apiece, even.
THIS
PLEASE MAKE COMPO LIKE THIS!!  Beg
3482  Developer / Creative / Re: So what are you working on? on: April 02, 2011, 03:00:02 PM


Match-3 game for a compo, but maybe I'll continue work on this after compo.
Frame, background, coins and exp will be changed.
3483  Developer / Creative / Re: So what are you working on? on: March 31, 2011, 01:40:53 PM
@Kicks: I like the one with mark more, and this with hue messing looks better.

@kevglass: lovely character  Kiss
3484  Player / General / Re: Something you JUST did thread on: March 31, 2011, 01:23:25 PM
Finally forced SFML to work.
It isn't working under newest (v. > 10.10) ATI drivers  WTF
3485  Developer / Creative / Re: So what are you working on? on: March 31, 2011, 01:21:50 PM
I see what you did there  Blink Blink
 Well, hello there!
3486  Developer / Design / Re: Dawn of Design — Game Design Video Blog on: March 31, 2011, 12:57:18 PM
I'll try to write something tomorrow, I'm sleeping too little lately  Tired
3487  Developer / Design / Re: Dawn of Design — Game Design Video Blog on: March 31, 2011, 07:43:20 AM
Piece of nice drawing, but it's strange that my philosophy is nor like Retro nor Ali. I liked the timelapse but Ali's video was more like I can learn something new about game design.
3488  Community / Versus / Re: VOTING on: March 31, 2011, 07:26:24 AM
My advice: don't make compo about multiplayer games (even not via internet mainly), so it won't be so hard to check them.
3489  Feedback / Playtesting / Re: Goblin War Machine! on: March 30, 2011, 04:05:40 AM
This game is awesome, I like to play it with my friend on boring programming lessons.
3490  Developer / Creative / Re: So what are you working on? on: March 29, 2011, 03:19:09 PM
@XRA: This is sick  Shocked
3491  Feedback / Finished / Re: Fez on: March 29, 2011, 03:18:26 PM

*Sigh* Looks like I'll have to scrap my project...



Why u?
It's fish's fault  Durr...?
3492  Feedback / Finished / Re: Fez on: March 29, 2011, 01:07:15 PM
                                                                         SMB BrickSMB BrickSMB BrickSMB Brick                    SMB Question                 SMB BlockSMB BlockSMB Block                                                  SMB Question                                    SMB BrickSMB BrickSMB BrickSMB Brick                                                             SMB BrickSMB BrickSMB BrickSMB Brick                                                SMB CrackedSMB Cracked   Gomez        SMB Mario                       
SMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB BrickSMB Brick
3493  Player / General / Re: What are you listening to at the moment? on: March 29, 2011, 08:17:37 AM
Phenomenon-Thousand Foot Krutch
It's old, but still cool.
3494  Community / Townhall / Re: Grimoire on: March 29, 2011, 08:13:12 AM
It looks nice but I'd like to see some in-game screen shots
 Waaagh! (funny smiley)
3495  Player / General / Re: Do you like polls? on: March 28, 2011, 09:24:30 AM
@Manuel: +1

@Topic: I like them
3496  Developer / Workshop / Re: wondering how I could improve my art on: March 27, 2011, 03:56:54 PM
You can't!  Wink
3497  Player / Games / Re: Videogame Contact Info on: March 27, 2011, 02:06:43 PM
Heroes of Newerth:
ANtY

Steam:
ANtY

League of Legends:
ANtY93
3498  Player / General / Re: What religion are you? on: March 27, 2011, 01:48:49 PM
I don't believe in any gods, only in my Theory of Infinity, I could write a book about it if I wouldn't make games.  Cheesy
3499  Developer / Indie Brawl / Re: Indie Brawl: Main Characters on: March 27, 2011, 04:34:38 AM
I like him more without mouth, also he's easier to animate with shorter legs, sorry.
3500  Developer / Indie Brawl / Re: Indie Brawl: Main Characters on: March 26, 2011, 03:41:03 PM
@Veo: It's look cool
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