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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:53:40 AM
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381  Developer / Audio / Re: How do developers find composers? on: March 09, 2014, 01:01:33 PM
Thanks! I'll check out indie db.
I'm getting close to just taking up learning code and make the game I want to score myself!

well, that's the best way I'd say
382  Feedback / DevLogs / Re: Risk of Death 2 on: March 09, 2014, 11:18:09 AM
bugs  Shocked

383  Developer / Art / Re: GIFs of games being worked on on: March 09, 2014, 11:17:31 AM
bugs  Shocked

384  Feedback / DevLogs / Re: Screenshot Saturday on: March 09, 2014, 06:18:34 AM
Hey everyone



this looks very nice
385  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 09, 2014, 05:32:55 AM
Wojtek's first attempt at characters for Risk of Death 2

386  Feedback / DevLogs / Re: notline mia-SUNLIGHT FIASCO on: March 09, 2014, 04:55:00 AM
fanart



I love the accurate depiction of head/butt axial independence Kiss
and the angry knife
387  Feedback / DevLogs / Re: Risk of Death 2 on: March 08, 2014, 10:47:17 AM
I'm so glad you like it, guys  Kiss



So, I've decided that there won't be any Fire Wizards, Water Wizards and Earth Wizards in the game.

Since all the wizards that fight in Risk of Death are summoned from their own dimensions to the tournament each one of them will be a character, with a backstory, etc.

Here's the Pyromancer:

Jake's a young boy with no magic talent whatsoever.
Though, that ain't stopping him from rampaging through the battlefields. How is he capable of going on par with the most powerful wizards from all dimensions - you might ask.
Well, he is soul-bound with his bird companion, and it so turns out that the bird happens to be an ancient Pheonix, one of a kind.

Here's my doodle of how will he look like:


The Pheonix will be flying over his head and he'll be the one casting the spells.



Thoughts?
388  Developer / Art / Re: Doodles Thread on: March 08, 2014, 08:53:40 AM
when Internet decided to stop working :<

389  Feedback / DevLogs / Re: Screenshot Saturday on: March 08, 2014, 03:49:26 AM


Risk of Death 2
390  Feedback / DevLogs / Re: Risk of Death 2 on: March 08, 2014, 03:48:34 AM
first of Wojtek's attempts at characters

391  Feedback / DevLogs / Re: Risk of Death 2 on: March 07, 2014, 12:58:12 AM
oh...
what's wrong?  Cry


Ooh I played the original for a while. If it was a little more fleshed out, I would love to play this game.
it definitely will be more fleshed out
392  Developer / Creative / Re: So what are you working on? on: March 07, 2014, 12:55:35 AM
Adding online multiplayer to Spelunky Classic.

To my surprise, actually spent more time on rewriting game logic to account more than one player, than working on actual networking code. Still have to fix some things, but already scored 120 deaths, while testing the game with few people yesterday and today.
I could possibly play this

for an hour or so
393  Feedback / DevLogs / Re: Risk of Death 2 on: March 05, 2014, 05:08:22 PM
i'm boring





we've set on a bigger deadline (we want to have a working local and fun multi for Digital Dragons that happen in early May)

here the adventur bagins
394  Developer / Business / Re: What does your physical workspace look like? on: March 05, 2014, 11:03:20 AM
don't play video games, they're for lesser ppr
395  Developer / Business / Re: What does your physical workspace look like? on: March 05, 2014, 10:36:24 AM
what else do u need
396  Feedback / DevLogs / Re: notline mia-SUNLIGHT FIASCO on: March 04, 2014, 03:10:32 AM
or random numbers

the outcome is the same so why not assume that
397  Player / Games / Re: League of Legends on: March 02, 2014, 01:39:54 PM
EUNE. Taking a break at the moment, I have to deal with my backlog ^^

lemme know when u get back Wink
398  Developer / Art / Re: show us some of your pixel work on: March 02, 2014, 04:42:43 AM
character blends in with the background too much
399  Player / Games / Re: League of Legends on: March 02, 2014, 04:40:45 AM
He has no mobility, so you need to build CC heavy team with strong frontline around him. He has damages, but I think he won't get played a lot (I mean competitive, not soloQ, people play everything in soloQ). If you have godlike positioning and mechanics he's strong. But if you have godlike mechanics and positioning just play Vayne and carry 1v5.
so mr I Am Cooldown Reduction, on what server do u play?
400  Feedback / DevLogs / Re: Risk of Death 2 on: March 01, 2014, 07:32:37 AM
yes, yes they have : )


//paged


here is facebook for the gam
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