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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:53:40 AM
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Pages: 1 ... 19 20 [21] 22 23 ... 191
401  Feedback / DevLogs / Re: Pixel Champions: A retro indie free to play 2D MMORPG. on: March 01, 2014, 06:46:19 AM
so, is this game Tibia or what?
402  Player / General / Re: Why musicians flood my inbox? on: March 01, 2014, 05:09:16 AM
probably because they can't make game projects on their own

unless they know how to code or make art

but then that's not the case
403  Feedback / DevLogs / Re: Risk of Death 2 on: March 01, 2014, 04:33:29 AM
my co-worker, he's working as 2D artist at the same company

he doesn't have a twitter or so

http://wojciechwilk.cghub.com/images/
404  Community / Forum Issues / Re: Could we maybe re-name some subforums? on: March 01, 2014, 04:11:07 AM
Makes sense. Thanks, Miguelito!

How is the Business forum doing overall? Is it helping people?
yes, it's very cool, sometimes interesting discussions arise there
405  Feedback / DevLogs / Re: Risk of Death 2 on: March 01, 2014, 03:41:14 AM


here is facebook for the gam
406  Feedback / DevLogs / Re: Screenshot Saturday on: March 01, 2014, 03:38:26 AM
Risk of Death 2



facebook | twittr
407  Feedback / DevLogs / Re: The Hong Kong Massacre [Top Down Shooter] on: February 28, 2014, 01:14:45 PM
Saw this today on a Polish gaming website (cdaction.pl) and all my co-workers ended up behind my back saying how fucking amazing this is Smiley
408  Developer / Art / Re: How to draw simple, pixel, 2-bit clouds? on: February 28, 2014, 11:20:13 AM
yeah, a good rule of thumb for me is: the further an object is from the camera the more I blend it with the sky/atmosphere background color.
409  Developer / Art / Re: How to draw simple, pixel, 2-bit clouds? on: February 27, 2014, 02:09:45 PM
ok

think about the values, either make the foreground dark or the background dark and the foreground bright.

don't go with dark foreground, bright clouds and then behind them dark clouds
410  Developer / Art / Re: How to draw simple, pixel, 2-bit clouds? on: February 27, 2014, 01:36:30 PM
but...

you need the ground to cover the bottom part of the cloud that is 'missing'
411  Developer / Art / Re: GIFs of games being worked on on: February 26, 2014, 01:11:20 AM
pretty Smiley
412  Feedback / DevLogs / Re: Even the Ocean (from makers of Anodyne) on: February 25, 2014, 03:39:18 AM
wrestling with a cloud? retarded
413  Developer / Art / Re: GIFs of games being worked on on: February 25, 2014, 03:32:05 AM
Very athmospheric. Although his head looks like an astronaut helmet looking left.
can't unsee  Epileptic
414  Developer / Business / Re: How to reach the press when they don't answer e-mails? on: February 24, 2014, 11:23:35 AM
my question would be "when they don't read e-mails" Smiley
415  Developer / Business / Re: How to reach the press when they don't answer e-mails? on: February 24, 2014, 12:44:15 AM
it's not that expensive, unless it's already too expensive for you to go to that GDC or PAX  Sad
416  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 23, 2014, 05:16:49 PM
adorable, I hope the blocks change their faces when you walk on them or hit them or sth  Kiss
417  Developer / Art / Re: How to draw simple, pixel, 2-bit clouds? on: February 23, 2014, 05:12:31 PM
that's how I'd go about it





dunno if it's any better tbh but basically I start with a bigger brush, block out the shape, than pick a lighter value and paint the not-shaded part, then I add highlight, fix it a bit with a 1px brush and voila
418  Player / General / Re: Twitter on: February 23, 2014, 02:14:22 PM
haven't posted my twitter handle here yet so here goes

@DushanChaciej

 Durr...?
419  Player / Games / Re: League of Legends on: February 23, 2014, 12:58:48 PM
played my 10 placement matches and am in platinum 4 kabix rumbles
420  Feedback / DevLogs / Re: Risk of Death 2 on: February 23, 2014, 10:51:11 AM
trello, svn, dropbox

let the organization craze begin
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