Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075862 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:00:38 AM
  Show Posts
Pages: 1 ... 32 33 [34] 35 36 ... 47
661  Feedback / DevLogs / Re: Kanikule on: December 12, 2009, 03:36:41 AM
For sake of keeping it bumped, it's frickin beautiful. Can't wait to touch it.
662  Player / General / Re: What are your favorite game OSTS? on: December 11, 2009, 05:43:17 PM
Wow, really didn't have much of an idea on how much people appreciate the Iji OST, as primitive the production on it was. Thanks those who mentioned it in such high regard  Droop ya made mah eye go all wonky!  Tears of Joy

IJI! (kidding)

MegaMan X (My number one OST forever, I am obsessed with that game, defined my awesome childhood)

Cave Story (defined my awesome,.. er, well, 2nd year in UNI [i.e. last year])

Street Fighter (50/50) (crap at it, but god damnit when some of the themes in that baby hit in, I freaked hard)

Final Fantasy 7/8 (though I think a lot of people enjoy those, I think 8 was my even bigger favourite though, but that's just to separate them apar.. continuing on..)

Turrican. Especially after watching it orchestrated and performed live. It's a weird one, one that I don't know if it fully fits the game, but when I hear it I know its Turrican. That's something I find quite important to achieving an OST that reverberates in your head for a long time, the context is right, the match with Turrican, maybe not as right, but really, not so wrong either. Tis an opinionated matter though! I hope to get that one day.

Mario Kart, just.. brilliant. Frickin brilliant.

Any Zelda game. And the Metal Gear OSTs, I had the first one on purchased CD, i spent my weeks wages on it! Those were ______ times.. (good, bad, sad, all applicable words for the blank)

Ignore after this line!
_______________________

<rant>
   What I want to start seeing is best storylines, I feel that a beautiful blend of game  visuals, gamePLAY (more important than the previous IM [uneducated] O) and focused music scoring, can make something really powerful. The Metal Gear stories have shown that to a, well.. insane degree, but it's not like it's not achievable. I do think storylines in games could have a bit more conviction though.
   </rant>
663  Player / General / Re: Porn Star's Opinion on: December 11, 2009, 05:18:52 PM
I've read the article, now where are the pics?
664  Player / Games / Re: VVVVVV by Terry Cavanagh (Mac/PC/Linux) on: December 11, 2009, 05:01:43 PM
This is why I think you should take a compulsory IQ test before being allowed to access the world.

Fixed. And agreeing on all these points, of course Smiley Cept that Professor guy. Jeeze, i'd be bummed if a mighty professor of zooming or zoomology or .. whateverology tried to shoot me down. Yes. I'dddd be bummed out alright...  Undecided


EDIT: since I am being paid for doing music now, (WOOT) I am actually putting a lot more cash into buying up indie games and donation-ware for the deserved price, and I WILL be buying this fantastic game, after finishing Noitu Love 2 (alas I can't play too many games or I'll forget to finish the Uni degree, stupid degr.. anyway!) Furthermore, the people who say those negative things, are not part of the indie game community, and are a small minority of XBOX Live 13 year olds. So fear not, and so on.
665  Developer / Indie Brawl / Re: Indie Brawl: Music (8 Tracks (medley, new)) on: December 11, 2009, 12:43:10 PM
Dan & I aren't heavy metal fanatics, but we love producing that sound with soundtrack work Smiley The old muddy sound of iji is long gone, so this track will be heavy with guitars yes, but mixed accordingly and respectively.

Thanks for your input guys, the support is appreciated and extend back unto you all.
666  Developer / Indie Brawl / Re: Indie Brawl: Music (8 Tracks (medley, new)) on: December 11, 2009, 07:12:49 AM
Love it! I'll add it to the top in a few hours when I'm not sleep deprived.


Ah no need, tis just a preview. Save the add-age until I have the thing done :D (i.e. I'm gonna take that down in a few days)
667  Player / General / Re: What does TIGSource stand for? on: December 11, 2009, 04:48:25 AM
The Incredible Gravy Sandwich.


mmmmmmm.
668  Developer / Indie Brawl / Re: Indie Brawl: Music (8 Tracks (medley, new)) on: December 11, 2009, 04:39:34 AM
Double post but with purpose.

As I have been extremely busy with contracted work, I've not had time to work on this in a few months, so this is a rather old version of the track, the newer one is nearly done and sounds very different, a lot more polished, and once I get the time, Dan will be laying down some nice guitar work on them as well.

The medley made me smile, since this is a medley of some of the Iji OST. It's just a preview, but don't be too harsh on judging Smiley tis just a rough-rough draft.

More to come!

http://www.hyperduck.co.uk/Iji_Medley_Draft_-_Tor_&_More_1.mp3
669  Developer / Indie Brawl / Re: Indie Brawl: Trilby on: December 11, 2009, 04:31:14 AM
Ninjas and peanut butter, why the two should never mix, onto the next character! AHOY! IM LEADING THE WAY but bringing no such animating skill to the battle.
670  Developer / Indie Brawl / Re: Indie Brawl: Music (8 Tracks (medley, new)) on: December 10, 2009, 03:31:35 AM
The medley is sweet. I kinda wish there was an Iji level so that you would slap a little bit of iji in there Wink
671  Developer / Indie Brawl / Re: Indie Brawl: Trilby on: December 10, 2009, 03:29:30 AM
Indeed, that animation is poi-fecto. The process will just take longer if nitpicking persists through each motion of the game Sad
672  Developer / Indie Brawl / Re: Indie Brawl: Iji on: December 09, 2009, 04:36:37 PM
Freakin sweet.
673  Developer / Audio / Re: J-RPG Composer/Enthusiast Looking For Projects on: December 03, 2009, 04:52:36 AM
That first tune, is class. But turn the velocity of the bass drum way down, the limiter is freaking out and bringing your entire track down each time the bass drum hits. Like a dance track made for a dance club. Not taking the piss that is literally what they do, it's a brick wall limiting method used to make that meaty dance bass kick sound.

I am going to listen to more of your stuff after my flight but that is kick ass stuff. I hope you find a great project here.


PS: just had to listen to the next tune, also awesome.
674  Feedback / DevLogs / Re: Zero Gear - a multiplayer kart racing game on: December 02, 2009, 05:37:29 PM
I am going to race the pants out of that map.
675  Player / Games / Re: EDGE Games and Tim Langdell ( Mobigame's Edge pulled because of the word Edge ) on: November 28, 2009, 12:26:31 AM
He is a turd yet to be cleaned up.
676  Community / Assemblee: Part 1 / Re: Real Piano Sounds - Sfx and Music on: November 25, 2009, 07:14:57 AM
Just curious, did you record those piano pieces from an acoustic piano? Like with a microphone as opposed to Midi.

Couldn't tell for a bit in the full piece, but the fast ones it seemed clear. Sounds good quality too! Nice work.
677  Feedback / Playtesting / Re: Lollipop ate my Donuts! flying slippers on: November 25, 2009, 05:16:49 AM
That looks great, I love the music in the first video, you do it yourself?
678  Feedback / Playtesting / Re: Saut - Challenging one button platforming on: November 23, 2009, 12:56:19 AM
Saut is goooood :D That backing music is long, more vibes solo to be honest. The vibes to guitar solo ratio was unfair! Give me a spot on it i'll add in some tasty rhodes!


679  Player / General / Re: New Super Mario Bros. Wii on: November 23, 2009, 12:55:08 AM
Anybody played it with one of the plugin snes-style controllers? I remember when I bought kart wii, I got two of those bad boys, and times.. times, they were good.
680  Developer / Indie Brawl / Re: Indie Brawl: Iji on: November 22, 2009, 02:14:52 AM
I don't know jack about this stuff, but Winterous is right, the sprite is near 99% perfect. Add sparky magic and move on I sayz!
Pages: 1 ... 32 33 [34] 35 36 ... 47
Theme orange-lt created by panic