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341
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Player / General / Things that REALLY rock
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on: December 14, 2010, 06:37:57 PM
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Damn you, significant figures! Damn you to HELL!
Sooooo true... Hehe, you get used to them when you do independent research.
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342
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Player / General / Re: The Elder Scrolls 5: Skyrim
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on: December 14, 2010, 06:32:55 PM
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Oblivion definitely had its moments, though they were few and far between. (The hellgates or whatever they were were pretty cool.)
After about 40 hours with the new vegas (and then have the newer half of my saves fucking deleted), I'm drooling at the thought of a new engine.
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343
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Player / General / Re: What are you listening to at the moment?
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on: December 14, 2010, 05:45:01 PM
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Türbo Bröther you are my fucking hero right now. Those Motörhead vinyls sounds sexy as hell. I've been needing to flesh out my record collection for a while now. I really wanted Strength to Dream or Watching from a Distance on vinyl, but the few copies I found for sale were many hunreds of dollars.  (BTW, kind of late, I thoroughly enjoyed that slay mix.) As for my musical exploits, I'm considering going to a Stone Sour/Avenged Sevenfold/Hollywood Undead concert. Stone Sour I enjoy, but I've never heard the other two.
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344
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: December 14, 2010, 05:34:32 PM
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Personally, I think that if Valve can charge $15 for a hat in TF2, then Mojang (since now it's more than Notch) can charge some fee for Zombie Mode or whatever.
Ahh, but you forget that any item they sell can be obtained for free in a random drop. The store is for people who want it NOW, or want to get a gift for the special TF2 addict in their life or something.
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346
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: December 13, 2010, 06:04:40 AM
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I would like to point out that Cortex Command has done the 'free updates forever' thing for 7 years now, and TF2 for about as along. (Though comparing TF2 and Minecraft is a bit unfair I do realize.)
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347
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Feedback / DevLogs / Re: Die in Space, Repeatedly (working title)
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on: December 12, 2010, 06:10:48 PM
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I don't say this often, but... Those ship battles look sexy as hell.I'd love for there to be collectible art cards that show various concepts, like you have shown. They are quite lovable.
Also this.
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349
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Feedback / DevLogs / Re: Groktar the Destroyer
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on: December 12, 2010, 05:54:02 PM
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Er, by tomorrow I meant two weeks.
I feel it will be easier to tell what I want the game to be.
I want it to be short I want a playthrough to be 30-45 minutes (so I don't have to mess with saving)
I want it to be ridiculous Think 'Chain-gun propelled sled'.
I want it to be funny Guy: I'm gonna fuck you! Groktar: Up? Guy: What? Groktar: I'm going to fuck you up, is generally the term. Guy: Eh, sure, sure.
I want it to be random Like, the first segment will be random, and how you act then influences the next section, which will be randomly chosen from a few, etc. so there is a storyline that makes sense. (Also, when you play a section, it will be 'checked off' so to speak, so the next time you play you won't get the same segments.)
I want it to have a style of its own What I've shown you thus far may have a bit of a cactus influence, but I hope it to end up more of a unique style.
That is all.
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350
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: December 12, 2010, 04:09:31 PM
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We will also change the license to remove the line that promises all future versions of the game for free. Please note that this change only affects people who buy the game after December 20, so if you got the game for during alpha, you will still get all future updates for free, despite this change. A promise is a promise. Buying the game during beta will include all updates up until release, of course, and bug patches will be free
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354
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Feedback / DevLogs / Re: Groktar the Destroyer
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on: November 29, 2010, 02:45:30 PM
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Thanks everyone! You make it so much easier for me to sit down and work on this. <3  I should probably explain more what this game is about, but I'm tired. Expect it tomorrow.
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359
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: November 27, 2010, 06:24:02 AM
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(The setting is during a cold war in an alternate history where everything is still art deco, and all the technology is the wonderful clunky mechanical design of the 50's (Also, I suck at synopsis (plural)))
The American Space Initiative has been all but shut down. The skeletal crew that occupies the facilities serve to do just that, occupy the facilities and service the equipment. Under the noses of the suits, however, they keep the ETLS running. Ancient and just barely running, the machine searches tirelessly for signals not of the earth. The AIS crew runs it, in hope of contacting other beings. They run it in hope of uniting America and Russia towards a common goal. They run it in hopes of averting nuclear annihilation. Then one day then signal appears. All that can be made of it is a set of three-dimensional coordinates. The president has (for lack of a more effective word) pissed off the Czar, who refuses to speak to Mr. President. Running the gambit of retaliation from Russia, the president pushes the launch button to a single man deep space rocket. Cue Kir Alekseev, space man, and patriot extraordinaire.
Elsewhere in the galaxy, a swarm buzzes about, the repulsive reptilian creatures carrying out each order given by the hive mind. One day, one drone decides to not kill itself for the supposed greater good of the swarm. This is the first willful defiance nearly since the swarm was conceived of primordial ooze. And one free mind is the most powerful weapon that one can posses...
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