|
364
|
Player / General / Re: Tim Langdell Removal - Fake Survey
|
on: August 08, 2009, 07:44:54 AM
|
Why is the survey treated as "fake" or a "scam" in this thread? The survey was created by members of the IGDA to get a required 10% approval from the member base to call for a special meeting. That's what the survey is, is supposed to be, and has been presented as. I'm puzzled by this thread and its title...?
Because the original text was something along the lines of "Remove Tim Langdell y/n? Your details won't be shared with anyone except the IGDA board. *field for voting and required entry of email address (I think) and IGDA number*" Nothing to suggest that it was at all genuine and no supporting URLS or information to say who was behind the survey. The only link provided was on how to find out your IGDA number. It also used *powerful hacking tools* to break through the IGDA security(sic).
|
|
|
|
|
365
|
Player / General / Re: Tim Langdell Removal - Fake Survey
|
on: August 08, 2009, 06:26:53 AM
|
|
I honestly don't know why people are surprised with the handling of this survey. It had scam written all over it.
I'm honestly surprised that those responsible had any genuine intent at all, because it would have been less suspicious if it asked you to download and run a file called REMOVETIMLANGDELLHOTSEXGIRLSNOTAVIRUS.JPG.EXE
|
|
|
|
|
367
|
Player / General / Re: IGDA Members: Tim Langdell Removal
|
on: August 05, 2009, 08:43:31 AM
|
Just a heads up if anyone is an IGDA member. There is a movement within the IGDA to remove Tim Langdell from the Board of Directors as many are seeing that his actions are against the purpose of the organization. If you are an IGDA member, you can vote to have a hearing about his removal. With 10% of the membership responding, a hearing will be held. The link to the survey which is acting as the official vote: http://www.surveymonkey.com/s.aspx?sm=68SOsjTK_2f9qJvOQ_2b2Zw7_2fA_3d_3dSome proof that this is genuine might be useful. Cause theres nothing on the page other than a promise not to share your details with anybody except the IGDA board.
|
|
|
|
|
368
|
Player / Games / Re: Rev Rant: Donate
|
on: August 04, 2009, 08:06:06 AM
|
he makes double or triple that in months where he actually releases something. Wouldn't suprise me to see around $8-10k in the month of the next uber-release You got me there. I'm beginning to wonder if a line must be drawn between "donations" and "voluntary subscriptions". I seriously doubt there were much repeat donations for Winamp (again the userbase #'s rears its shiny head here). And likewise for most games out there. See, this is the sort of thing that annoyed me so much about the video. For the premise, ("People are buying terrible mainstream games for high prices, while talented indies starve,") to appear true you have to cherry-pick examples to an absurd degree. First of all you have to ignore the many good mainstream games. so you have bad mainstream games making millions vs starving indies. But theres many succesful indie game developers getting by just fine. So you have to ignore anyone that actually sells their goods for cash dollars. But apparently thats not the point. You have to compare the public appreciation for terrible product of corporate megaliths with the lack of support for that tiny niche of game-makers that rely on donations to support their craft. Even amongst this group, there are still people that can make more than enough from donations to live comfortably. But they don't count now either, cause it may not really be a donation if the game-dev actually gets any money regularly.
|
|
|
|
|
370
|
Player / Games / Re: Rev Rant: Donate
|
on: July 31, 2009, 09:56:36 AM
|
|
It's true in Australia too. Also, to the best of my recollection, the best selling game before The Sims was Myst. So 12-year-old violence fantasies haven't ruled the roost for at least a decade and a half.
of course, it's best not to let empirical facts disturb the fantasy world of the video, which is only inhabited by 3 sorts of people: * SATAN MCHITLER (aka evil corporate game makers) * Idiots (YOU, THE VIEWER) * The noble and wonderful indie game developer, who would lead the world to an enlightened land of milk and honey if only their mandatory ritual self-flagellation didn't tear a hole in the pocket of their pants and constantly cause all their money to fall out.
|
|
|
|
|
371
|
Developer / Business / Re: Games + Linux = Profit ?
|
on: July 31, 2009, 09:13:27 AM
|
|
Makefiles will instantly screw up anything you do. Their mere existance conjures mystical runtime anomalies out of the celestial cyber-ether.
|
|
|
|
|
372
|
Player / General / Re: Lost in Life
|
on: July 30, 2009, 08:32:46 AM
|
|
Exercise and sunshine are two simple ways to improve your mood and get your brain ticking over correctly.
Seeing some variety of mental health professional rarely hurts either. Though there is the small matter of cost.
Be suspicious of any internet advice. Particularly this advice.
|
|
|
|
|
373
|
Player / Games / Re: Rev Rant: Donate
|
on: July 30, 2009, 08:25:06 AM
|
|
Plenty of indie game devs make money through various means. But hey lets just ignore them and pretend that tr00 k\/lt indie game makers must be too fucking stupid to make ends meet, despite being able to create nuanced masterpieces worthy of being mentioned in the same breath as shakespeare or Kurosawa.
|
|
|
|
|
374
|
Player / Games / Re: Rev Rant: Donate
|
on: July 30, 2009, 08:01:16 AM
|
|
...for those of you that got here late for the sermon I am giving, I'm an artist and I shouldn't have to work for a living.
(c) Sir Millard Mulch
|
|
|
|
|
375
|
Player / General / Re: BF1943's Success and What It Means
|
on: July 29, 2009, 01:26:46 AM
|
|
You're all basically reducing 'indie games'* to objects of special pleading, "Well of course the company needs to adjust their policies to deal with Indie game developers. Indies can't possibly compete for finite slots on merit or popular appeal alone. They need to be judge on special, lower, standards."
Of course everyone wants their license to print money from Microsoft and theres nothing wrong with that. I fail to see how the best games wouldn't succeed fascist slot rules or not, (As is shown by the success of castle crashers and braid, and the obvious fact that Fez will sell zillions too.)
Which comes back to one of the points I made earlier, the only ones who should be threatened in this regard are the people that plan to make games that are more mediocre than the 'mainstream'.
*Obviously most don't actually mean independent games when they use the term "Indie games" in this regard. They just mean "US", with everyone else being "THEM", the filthy mainstream.
|
|
|
|
|
376
|
Player / General / Re: BF1943's Success and What It Means
|
on: July 26, 2009, 05:41:49 AM
|
|
it's only a zero-sum game if you suffer the delusion that it's compulsory to do business with Microsoft.
or you don't believe that the success of downloadable games won't result in an expansion of the system.
or you plan to make terrible games that nobody wants to play.
|
|
|
|
|
378
|
Player / Games / Re: Braid 3D?
|
on: July 22, 2009, 01:21:09 AM
|
|
I think crass profit motive is a pretty cool guy, eh gets games finished and doesn't afraid of anything.
|
|
|
|
|