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1066296 Posts in 43518 Topics- by 35541 Members - Latest Member: Andrew_Helenek

November 24, 2014, 05:38:17 PM
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1  Community / Competitions / Re: The 371-In-1 Klik & Play Pirate Kart II: KLIK HARDER on: February 09, 2010, 11:05:37 AM
I will most certainly contribute something to this endeavor.


If only KnP could work on 64bit computers; alas, most of your work I won't be able to check out.

We're glad to have you!  And though it is roundabout solution, Klik & Play and games made with it will run under Windows 3.1 running under DOSBox.
2  Community / Competitions / Re: The 371-In-1 Klik & Play Pirate Kart II: KLIK HARDER on: February 04, 2010, 06:03:46 PM
You honestly don't have to use KnP.
3  Community / Competitions / The 371-In-1 Klik & Play Pirate Kart II: KLIK HARDER on: February 04, 2010, 11:41:58 AM
Hello TIGSource!
You may remember me from the 100-in-1 Klik & Play Pirate Kart that some friends and I threw together for the B-Games competition a couple of years ago.

Well, good news!  We're doing another one!  And you can help!

The rules are simple: During the weekend of February 27-28, make as many games as you possibly can.  Don't worry about quality, or polish, or anything else that keeps you from just slapping your random raw ideas into a game.  Think of it as a game-making party, rather than a competition.  Spend a maximum of 2 hours per game.  The use of Klik & Play is encouraged, because it's so easy to produce terrible games quickly with it, but games made with other tools are happily accepted.  With your help, we will make 371 games in 48 hours!

Why 371?  Well, with TIGSource stubbornly refusing to do another B-Games competition, I was having a hard time finding an excuse to make a shitload of awful games in a single weekend.  Then I discovered that the Global Game Jam, which also takes place over a 48-hour period, produced a measly 370 games last year, with over 1600 participants.  For the last Pirate Kart, I rounded up 17 people in two days and we made 105!  In a fit of hubris, I decided it would be easy to drum up enough people to beat the Global Game Jam.  It doesn't seem like that much more impossible of a goal than 100!

Then I did a little math.  My friends, we need everyone we can muster if we want to hit 371 games.  Even if you can only find a couple of hours that weekend to toss together a single game, that's better than nothing!

See The 371-In-1 Klik & Play Pirate Kart II event page on Glorious Trainwrecks for more information, and to sign up to be reminded by email before it happens!

Remember: FEBRUARY 27-28.  Be there!
4  Community / B-Games / Re: Team Glorious Trainwrecks Dot Com Presents: The 100-in-1 Klik & Play Pirate on: September 15, 2007, 02:14:00 PM
BUG REPORT:
"Super Corporate Executive Quest II HD Turbo Remix Deluxe: Return To Lord Skullington's Castle" cannot be run from the menu because its name is too goddamn long. 

FIX:
Go into SpindleyQ/Corporate/Game.txt and change the name to something shorter.  Suggested: "Super Corporate Executive Quest II HD Turbo Remix Deluxe: etc. etc."
5  Community / B-Games / Re: Team Glorious Trainwrecks Dot Com Presents: The 100-in-1 Klik & Play Pirate on: September 13, 2007, 10:51:13 AM
Alright, you guys, have at it.  (You'll need 7-Zip to decompress it.)

Let me know if you encounter any bugs in the front-end menu so that I might be able to iron them out before midnight.  I already noticed that "Girl From Ipanema" plays through the five games that were written in Processing, which the author did not intend, but probably doesn't go against the spirit of the collection. 

(Speaking of which, you might want to have Java installed -- our only five non-Klik entries, "nudge", "blockvaders", "PREGGERS!", "cosmicarkatamari" and "breastpong" all need it.)

Enjoy!
6  Community / B-Games / Team Glorious Trainwrecks Dot Com Presents: The 100-in-1 Klik & Play Pirate Kart on: September 12, 2007, 01:08:31 PM
Greetings, TIGSource!  I hope you're sitting down, because I am about to tell you a tale of a last-minute contest entry so epic that it will leave skid marks on your soul.

You see, I run a small website I like to call GloriousTrainwrecks.com, which not only celebrates the fantastic, terrible games of old, but is dedicated to bringing new ones into the world, kicking and screaming.  It warms our collective hearts that there are others like us out there.  As you can imagine, we became very excited about this contest.

However, some weeks went by, and the project we were sort of half-heartedly working on was fizzling out.  We had only a week to put something together.  We needed to collaborate without actually putting any effort into working together.  We needed instant gratification.

We needed Klik & Play.

A plan was struck: We would produce 100 terrible games using the buggy, outdated, free release of Clickteam's original masterpiece, under the pretense of creating a modern-day pirate cart full of the shittiest games imaginable.  We would do it in a single weekend.  It was a ludicrous, impossible goal.  GloriousTrainwrecks.com had three regular members.  I was expecting to maybe get to 20 or 30, and to have five subtly renamed copies of every game in the menu -- just like a real NES pirate cart.

The turnout, however, was nothing short of overwhelming.  17 people contributed.  We actually broke 100 games.  One guy finished a game in a mere 16 minutes.  (He ended up being our most prolific contributer with a shocking 21 games under his belt.)  Another guy drew faces on his dick with a sharpie and made a game out of it.  People thought they'd do just one, then would end up contributing five.  People made games that were actually kind of decent.  People made games that were barely games at all.  It was incredible.

You will be able to enjoy the fruits of our labour shortly.  In the meantime, have some screenshots and salivate in anticipation you slavering dogs:

Shakespeare Shakespeare Revolution

Nitro Time Rock and Roll

Hungry Hedgehogs MMORPG

Metal Axe Warriors

GAZE UPON OUR WORKS, YE MIGHTY, AND DESPAIR.
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