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361
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Feedback / DevLogs / Re: BitSword - Almost Closed Beta!
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on: January 09, 2011, 04:42:55 PM
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The premise is interesting, and the graphics have some charm.
You should change the font in the game's website. It's not very readable with that background.
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362
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Feedback / DevLogs / Re: unni dreams of gold
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on: January 09, 2011, 04:41:06 PM
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You should probably rework the boy's graphic a bit, at least his head. He's wearing a hat, I believe? It's somewhat confusing.
How will you play around with the fatigue system, to make it stimulating to gameplay?
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364
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Feedback / DevLogs / Re: VsWizard a speed typing versus fighting game !
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on: January 09, 2011, 04:31:56 PM
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The premise and potential gameplay are both very interesting. I was going to praise the graphics until I read that there weren't original yet.  I hope you can get some good stuff in. I also propose you create unique effects/animations for the different spells.
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369
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Player / Games / Re: Poorly describe games and try to guess what they are
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on: January 09, 2011, 04:04:10 PM
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Description: it hurts it hurts it hurts
Chzo Mythos, specifically, 6 Days a Sacrifice Correct. Description: Weaponized hair.
Bayonetta? Bay-o-netta.
Yes and yes. Description: Part human part demon part cheesy one-liner dispenser, now in two colors!
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370
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Developer / Art / Re: The great 2D non-pixel art game graphics appreciation thread
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on: January 09, 2011, 04:00:28 PM
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Some people didn't notice the thread is for 2D non-pixel graphics (excepting the ones that didn't know the games were just cleverly hidden 3D, like Limbo). Though I'd say mixes of 2D/3D fit as well.
Odin Sphere and Muramasa both look amazing, and the skeletal system animations actually look really good as well. Both games feel like a pop-up storybook come to life, and the level of detail on sprites wouldn't be practical if not for that animation style.
Dust: An Elysian Tale also looks amazing. You guys have to see it in motion. Ridiculously smooth.
Damnit I can't remember any new games right now. I'll keep this thread in mind for when I see them.
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379
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Feedback / Playtesting / Re: Super Hover Blast
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on: January 09, 2011, 03:02:52 PM
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The good: The game has a charming and well-done aesthetic, besides some textures being fuzzier than I'd have liked (like the pilot's face). I also like the light humor involved. The gameplay itself is pretty interesting, trying to take out enemies through indirect and non-aggressive means. The physics worked well, from what I could play, and I liked the tutorial messages being drawn on the ground, though they could be hard for some people to read or notice. That was a fun configuration utility to go through. No you can't have my computer.  The bad: Mouse sensitivity is very low, making it pretty much not usable. I decided to rely on pure keyboard, which was much better. The game locks up my mouse even when I'm not focused on its window, which makes using it alongside anything else impossible. The game doesn't support my LCD screen's native resolution of 1440x900, so I was forced to play it windowed. Even playing it windowed, the start of the third level ALWAYS locked up my graphics card for some reason, forcing its drivers to reboot automatically, so I didn't progress further. I use an ATI RadeOn HD4850. Overall it actually looks like a really neat game. Shame that it disagreed so much with my card. It may be my drivers, though. If I remember to I'll give it another go after I update them.
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380
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Player / Games / Re: FRACT
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on: January 09, 2011, 02:39:13 PM
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Nice to see you around.
FLECT also looks interesting from screenshots. I'm downloading it now.
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