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1075793 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:58:42 AM
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9661  Feedback / Playtesting / Re: Guert's Grinder No 2: DDDEVASTATIONNN, silouhette of a shmup on: October 25, 2007, 07:48:57 PM
I guess you covered as much as possible with your review again. However, I do have something to discuss about.

One thing that comes to mind is that fact the Grind seems to have a large number of preset variables to test in a game. The thing is, do you truly believe every game needs to be satisfactory in ALL of those areas in order to achieve what it sets out to do the best it can? I think specific game types have greater weight in some areas than others, and if you someday try to Grind a highly experimental game, some of those specific areas you review might not even be revelant to the intended experience, or can actually be detrimental to it.

EDIT: Off topic: This is my 333th post.

The gateway is halfway open.
9662  Feedback / Playtesting / Re: Guert's Grinder Submission thread on: October 25, 2007, 07:42:59 PM
I'm currently working on a fairly simple game that I want to see to completion in order to teach myself how to finish a game. The working title for it is Grazer, and I'd like to have it Grinded once I'm mostly done with it. I'm not sure how long I should take, but considering the number of games ahead of me and the simplicity of my game, I think I have enough time. And I do want to make my game the best I can.

So I'd like to have Grazer (working title) added to the list. If I'm not done by the time you get to my turn, you can bump it down the list again. ^^; If the game turns out too simple I might drop myself for a small feedback instead.
9663  Developer / Design / Re: playing your own game on: October 25, 2007, 05:16:25 PM
I guess a good thing to do also is, while in the final testing phases, just leave the game aside for from a week to a month, then play it. Your head will usually have cooled to it, allowing you to see gameplay issues that you couldn't notice before because you were so absorbed by it, especially in the difficulty curve area. And by distancing from it I mean not doing anything related to it at all, with the exception of playing other games.
9664  Player / Games / Re: Indie Brawl on: October 25, 2007, 02:46:56 PM
It's taking me long too, so don't sweat. ^^ take your time, you're not getting paid for this or anything. Though maybe you'll get gifts if this thing flies off. o.o Gifts of awesome.
9665  Player / General / Re: Most fucked up animes and mangas ever on: October 25, 2007, 02:38:31 PM
o.o
9666  Player / Games / Re: Indie Brawl on: October 25, 2007, 02:36:18 PM
New powerup:

The Hand of Yu.

You guys guess what it does.

It could also be a final boss, akin to that SMB glove thingy I forget the name of.
9667  Developer / Archived Projects / Re: Adventures in TIG on: October 24, 2007, 08:50:02 PM
Your bloody intestines are slippery, so when you take one hand off it to unbutton your pants you slip down. Not prepared for the fall you fall awkwardly on your arm. Strangely, like your organs, your now broken arm doesn't hurt at all.

The heart stopped gushing. To the north of you there's a passage that seems to lead to an ancient city down below.

>
9668  Developer / Archived Projects / Re: Adventures in TIG on: October 24, 2007, 12:27:45 PM
You find that human instestines are pretty long once you stretch them, and elastic enough to hold your weight. You climb down the hole, and find yourself at the end of your 'rope' around 10 feet from the ground. You can see your heart gushing blood close to you. Your expensive pants become hopelessly stained with dark red.

>
9669  Player / Games / Re: IGF Student entries posted! on: October 23, 2007, 09:31:14 PM
So, games that people recommend? I wanna try some stuff but I'd rather not play through all hundred and a half entries.
9670  Developer / Art / Re: show us some of your pixel work on: October 23, 2007, 08:21:41 PM


New avy
9671  Developer / Archived Projects / Re: Adventures in TIG on: October 23, 2007, 06:13:48 PM
Your organs are back into your insides, but you have to keep holding them in because of the gaping hole on your chest. Maybe you should stitch yourself up.

>
9672  Developer / Archived Projects / Re: Adventures in TIG on: October 23, 2007, 05:15:29 PM
(you can't answer your own post Angry )
9673  Player / Games / Re: Indie Brawl on: October 23, 2007, 08:37:42 AM
I now want to see a Battleships Forever boss. You can destroy specific pieces of it one by one (maybe the really big one with a massive laser on the front. I think he has the forcefield thingy too).

Another level idea: The 'n' level. With gold, killer drones and turrets. And if you're good you can drive those seeker missiles into your opponents.

The match-3 boss should take extra damage by, you guessed it, destroying pieces of matching color! The irony!

I have a few ideas for core gameplay mechanics, but I'll say them once I get the mockup up.

As soon as I'm not swamped I'll finish my mockup. Sorry for making you guys wait.
9674  Developer / Archived Projects / Re: Adventures in TIG on: October 22, 2007, 08:00:28 PM
PoV has been scoulded. He's no longer allowed in the cool boys gang.

Your organs are still in a pile in front of you. How you're able to keep alive is a mystery.

>
9675  Player / Games / Re: Indie Brawl on: October 22, 2007, 08:45:20 AM
I feel ashamed that I haven't finished mine yet (Damn you college! And Battleships Forever...), but if I may give my 2 or 3 cents, I think that if it's to be done, it would probably be best to do like SMB does. If you look at the characters, some are very cartoonish, some more 'anime', some outright deformed, yet they all fit together in one way or another.

It would be best to redraw the characters, but each character being definitely recognizeable if the person played the original game by the nuances in how the character is drawn. It's like making the designs get closer to eachother, but not at the same place on the spectrum (I always like to use that word for some odd reason).

The best place to look for inspiration on redrawing the characters would be original design artwork for the games, or, like in Quote's case, the pixel artwork shown at the ending of Cave Story (since they were all done by Pixel, there's a good chance that's how he imagines the character to be in a higher resolution).
9676  Feedback / Playtesting / Re: Battleships Forever | Tactical Space RTS on: October 21, 2007, 09:20:43 PM
Played a lot of it today. I must say that the game is actually very impressive. The ammount of detail each ship can have is great, as is the number of strategies you can use, especially since you're so limited in how many ships you can bring into battle. A great variety of different weapons and unique abilities for your ships, most of them being quite unique from eachother.

It's in times like these that I wish more GM games had multiplayer. First Magi now this. A game like this is just begging for it, even if just one on one. Maybe you'll add it eventually. I'd certainly recommend it.

The presentation of it is great, though it did run a bit slow in my machine. The music is pretty sweet and that sound effects gives each explosion a proper punch.

Since you're obviously actively developing it, you might want Guert to Grind it. Tongue

Will it be freeware or commercial?
9677  Developer / Archived Projects / Re: Adventures in TIG on: October 21, 2007, 03:44:12 PM
>"Deewd, where's mah car?"
9678  Community / Townhall / Re: Post games you want to see on TIGSource! on: October 19, 2007, 09:43:22 AM
MAN that's old.
9679  Player / Games / Re: Indie Brawl on: October 18, 2007, 11:00:56 PM
Sorry, too busy.
9680  Player / General / Re: TIGS Game Night - Game Selection, Week 1 on: October 18, 2007, 06:50:10 PM
http://www.poxnora.com/index.do

PoxNora is this free online Java-based game. It's basically Magic the Gathering meets Wesnoth without all the random. So far I'm enjoying it, though it seems to be focused on 1 on 1 matches. It's also pretty easy to learn, though there are a lot of different cards ('runes') so like Magic it may take a while to learn what most of them do.

EDIT: Nevermind the free part, if you want new cards in the game you have to buy them. <.<
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