
I don't like what's happening here.
I think the main problem is that all of a sudden people who have been considered equals, "just another indie dev", are being elevated and those that aren't are feeling a bit of resentment. As a result a rift is being created between lesser known and more popular devs.
I guess in the case of the documentaries, I think a major issue is that Indie gaming is picking up speed and defining exactly what it is JUST RIGHT NOW so it is near impossible to figure out exactly who or what defines this movement. I think what I've seen and heard thus far of each is a fair approach, I mean, where else would you start other than IGF and commercially released indie games. Those are the only ones that are actually getting recognized in the mainstream. For example, I think everyone can agree Cactus was a definitive voice in the world of indie games but I would guess he would be overlooked if he hadn't submitted Tuning in this years IGF (I admit I'm making a lot of assumptions here).
But to really do indie gaming justice, I think their budgets are severely lacking to go and truly get the perspective of the majority of possibly important viewpoint within this movement within such a short timeframe. I don't know the plans of either documentary, but if say Indie Game The Movie doesn't go to Scandinavia because it won't fit their budget, missing all of the important indie development going on there, I would feel the whole documentary would be pointless other than facilitating this increasing rift.
And all of this at a time when we all should be helping each other out. We shouldn't be arguing with each other but should be giving each other every opportunity to increase our collective popularity. All of these arguments are just getting in the way of our ultimate goal in the way of marketing, getting people who are hungry for indie games to find out that they actually exist. When I see a step forward like the Indie Fund getting created to help lesser known developers get their game completed, the whole concept of Indie Gaming Celebrity at this point would be a step back. Indie gaming isn't big enough to let egos get in the way.
I'm not targeting anyone explicitly, just making a general observation. Especially not Phil, as I think he deserves the recognition that he gets, not necessarily (but not excluding) as a developer, but as an organizer and evangelist within indie gaming. I also don't think he was seeking to win any sort of popularity contest. As Farbs suggested when he talked about when he first met other "celebrity" indie developers, they're just people like you and me.
I hope I don't regret expressing myself like this.