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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:14:23 PM
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981  Player / General / Re: I've Changed My Avatar. on: June 21, 2010, 02:26:22 AM
I was thinking of following suit and keeping a constant avatar but now I've decided to pull some


RAINBOW MAGIC


and shift the hue in my avy.

->

I'll probably keep messing with the colors whenever I get bored.

Why not just make it an animated gif?

Did it.
982  Player / Games / Re: Nintendo 3DS on: June 21, 2010, 01:51:34 AM
Yah, I think marketing wise it would be better if they changed up the name more.
983  Player / General / Re: Driver: San Francisco on: June 20, 2010, 06:49:49 PM
In my book, the only Driver game that was ever good was the first one. The second one was a broken mess, and subsequent installments were lame GTA clones.

That first mission in the garage is one of the the most memorable game moments.
984  Player / General / Re: Kinect on: June 19, 2010, 08:09:45 AM
Here's a Kinect game that actually looks cool. Just a teaser though:

http://child-of-eden.us.ubi.com/

I've been reading a lot of negativity from producers who are working on kinect projects which got passed over since they wanted their E3 presentation to primarily appeal to the wii audience.
Yeah that is the only interesting one so far, but that isn't even Kinetic exclusive and doesn't really seem to touch on the high points of Kinetic (full body recognition).

Yah, but the playstation version and non-kinect version requires a controller. Considering it'll be pretty much like rez, the gameplay is perfectly suited for projecting yourself into the game and just flailing.
985  Player / General / Re: Kinect on: June 18, 2010, 01:10:52 PM
Here's a Kinect game that actually looks cool. Just a teaser though:

http://child-of-eden.us.ubi.com/

I've been reading a lot of negativity from producers who are working on kinect projects which got passed over since they wanted their E3 presentation to primarily appeal to the wii audience.
986  Community / Competitions / Re: Intel Visual Adrenaline game Demo Challenge 2010 on: June 17, 2010, 07:56:02 AM
Adam Sessler is more well versed than you'd expect.
987  Player / General / Re: TIGS official gamertag (and PSN names, apparently) thread! on: June 16, 2010, 09:13:34 PM
SexBox Live: Pierog13
Playin' Stationary Netizen Identification Denouncer: Pierog13
988  Player / General / Re: Nintendo Press conference on: June 16, 2010, 03:00:20 AM
Epic Mickey didn't look all that epic to me.

From the concept art I was imagining this dark and overbearing world but what I saw it was pure "yawn".
989  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 16, 2010, 02:58:05 AM
Driver 5:

AKA, when game designers do too much peyote and put mechanics into a game which hardly make sense

http://www.youtube.com/watch?v=Tvo2llawjcI
990  Player / General / Re: Sony Press conference on: June 15, 2010, 01:48:12 PM
991  Player / General / Re: Sony Press conference on: June 15, 2010, 12:58:39 PM
That twisted metal presentation was more complicated than Civ 4.
992  Player / General / Re: Nintendo Press conference on: June 15, 2010, 10:51:11 AM
3DS Press Info Sheet






993  Player / General / Re: You Meet The Nicest People Making Videogames (documentary) on: June 12, 2010, 09:31:38 PM
I never had any problem with the way Fish communicates. I always thought he types like that because he's just dicking around and not really taking anything seriously.

French Canadian™
994  Player / General / Re: You Meet The Nicest People Making Videogames (documentary) on: June 12, 2010, 06:43:59 PM
 Sad

I don't like what's happening here.

I think the main problem is that all of a sudden people who have been considered equals, "just another indie dev", are being elevated and those that aren't are feeling a bit of resentment. As a result a rift is being created between lesser known and more popular devs.

I guess in the case of the documentaries, I think a major issue is that Indie gaming is picking up speed and defining exactly what it is JUST RIGHT NOW so it is near impossible to figure out exactly who or what defines this movement. I think what I've seen and heard thus far of each is a fair approach, I mean, where else would you start other than IGF and commercially released indie games. Those are the only ones that are actually getting recognized in the mainstream. For example, I think everyone can agree Cactus was a definitive voice in the world of indie games but I would guess he would be overlooked if he hadn't submitted Tuning in this years IGF (I admit I'm making a lot of assumptions here).

But to really do indie gaming justice, I think their budgets are severely lacking to go and truly get the perspective of the majority of possibly important viewpoint within this movement within such a short timeframe. I don't know the plans of either documentary, but if say Indie Game The Movie doesn't go to Scandinavia because it won't fit their budget, missing all of the important indie development going on there, I would feel the whole documentary would be pointless other than facilitating this increasing rift.

And all of this at a time when we all should be helping each other out. We shouldn't be arguing with each other but should be giving each other every opportunity to increase our collective popularity. All of these arguments are just getting in the way of our ultimate goal in the way of marketing, getting people who are hungry for indie games to find out that they actually exist. When I see a step forward like the Indie Fund getting created to help lesser known developers get their game completed, the whole concept of Indie Gaming Celebrity at this point would be a step back. Indie gaming isn't big enough to let egos get in the way.

I'm not targeting anyone explicitly, just making a general observation. Especially not Phil, as I think he deserves the recognition that he gets, not necessarily (but not excluding) as a developer, but as an organizer and evangelist within indie gaming. I also don't think he was seeking to win any sort of popularity contest. As Farbs suggested when he talked about when he first met other "celebrity" indie developers, they're just people like you and me.

I hope I don't regret expressing myself like this.
995  Player / General / Re: Quick Funny Story on: June 12, 2010, 04:39:25 PM
/developing AI for AI
996  Player / General / Re: Bitmap to Opentype font? on: June 11, 2010, 09:39:28 PM
opentype fonts are vector based (more accurately, cubic splines iirc), so the conversion from bitmap to opentype will require you to trace it manually.

Edit: Noticed your edit. Raster fonts are bitmaps, so just find a raster font editor and start editing in bits. Raster fonts are 8x16 or something like that.
997  Player / General / Re: "We need more women in Indie Games" on: June 11, 2010, 09:01:03 PM
Nice post Nesky.

Next compo: Solving the World's problems.
998  Player / General / Re: "We need more women in Indie Games" on: June 11, 2010, 04:23:19 PM
The numbers 6 or 70/30 might appear to lack context. What they mean is that for every personality trait, in a population 70% (or 60%, according to the second measurement) of the individuals displaying that trait have inherited it genetically from their parents rather than attained it from environmental influences. If you want to dig deeper into this your university library will probably have a set of books on twin studies. If you're actually interested in this topic as opposed to just arguing or defending a position in an internet debate you'll look this up yourself. Consider it an assignment Wink

I definitely believe that, but more importantly, how closely do your interests correlate with your personality traits? I think in that aspect, nurture has a greater effect than nature. Or maybe in a more complex approach, what sort of personlity traits can you attribute to a particular interest, and whether any of those traits have a gender preference.


Edit: Mein Gott, where has this thread ventured off into. It seems every innocent complaint or observation on these forums turns into some huge debate about social issues, moreso than any other forum I'm a member of. I wonder if this exploratory and retrospective perspective many people on this forum have is related to our interest in indie games.
999  Developer / Technical / Re: Coding 'Drop Floors' on: June 11, 2010, 04:14:56 PM
If you are constantly in the colliding state (ie when you're standing on something), set the player's y-coord relative to what the player is colliding with from below and keep it like that until you explicitly leave that stae (by running off the side (x-coord check) or jumping or getting attacked, whatever). That way if it moves up/down you'll player will just be glued to it. You can do something similar for x if you want platforms that move sideways.
1000  Player / Games / Re: GunGirl 2 on: June 11, 2010, 03:03:33 PM
it's just way too awesome?  Shocked

IS THAT EVEN POSSIBLE?!!?!?!?
 Shocked Shocked Shocked Shocked
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