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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:22:10 AM
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361  Feedback / DevLogs / Re: The Walled Garden on: March 14, 2012, 03:25:29 PM
Cool good to know, I'll find a nice spot for them.


Decided to make a new grenade explosion animation.
Better than the old circle I was using before.
362  Feedback / DevLogs / Re: The Walled Garden on: March 13, 2012, 11:42:35 AM
Youve got some pretty awesome ambient stuff, I also like that you listed the items used to make some of the sounds.
I could see myself using a couple of these for sure.
363  Developer / Art / Re: Graffiti, PIXEL GRAFFITI? on: March 13, 2012, 07:51:25 AM
I'd say des' logo is more design based than graffiti influenced.


Tomic


Skurwy87


elend


onek

These aren't mine I just grabbed them from Pixeljoint.com


I just actually go out and vandalize things when I feel like doing some graffiti.
So all you get is a spray paint theme pixel character of mine.

364  Feedback / DevLogs / Re: The Walled Garden on: March 12, 2012, 11:06:20 AM
Hey awesome thanks!
I've lost track of how many people are helping out with music.
So I'm starting to make a list and check it twice.

Always looking for more music, though I can't seem to access your site. Sad


This animation still has a lot of kinks to be fixed.
365  Feedback / DevLogs / Re: Memory of a Broken Dimension on: March 12, 2012, 08:39:15 AM
How did I miss this.
It's so visually fresh, this shader effect deserves more love.
The glitches and anomalies have me overly curious about this project so, god speed you.

Quote
I can't stop looking at this.
366  Feedback / DevLogs / Re: The Walled Garden on: March 11, 2012, 12:09:32 PM
It has no back leg.
This has been a fun animation.




Oh and spoiler
When the giraffe dies it turns into Dali's Burning Giraffe.



Giraffes are deadly.
367  Feedback / DevLogs / Re: The Walled Garden on: March 10, 2012, 04:08:42 PM
http://www.youtube.com/watch?v=uMyG5emzOCA

Small video to try and see how changing hands would look without animation, not bad.
Trying to create a way so that every hand position creates a unique variable when you combine both hands.

Left hand is 1,2,3,4,5

Right hand is 6,7,8,9,10

Left hand*righthand=total

But I've found a flaw with that way.
6,7,8,9,10
12,14,16,18,20
18,21,24,27,30
24,28,32,36,40
30,35,40,45,50

There are 6 duplicates that occur.

My next idea is to assign words to each finger.
And then combining the two words to get a unique combination without duplicates.

Edit: There are 25 possible combinations.
1,2,3,4,5
+
10,20,30,40,50

Changing the numbers and adding them instead of multiplying seems to be the fix.

368  Feedback / DevLogs / Re: The Walled Garden on: March 10, 2012, 02:47:58 PM


Elaborating on the idea for the hands.

Quote
A hidden Kabbalistic practice focused on Kavanot (meditations) of Divine names. Angels elevated or blocked prayers in the ascending Worlds. The names were seen as keys to gates in Heaven, though simple tears of others could also open gates





Combination lock maybe?
Or maybe the sum total of both hands, or something of that manner.
369  Developer / Art / Re: How to make a shadow\dark fog\smoke creature? on: March 10, 2012, 11:10:04 AM




here are two examples.
370  Developer / Art / Re: Bones Sketchbook on: March 09, 2012, 11:35:15 AM
Hey thanks Calvin!
Glad you are liking what you see. :D

Here are two doodles from last night.


371  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 08, 2012, 02:21:12 PM
So last year I participated in a 48 hour animation event.
The theme was 8-bit and the people who won first place really didn't deserve to win.

I finally found the #1 winning animation on youtube
The winning animation has no pixel art in it what so ever, yet it won a contest titled "8-bit challenge"
Simply because they brought like 10-15 people to the screening so they won with the most votes for themselves.

Here is my animation in case some of you missed it.
372  Developer / Art / Re: show us some of your pixel work on: March 08, 2012, 08:58:57 AM
That tongue creature is awesome, though the highlight on the tongue is a little too strong me thinks.




Doodled these guys last night.

373  Developer / Art / Re: Bones Sketchbook on: March 06, 2012, 05:59:00 PM
Doodles on the LRT aka the C-train.





374  Developer / Art / Re: show us some of your pixel work on: March 04, 2012, 02:46:52 PM


These are supreme.
375  Developer / Art / Re: Spriting Everything on: March 02, 2012, 01:39:49 PM
I use a tablet for sketches and large pieces, but when it comes to dither, AA among other pixel techniques I find myself right back on the mouse.
376  Developer / Art / Re: itt: good character designs on: February 27, 2012, 09:10:32 PM
I remember watching the Ultimate Muscle television show, didn't know they had collectable toys.
I was a pog kid myself in terms of collectables.
377  Feedback / DevLogs / Re: The Walled Garden on: February 25, 2012, 10:21:41 AM
Awesome little collection!
I like like this kind of weird and dark stuff, don't feel sorry for posting possible inspiration material.

Quote
I'm liking this one.
I wonder why...
378  Feedback / DevLogs / Re: The Walled Garden on: February 25, 2012, 10:07:08 AM
New video!

Watch the new video to get a glimpse of the building in-game. :D

Also created an object that creates a forest in the creation event.
It covers the bottom layer of the level in a random number of trees in random x positions.

I also slowed down tree growth, I may slow it down some more see how it looks.
379  Feedback / DevLogs / Re: The Walled Garden on: February 25, 2012, 08:47:29 AM
Tried running my game on a AMD Athlon 2400+ Processor 2.00 gHz 2.00 GB RAM - Radeon 7500.
Had some issues, first time I ran the game at regular resolution and the trees were all solid white rectangles, there were no trees.
Second time running it I was told to run it in a smaller resolution and I did, but then I received random errors with the trees that weren't there before.

I took the same source code, ran it on my other computer.
AMD Sempron Processor 3100+, 1.5 GB RAM, NVIDIA GeForce 9600 GT
Trees are working, no errors besides the ones I'm aware of.
Seems to run, so at least development is back up, I can begin fixing stuff again.

I'm noticing Game Makers default room transitions are slow as molasses in winter.
Also when I use the shift left or right, the graphics on screen kind of drag across and repeats on the screen.
Fade-in and out's aren't as quick as I'd hoped, so I may just go with no effect for level changes.
380  Developer / Art / Re: itt: good character designs on: February 24, 2012, 04:55:38 PM
Personally I like over the top stylized characters.
It's that one particular unique trait that makes a character what it is, not belt straps and buckles or less clothing.

But maybe that's because my roots are deep in cartoons and comics.

















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