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361
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Feedback / DevLogs / Re: The Walled Garden
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on: March 14, 2012, 03:25:29 PM
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Cool good to know, I'll find a nice spot for them.  Decided to make a new grenade explosion animation. Better than the old circle I was using before.
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362
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Feedback / DevLogs / Re: The Walled Garden
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on: March 13, 2012, 11:42:35 AM
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Youve got some pretty awesome ambient stuff, I also like that you listed the items used to make some of the sounds. I could see myself using a couple of these for sure.
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363
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Developer / Art / Re: Graffiti, PIXEL GRAFFITI?
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on: March 13, 2012, 07:51:25 AM
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I'd say des' logo is more design based than graffiti influenced.  Tomic  Skurwy87  elend  onek These aren't mine I just grabbed them from Pixeljoint.com I just actually go out and vandalize things when I feel like doing some graffiti. So all you get is a spray paint theme pixel character of mine. 
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364
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Feedback / DevLogs / Re: The Walled Garden
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on: March 12, 2012, 11:06:20 AM
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Hey awesome thanks! I've lost track of how many people are helping out with music. So I'm starting to make a list and check it twice. Always looking for more music, though I can't seem to access your site.   This animation still has a lot of kinks to be fixed.
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365
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Feedback / DevLogs / Re: Memory of a Broken Dimension
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on: March 12, 2012, 08:39:15 AM
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How did I miss this. It's so visually fresh, this shader effect deserves more love. The glitches and anomalies have me overly curious about this project so, god speed you. I can't stop looking at this.
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367
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Feedback / DevLogs / Re: The Walled Garden
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on: March 10, 2012, 04:08:42 PM
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http://www.youtube.com/watch?v=uMyG5emzOCASmall video to try and see how changing hands would look without animation, not bad. Trying to create a way so that every hand position creates a unique variable when you combine both hands. Left hand is 1,2,3,4,5 Right hand is 6,7,8,9,10 Left hand*righthand=total But I've found a flaw with that way. 6,7,8,9,10 12,14,16, 18,20 18,21, 24,27, 3024,28,32,36, 4030,35, 40,45,50 There are 6 duplicates that occur. My next idea is to assign words to each finger. And then combining the two words to get a unique combination without duplicates. Edit: There are 25 possible combinations. 1,2,3,4,5 + 10,20,30,40,50 Changing the numbers and adding them instead of multiplying seems to be the fix. 
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368
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Feedback / DevLogs / Re: The Walled Garden
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on: March 10, 2012, 02:47:58 PM
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 Elaborating on the idea for the hands. A hidden Kabbalistic practice focused on Kavanot (meditations) of Divine names. Angels elevated or blocked prayers in the ascending Worlds. The names were seen as keys to gates in Heaven, though simple tears of others could also open gates   Combination lock maybe? Or maybe the sum total of both hands, or something of that manner.
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370
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Developer / Art / Re: Bones Sketchbook
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on: March 09, 2012, 11:35:15 AM
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Hey thanks Calvin! Glad you are liking what you see. :D Here are two doodles from last night.  
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375
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Developer / Art / Re: Spriting Everything
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on: March 02, 2012, 01:39:49 PM
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I use a tablet for sketches and large pieces, but when it comes to dither, AA among other pixel techniques I find myself right back on the mouse.
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376
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Developer / Art / Re: itt: good character designs
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on: February 27, 2012, 09:10:32 PM
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I remember watching the Ultimate Muscle television show, didn't know they had collectable toys. I was a pog kid myself in terms of collectables.
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377
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Feedback / DevLogs / Re: The Walled Garden
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on: February 25, 2012, 10:21:41 AM
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Awesome little collection! I like like this kind of weird and dark stuff, don't feel sorry for posting possible inspiration material. I'm liking this one. I wonder why...
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378
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Feedback / DevLogs / Re: The Walled Garden
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on: February 25, 2012, 10:07:08 AM
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New video!Watch the new video to get a glimpse of the building in-game. :D Also created an object that creates a forest in the creation event. It covers the bottom layer of the level in a random number of trees in random x positions. I also slowed down tree growth, I may slow it down some more see how it looks.
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379
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Feedback / DevLogs / Re: The Walled Garden
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on: February 25, 2012, 08:47:29 AM
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Tried running my game on a AMD Athlon 2400+ Processor 2.00 gHz 2.00 GB RAM - Radeon 7500. Had some issues, first time I ran the game at regular resolution and the trees were all solid white rectangles, there were no trees. Second time running it I was told to run it in a smaller resolution and I did, but then I received random errors with the trees that weren't there before.
I took the same source code, ran it on my other computer. AMD Sempron Processor 3100+, 1.5 GB RAM, NVIDIA GeForce 9600 GT Trees are working, no errors besides the ones I'm aware of. Seems to run, so at least development is back up, I can begin fixing stuff again.
I'm noticing Game Makers default room transitions are slow as molasses in winter. Also when I use the shift left or right, the graphics on screen kind of drag across and repeats on the screen. Fade-in and out's aren't as quick as I'd hoped, so I may just go with no effect for level changes.
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