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2241
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Community / B-Games / Re: B-Games: Toadzilla
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on: August 23, 2007, 12:02:11 AM
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Hm, is there a runtime I need to install? I get "This application has failed to start because MSVCR70D.dll was not found."
Visual C? I have that installed already...? Well, VC++ 2005 Express.
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2244
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Developer / Technical / Re: project management system (project wiki, projectForum, else?)
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on: August 22, 2007, 02:07:15 PM
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DO NOT USE
JCONSERV
FOR YOUR FORUM
seriously, 50% of the time I cannot even get a signal to that place. Our forum's on there though and we've made a few too many posts to change right now. I will keep mentioning it though, google groups is one I hadn't thought of (even though we've used google docs a little). Cheers!
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2245
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Player / General / Re: Bioshock?
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on: August 22, 2007, 01:53:06 PM
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I think they're making loads more sales due to this, as well. Loads of people on the net saying "Wow, the demo actually runs ok. I can play this. I have pre-ordered." Very nice.
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2246
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Player / General / Re: Bioshock?
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on: August 22, 2007, 12:54:17 AM
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Could be the AI that's causing that frame rate drop, I noticed a drop in the demo when two flying drones were fighting each other. Was fine after that and before in the same area. In which case moving your graphics settings down a few notches probably won't help all that much 
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2247
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Player / General / Re: announcing gamma 256
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on: August 21, 2007, 11:52:46 PM
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This sounds pretty fun! I bet you'll get loads of awesome entries edit: pieces  If I have time I'll see what I can do 
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2250
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Community / B-Games / Re: Be afraid. Be... QUITE AFRAID!
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on: August 21, 2007, 03:56:37 PM
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Zombies... and a cottage!
It's actually the artist's game idea and I've appropriated it somewhat. Also the artist hasn't provided any art yet and may not do so at all, we'll have to see.
You're in a cottage and you have to keep the doom from coming in by barricading the exits and defending them. At the moment I'm thinking you have a choice - break the furniture up, in which case you can use the planks to fortify the exits, and the furniture contains ammo, or move the furniture for a proper blockade, but this sacrifices the ammo inside as once the undead get through you'll have to kill 'em before you can get to that ammo.
Might work, it might not.
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2252
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Player / General / Re: Bioshock?
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on: August 21, 2007, 03:26:22 PM
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OK, I was kind of hyped? I guess. But now... now I am SUPER HYPED. And my copy was DISPATCHED TODAY.
AAAH *explode*
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2256
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Player / General / Re: Bioshock?
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on: August 21, 2007, 04:04:19 AM
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I've downloaded the demo twice now and both times (bit torrent and from some http mirror) it was corrupt 
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2257
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Player / General / Re: IT'S FINALLY OUT!
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on: August 21, 2007, 12:41:12 AM
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Yes, this one does have English, I think it's the next one that is the forst one not to contain such a translation. Next one also has a different protagonist!
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2258
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Player / General / Re: IT'S FINALLY OUT!
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on: August 20, 2007, 03:24:36 PM
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I *really* enjoyed the first game. My wife played through the second but I had to return it before I could play it. I expect we will be importing this now. 
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2259
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Player / General / Re: de-makes
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on: August 20, 2007, 02:07:09 PM
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There are the total conversion mods where people port, say, an older version of Quake to a newer version of Quake. Quake 2 in the Quake 3 engine and so forth.
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