Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075745 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:30:01 PM
  Show Posts
Pages: [1]
1  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: February 04, 2011, 09:39:33 AM
We have a WIP puzzle game called "Frankie's Quest". It currently features gameplay similar to minesweeper and concentration, but more puzzle-based gameplay modes would be added in the future. The story is about a little boy named Frankie and his quest to find his father (the doctor who created him), who's suddenly missing.

Just wanted to hear about what people think of the name; we'll probably post here before we finalize the name for our next game though. Smiley

Here's a picture showing Frankie (left) and his friend, Draco (right):
2  Feedback / Playtesting / Re: Frankie's Quest on: February 01, 2011, 08:22:08 PM
I'm waiting for the special hot-dog edition
Could you elaborate? I'm not well-versed with phrases; what's a "special hot-dog edition"?
3  Feedback / Playtesting / Re: Frankie's Quest on: January 30, 2011, 07:31:00 PM
Hello everyone!

We've just released a new version of Frankie's Quest for Windows, Mac, PSP. It has a new Christmas themed world with new gameplay mechanics!

Enjoy, and don't forget to leave feedback for us!

Screenies:




4  Feedback / Playtesting / Re: Frankie's Quest on: December 16, 2010, 09:49:10 AM
First off, thank you for the detailed feedback and suggestions! Smiley

Quote from: Paul J
only having to find one object in a small grid makes it a lot more about luck.  I think I managed to pass five screens in a row where the first click uncovered the thing I was looking for immediately.
You won't believe it, but that was part of our design (although now we're beginning to see that it might be horrendous in a way). Players who just wanted to complete the game would proceed to the next level as soon as they found the key. Players who've completed the game and/or want a higher score/challenge, can proceed to solve the rest of the grid, even after finding the key. A lot of times, this will be actually required as solving more of the grid reveals more of the candy in that level which will be useful for surviving future tougher levels.

Quote from: Paul J
Also; there is little sense of progression when your reward for completing a screen is just another, identical looking screen - it quickly gets repetitive.
You're right, we'll try to add some more variety to each level.

Quote from: Paul J
I would advise making each grid much larger and with several keys/flowers/whatever that you need to find on each one. This would make you solve more of each grid and redress the skill/luck balance a little.
We could do that for the PC version which has large screen resolution. However, for the PSP (and upcoming iPhone) version, we can't make the grid larger without having the user to scroll the view. (Actually, this game was originally designed to be an iPhone game; we're releasing PC/PSP versions partly because our engine supports it without any extra effort, and partly because we thought we'd get feedback from more players during the development phase).

Quote from: Paul J
To make it more interesting you could also try adding other elements as you progresss - for example as well as the health-restoring sweets you could also include other collectable powerups like bombs that you can use to clear traps, lightning bolts that could clear an entire column, etc.
Those are very good ideas! We'll implement such ideas in future updates. In fact, the newest trap - poison carpel - was one such step towards special objects.

Thanks again for the feedback; we really appreciate it!
We just have one question: Did you play the PC or PSP version of the game? Wink
5  Feedback / Playtesting / Frankie's Quest v0.3 for Windows, Mac, PSP! on: December 15, 2010, 06:58:59 PM
Hello everyone!

We've released Frankie's Quest v0.3 for Windows, Mac, PSP with some minor additions:
* There is a fog visual effect in the game
* A new kind of trap is now found in the caves world: Poison Carpel

Do give it a shot and let us know what you think!
6  Feedback / Playtesting / Re: Frankie's Quest on: November 24, 2010, 03:23:51 PM
Hello again,

We've just released Frankie's Quest for PSP (Homebrew): Link
Gameplay video: Link

Can someone who has a PSP with custom firmware give it a spin and let us know feedback/issues?

Thanks in advance!
7  Feedback / Playtesting / Re: Frankie's Quest on: November 12, 2010, 01:03:03 AM
I wasn't aware that I could eat the candy! That sure makes things easier. =)
Did you get the chance to play any more? Was it easier once you found out that the candy can be eaten?
(Off topic: Your Minecraft is awesome! Addicted)

@Everyone else: Did anyone else get the chance to play? Any tips for us would be highly appreciated!
8  Feedback / Playtesting / Re: Frankie's Quest on: November 11, 2010, 12:07:13 AM
@Notch: First of all, thank you for playing and providing honest feedback. Smiley

A few questions:
* When your stamina was low, did you eat candy to regain it?
* You mentioned: "The small level size also means that most of the board is made up of level corners, which are the most guess-prone areas in minesweeper." I'm not sure I understood that completely, could you elaborate?
* If you'd played deeper into the game, the 5x5 grid becomes a 6x6 grid. So from your perspective, would that be easier or harder to play in?

A few tips:
* You don't have to open all the tiles in a level; once you have the key, you can proceed to the next level.
* You can eat candy while losing stamina.
* If you pass through the exit into the next level while losing stamina, you don't lose anymore.
9  Feedback / Playtesting / Frankie's Quest on: November 10, 2010, 10:47:48 PM
Hello everybody,

I had posted about our new game in the announcements section, expecting feedback. Since I didn't get any, I'm now posting in the feedback section (which I should have probably done in the first place, silly me. Durr...?)

Frankie's Quest is a classic game of minesweeper with role-playing elements. Click on tiles to uncover what's underneath them. An uncovered tile may contain traps (which reduce Frankie's stamina), candies (which can be collected and eaten to regain stamina), gems (which are valuable) or an object which will allow Frankie to pass into the next level. The markings in an open tile indicate the number of traps that surround it.

Please download the current version and give it a try. If you hate it, we're interested in knowing what we can do to improve the game; if you love it, we're still interested!

Windows users download here. (5.5 MB)
Mac users download here. (5.8 MB)

We're in the process of adding more content to the game; please register yourself for RSS updates at frankiesquest.blogspot.com.

Gameplay videos:
Spooky Graveyard
Whitehallow Caves

Screenshots:






10  Community / Townhall / Frankie's Quest for Mac! on: November 03, 2010, 10:26:36 AM
Hello again everybody,

We've just released v0.1 for Mac!

Game blog
Download v0.1 for Mac OS X

Mac OS users, your feedback will be highly appreciated.  Smiley
11  Community / Townhall / Frankie's Quest on: November 02, 2010, 10:52:58 AM
Hello everybody,

We've just released v0.1 of our first game: Frankie's Quest. Your feedback will be highly appreciated. Smiley

Game blog
Gameplay Video #1
Gameplay Video #2
Download v0.1

Meet Frankie Junior - the cutest creation of the brilliant yet eccentric scientist, Doctor Frankenstein. When the good Doctor goes missing, Frankie embarks on a quest to find him. Follow his adventures and meet colorful characters like Draco, the son of Count Dracula and Feli, a wise inscrutable cat.

Frankie's Quest is a classic game of minesweeper with role-playing elements. Click on tiles to uncover what's underneath them. An uncovered tile may contain traps (which reduce Frankie's stamina), candies (which can be collected and eaten to regain stamina), gems (which are valuable) or an object which will allow Frankie to pass into the next level. The markings in an open tile indicate the number of traps that surround it.

Screenshots:






12  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: October 31, 2010, 08:59:10 AM
Hello everybody, I'm an indie working on my first game: Frankie's Quest (frankiesquest.blogspot.com). Although this is a small game, I've learned a lot from the process already and hope to put that experience into the games I'll make in the future. Best of luck to all the indies!
Pages: [1]
Theme orange-lt created by panic