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1075745 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:29:45 PM
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1  Feedback / Playtesting / Re: Battlegeist (alpha) on: December 19, 2010, 02:11:51 PM
Hello everyone, been a little bit, but we finally finish making some major upgrades to the game including an upgrade shop. Hopefully it adds a little more depth to the game. Happy holidays.
2  Feedback / Playtesting / Re: Battlegeist (alpha) on: November 20, 2010, 11:28:34 PM
Ouch, yeah we were hoping for around 30fps at least, that's quite low:(
3  Feedback / Playtesting / Re: Battlegeist (alpha) on: November 20, 2010, 05:37:29 PM
yeah actually hitting f gives you the fps and n is for the netgraph if you care.
4  Feedback / Playtesting / Re: Battlegeist (alpha) on: November 20, 2010, 03:01:08 PM
Ouch, we tried it on a few old machines, and it was decent:( What kind of system do you have?
5  Feedback / Playtesting / Re: Battlegeist (alpha) on: November 20, 2010, 02:39:48 AM
Overhauled the combat a bit, hopefully it's more fun and responsive now:)
6  Feedback / Playtesting / Re: Battlegeist (alpha) on: November 03, 2010, 05:54:06 PM
yeah made a few modifications so that accounts are not required for the tutorial at least, will try to integrate the other stuff later.
7  Feedback / Playtesting / Re: Battlegeist (alpha) on: November 03, 2010, 04:58:05 PM
Well not sure if the front page is a little buggy, or just big and scary, but I made a little quick start page where you can just jump straight to the action(well the tutorial at least). Hopefully that will make it easier to try it out. Here is the quickstart, it may take a little but to load (hopefully not) and should be working.

Thanks again for trying it out, any feedback on the bugginess or on gameplay would be greatly appreciated.
8  Feedback / Playtesting / Battlegeist (alpha) on: November 02, 2010, 04:43:31 PM
Hello everyone, I just started on here and on our game as well(well it's been a few months). The game I am developing is called battlegeist, where players pilot giant mech(or geists) and fight with and against each other. Currently we just have the realtime combat part working and a few missions that you can try out, hopefully with other players. This is still in alpha and it's still very much a work in progress, hope some of you will come try it out and give us some feedback or suggestions on the game.

Thanks!

The link to the game is alpha.battlegeist.com, and here is a screenshot:
9  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: November 01, 2010, 10:31:50 PM
Hello everyone, my name is Yu Pan and I just started game programming, but I have been a gamer and a programmer ever since forever. I think the first pc game I played was actually qbert, and I started programming in basic and maybe even logo(not sure which came first). Besides a few silly hobby games, I haven't really done much serious game programming in the past, my friend and I just decided one day to try and write one, since we like games so much.

Our first project is a 3d flash mech game at http://alpha.battlegeist.com. It's in alpha and we are still trying to figure a lot of things out, so looking forward to getting help and feedback from everyone here.

Oh here's a screenshot, in case anyone is interested:




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