Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076010 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:20:21 AM
  Show Posts
Pages: 1 ... 23 24 [25] 26 27 ... 41
481  Player / General / Re: Thoughts on Chrome and lack of adblocking. on: May 29, 2009, 10:00:28 AM
Internet arguments. Pinnacle of human achievement.

Your mom!
482  Player / General / Re: Thoughts on Chrome and lack of adblocking. on: May 29, 2009, 08:39:56 AM
I really do think ads should be provided in an enjoyable or ignorable format.  Although I think the idea of avoiding all ads because I DON'T OWE NOBODY NOTHING is totally asinine, I can't blame people for blocking obtrusive/loud/slow-loading crap.  I usually just avoid sites that do that to me, because I always seem to be able to find similar material elsewhere, but I can see if you had a really slow internet connection some of the stuff that just mildly annoys me or I don't notice (with my mighty 768k!) could be intolerable.
483  Player / General / Re: Thoughts on Chrome and lack of adblocking. on: May 28, 2009, 11:52:13 AM
I don't know why people are making adblock users out to be some kind of obsessive anti-capitalist "arsefaces."  You don't need to "rigorously" block all ads on all sites.  Adblock allows you to download a pre-built configuration list that has the filters already set up for you.
Why do you hate America?
484  Player / General / Re: Thoughts on Chrome and lack of adblocking. on: May 28, 2009, 07:13:06 AM
I've never really had a problem with ads, unless it makes noise. Those are annoying.

As for Google Chrome, I've been using it for the past several months  Gentleman
The only issue I have with it is that it tracks ALL your history, but I shouldn't be concerned with that really. It helps in finding a page that you don't remember where exactly it was or something like that.

Either way, it just feels less clunky then both IE and Firefox  Shrug

Open an incognito window if you are doing something that shouldn't be tracked.  Whatever that might be.
485  Player / General / Re: Thoughts on Chrome and lack of adblocking. on: May 28, 2009, 05:27:10 AM
I never use add-ons, so on my PC, Chrome is MY BOY.  Sadly, no Mac version yet.

As for ad-blocking, I'd say that I don't feel strongly about it, but I do know people need the ad revenue.  Honestly if the ads are horrible enough to keep me away from a site, I just don't go there.  I've never been able to replace a horrible-ad site with one that uses no ads or normal ads.
486  Feedback / Playtesting / Re: 194x (shump game prototype in flash (lots of bullets!)) on: May 27, 2009, 10:20:37 AM
30fps at around 2700 or so sprites on my brand new MacBook with shit running in the background.  Also Flash 10.
487  Player / Games / Re: Ivory Springs by Konjak on: May 26, 2009, 05:16:01 AM
I'm surprised by the amount of very positive response!

If it makes you feel any better, I will lie and say it sucks.

That poor cop-chick.  She must go through so much aspirin.
488  Player / Games / Re: Ivory Springs by Konjak on: May 25, 2009, 04:53:39 PM
I also really liked the up-and-down motion- it was pretty easy for me, although I played on a keyboard.

I actually had no problem on the keyboard, but I had trouble keeping track of my ASD and which was what (I always do), so I busted out ye olde gamepad and then I couldn't do the wrench stuff very well suddenly.

I do see the preference for not having it always be the same button press, though.  It reminds me of Ratchet & Clank where you walk in a circle with your wrench as is.  Maybe if you got more "oomph" out of each up/down toggle or something.
489  Feedback / Playtesting / Re: 194x (shump game prototype in flash (lots of bullets!)) on: May 25, 2009, 04:26:35 PM
Around 4300 sprites before I hit 30 fps on my monster rig.  If I have time tomorrow I will try it on my laptop.

EDIT: Flash 10, of course.
490  Feedback / Playtesting / Re: 194x (shump game prototype in flash (lots of bullets!)) on: May 25, 2009, 09:43:21 AM
That was impressive.  I also like that you show down when shooting, as it gives you an actual reason to ever release the trigger (something many shmups don't do) and adds an element of risk to grabbing powerups since you will want that speed.
491  Player / Games / Re: Ivory Springs by Konjak on: May 25, 2009, 09:39:39 AM
It was neat, but it stuttered on my PC and I was not a fan of the way the wrench mechanic worked (I like the idea, but it was too much of a pain in implementation).
492  Player / General / Re: BAN SUPER JOE? on: May 25, 2009, 06:13:19 AM


But seriously, I don't see how 3d graphics age any worse than 2D ones.  If you take some of the very first of either, they don't age well, and then the 2nd and 3rd generations age much better.  Also take into account that at least for PC game if you blow the resolution up to 1920x1200 on an old game it might show flaws that were never visible at 640x480 or so.  This is a flaw 2D games usually don't have.
493  Feedback / Playtesting / Re: Raycaster Demo on: May 24, 2009, 05:02:31 AM
I walked into a wall (top of some stairs, behind a cacodaemon) and it locked up.  Had to kill the app.

But it was neat until then.

I was truly terrified of that ghost, man.
494  Player / General / Re: BAN SUPER JOE? on: May 24, 2009, 04:41:44 AM
It's also probably a lot easier to write the game itself in 2D, beyond the tools being available.  There's a lot less that can go wrong in terms of planning and testing.  Also you just need normal art skills and not 3d modelling.
495  Player / General / Re: TF2 update/Free weekend on it's way on: May 23, 2009, 03:48:12 PM
If you didn't like the riot shield, you could just disable it.
496  Community / Townhall / Re: Hitlers Must Die! (beta video) on: May 21, 2009, 01:40:04 PM
just put this up for the hell of it
http://www.youtube.com/watch?v=Q6VUJQcpo14

That's a lot of Hitlers.
497  Player / General / Re: BAN SUPER JOE? on: May 21, 2009, 01:35:36 PM
I was kidding.  I'm pretty sure he's not actually the same person.  I'm just bored and want to poke this thread with a stick and make it do things.
498  Player / General / Re: BAN SUPER JOE? on: May 21, 2009, 01:23:49 PM
He's definitely the same guy.
499  Player / General / Re: TF2 update/Free weekend on it's way on: May 21, 2009, 12:56:16 PM

Click for full size - Uploaded with plasq's Skitch

Heh.  I almost missed that.
500  Player / General / Re: BAN SUPER JOE? on: May 21, 2009, 12:09:24 PM
Joe, speaking as Phil Fish, does this make you angry?
Pages: 1 ... 23 24 [25] 26 27 ... 41
Theme orange-lt created by panic