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522
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Player / General / Re: Thoughts on Punch-Out!! (TM)
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on: May 16, 2009, 07:18:17 AM
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pay me 40 dollars or whatever and i will say "remember the 80s" until youve had your fill. i am applying nintendos business model to my daily life.
Don't tempt me. I bought this.
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523
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Player / General / Re: Gamasutra + FPS Hilarity
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on: May 16, 2009, 05:14:48 AM
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I rarely find total realism to be a fun thing in games. CS was a good example of "movie realism," where things worked like you felt like they should, but they weren't in any way realistic.
And yes you could kill people from downtown with the Desert Eagle in that game, which is not realistic.
But in general, I can do without realism. It sure didn't hurt Doom, Duke 3D, or Serious Sam to go without it.
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524
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Player / General / Re: Thoughts on Punch-Out!! (TM)
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on: May 16, 2009, 05:07:13 AM
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I don't directly see a problem with it being alike to an older game, but to me it looks(!) like this game is going to be by far simpler and smaller/shorter than typical full-priced games. Like I said, I don't know much about the game, so this is only my impression. If I am to be proven wrong, that is very much alright  If it's anything like the old games it'll take a few hours of practice just to beat your way to the end of the game, and then people will spend months and months trying to shave their times for beating each boxer down.
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527
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Player / General / Re: GP2X Wiz is out
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on: May 15, 2009, 09:09:22 AM
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I don't want to mod my PSP. Also it is large.
Also I am genuinely interested in the supposed homebrew community for this, but if it's not really active then that sucks.
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528
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Player / General / Re: Gamasutra + FPS Hilarity
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on: May 14, 2009, 12:55:09 PM
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I think most modern FPS designers are trying to think like movie directors, but the pacing in movies (even action movies) seems wrong for fast-paced action games, imo.
It can work if done properly. AvP (both 1 and 2) and Doom 3 on PC created a huge feeling of tension by frequently letting you explore unmolested for much of a level before something awful happened and you got a monster on your face. So if you are aiming for the frantic Serious Sam/Doom 1&2 kind of feel, slow pacing is bad, but an FPS doesn't have to be that. One of the benefits of the genre is how easy it is to bend the focus of the game just by changing pacing and level branching and such.
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530
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Player / General / GP2X Wiz is out
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on: May 14, 2009, 10:46:33 AM
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So I wasn't expecting this to actually come out ever, but it's out now. I always considered buying one of the older GP32 or GP2X devices, but never really got around to it. Anyone have any experience with these?
Supposedly it's really easy to recompile GP2X software to run on this thing, but I'm thinking it's probably a good idea to wait a month or so and see what kind of community develops around it (and also see if the hardware is actually up to snuff).
So again, how do people who owned the preceding devices feel about them? If you were a sucker early adopter and got one of these, how is it?
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533
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Player / General / Re: Gamasutra + FPS Hilarity
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on: May 14, 2009, 06:33:36 AM
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Basically, I'm not trying to say that I'm right, but the responders' position seems to be "the FPS is perfect so cram it," which was NOT what I expected...well that's not true, but I was surprised to hear it on gama.
You presented your opinion as if there was no possible way people could find modern FPS games fun, yet clearly a ton of people obviously enjoy them. I'm not sure what you expected. I also don't know how you come to the conclusion that Doom wasn't about strafing. You could strafe in every version of Doom, even while using the keyboard. As a matter of a fact that's pretty much how you won deathmatches. As for aiming, I'm not sure why I would want to play a game that puts me in first person where I don't control where I shoot, or get rewarded for more precise shots. Certainly you can make a case for more or less auto-aim once you have the reticule in pretty much the right place (as in Goldeneye), but aiming isn't going anywhere. On a PC, where I have a fast and precise mouse, autoaiming isn't even a thing I (personally) would even want. The AI thing really is a "different strokes for different folks and/or game settings." Sometimes I want some smart AI I have to think around, other times I want cannon fodder. Surely there's room for both, and there's plenty of modern-ish games like Doom 3 where the AI consists of "move towards dude and shoot stuff." The one place I agree with you is your "too many buttons" argument, but it seems most of the recent FPSes I've picked up actually use less keybinds (and perhaps there's some stuff I have gotten used to like R for reload and E for use) than in the past. TF2 is a prime example, where TF1 basically had you map your entire keyboard to so much stuff that I basically never got into the game, while TF2 uses pretty much just my WASD, space, and mouse controls. I'm surprised you didn't mention Mirror's Edge in your article. It's like the first place where I was playing a first-person game and I could regularly make jumps. Also the first game where I felt my character had a real, physical presence and I could look down and not just see empty space (ok, I'm not counting Tresspasser, because that game was terrible). So I don't take affront to your ideas, but I don't really embrace them, either. I hate cover systems, but people seem to like them, so I go with it. No reason I can't still play games without cover systems if I wanna.
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534
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Player / General / Re: BAN SUPER JOE?
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on: May 14, 2009, 06:06:50 AM
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My coworker was sending me text messages of Chuck Norris things I had heard before and that were never funny to begin with every day. He ended each message with LOL. It was agony.
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536
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Community / Townhall / Re: Today I Die
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on: May 12, 2009, 05:19:30 AM
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Oh man, I forgot that everything he does has multiple endings. Craaap. Now I have to play this epically long game all over again!
If you are satisfied with the ending you got, there's really not much sense to go seek the other, I believe. You can't tell me what to do! Seriously, though. I was being exceedingly sarcastic about how long the game is. Totally worth my time to see all the endings as your games always are.
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537
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Community / Townhall / Re: Today I Die
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on: May 11, 2009, 05:38:28 PM
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Oh man, I forgot that everything he does has multiple endings. Craaap. Now I have to play this epically long game all over again!
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538
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Player / General / Re: 3D Realms shuting down
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on: May 11, 2009, 04:29:48 PM
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Oh and this. The trip mines were so damn fun.
"You just killed Jim!" Whaaaaat? I didn't even...OH! (or...) OH GOD PEOPLE ARE SHOOTING ME I BETTER HIDE IN THIS VENT! "Joe just committed suicide!"
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540
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Player / General / Re: 3D Realms shuting down
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on: May 11, 2009, 04:21:41 PM
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I never played these games. Is their appeal just the personality of the main character?
Compared to more technically advanced games at the time, Duke Nukem had a lot going for it, especially in DM: * Well designed "real world" levels and textures, which felt a lot more clever and homey than the faceless corridors of...everything else * Easy to use level editor and small level files meant sharing, sharing, sharing. We constantly had new levels for that game and surprising number were good * Good sense of humor and level flow with a funny character, yes, but also remember it wasn't like a one off. There would be new lines and gags throughout the levels * fairly well balanced and fun deathmatch weapons, like freeze rays and shrink rays that could result in kill steals or people just getting away before you killed them. Laser trip bombs hidden in ventilation shafts that you forgot about and then they killed someone (maybe you!) like hours later Quake came along with the client-server and IP architecture and full 3d and eventually won out because it was so easy to set up and join, but it just never had the personality that Duke Nukem had. Few games really have in the FPS genre until recently, I think. And fewer of those still combined solid single player AND multi in the same package.
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