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878664 Posts in 32931 Topics- by 24340 Members - Latest Member: AutoReiv

May 22, 2013, 11:32:56 AM
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1  Developer / DevLogs / Re: Melady Antres on: May 15, 2013, 11:10:25 AM
Stunning.
2  Developer / Art / Re: show us some of your pixel work on: May 14, 2013, 08:20:27 AM
jw is not that buff

This is what game jams do to you! Nobody warns you though.
3  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 28, 2013, 04:15:33 PM
really nice work siskavard
4  Developer / Finished / Re: Hiversaires on: February 22, 2013, 11:41:11 AM
Featured today :

http://indiestatik.com/2013/02/22/hiversaires/

And (top left)

http://venuspatrol.com/2013/02/tigsource-devlog-dom2ds-visual-showcase-of-awesome-new-games-issue-13/
5  Developer / Finished / Re: Hiversaires on: February 22, 2013, 02:04:14 AM
This game is just oozing with style. Can't wait to see on a device how crisp it looks. Crazy
6  Developer / DevLogs / Re: Chester on: September 15, 2012, 10:35:48 AM
Super clean! <3

Looks awesome..
7  Developer / Business / Re: Cross-promotion platform specifically for ios Indies? on: August 23, 2012, 07:14:02 PM
David Edery (Spry Fox, Triple Town) mentions cross promotion on iOS, and facebook, and how little it helps (surprisingly).
http://www.edery.org/2012/08/your-first-f2p-game-where-you-will-go-wrong/

Thought this might be worth looking at either way, though doing more to cross promote can't hurt anyone.
8  Developer / Business / Re: [Trailers] Fans told me: Use gameplay instead of pointing out features... on: August 23, 2012, 07:12:33 PM
HUGE post from an IGS talk on trailers, well worth a watch and read. Comes with lots of info too.
http://blog.kertgartner.com/2012/03/making-entertaining-and-engaging-video-game-trailers/

The rest of his blog is also full of 'making of' videos and break downs.
9  Developer / Art / Re: Tigworld v3.0 on: August 09, 2012, 01:59:01 AM
This is looking awesome, c'mon guys we can finish this!
10  Developer / Technical / Re: Beautiful fails. on: July 30, 2012, 02:01:27 PM


FXAA shader gone weird. Looked kinda cool in motion.
11  Developer / Technical / realtime multiplayer how to article on: July 19, 2012, 03:17:34 AM
I wrote an article on how realtime multiplayer works in games,
with a demo written in html5/socket.io/node.js

http://buildnewgames.com/real-time-multiplayer/

12  Developer / Technical / Re: Post your game loop on: June 12, 2012, 03:37:43 PM
Evan linked me into this cool thread, I guess ill post !

Code:
void cCore::process() {

     ptimer.start();
     shuttingDown = false;

while(!shuttingDown) {

boost::this_thread::sleep( boost::posix_time::milliseconds( 1 ) );

deltaTime = dte - dts;
dts = ptimer.getTime();

   time->process();
   events->process();
   net->process();
     Core::Script::process();
   phoenix->process();

dte = ptimer.getTime();

} //end while

} //end process()
13  Community / Competitions / Re: 7DFPS on: June 08, 2012, 05:27:27 PM
http://www.youtube.com/watch?v=weQEAIRF2oc

keynote, also projects went live on the site. LETS GO!
14  Community / Competitions / Re: 7DFPS on: June 06, 2012, 03:32:16 PM
Just a heads up, the new website went live today and you can join the community so long. www.7dfps.org
15  Developer / Portfolios / Re: 2D/3D game artist on: May 24, 2012, 04:36:42 PM
I love the simplicity of these little buildings, but i wonder if even the slightest noise texture on them will make them feel less 'solid color'? The solid parts make it look a bit unfinished to me, while i can understand the desire for them to be clear and easy to read zoomed in/out but a bit of noise would go a long way to making it feel a bit tighter i feel.



Exaggerated and inverted noise (made this white instead of dark noise) to illustrate, it makes quite a difference if you notice the block of clear next the noise. Also don't overlay it over everything, subtle/moderated use is best. This is just a quick example of the impact Smiley
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