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1075799 Posts in 44145 Topics- by 36117 Members - Latest Member: jessicarutch30

December 29, 2014, 06:10:59 AM
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1  Feedback / Playtesting / Re: The Campaign of 1863 on: January 08, 2011, 09:23:02 PM
Just looked into the demo of the game and my head is spinning. It looks like a cool game but there but the learning curve seems a bit intimidating.

Some sort of in-game walk-through would help a lot. When I'm a little less tired I'll read through the help files, and play some more.

Keep up the good work!
2  Player / Games / Re: IGF Exhibit at Babycastles in New York Next Week on: November 24, 2010, 09:18:39 AM
I should be able to make it for closing. I get back into the city that morning. Starscream is playing!!!!  Smiley
3  Feedback / Playtesting / Re: It never rains but.. on: November 17, 2010, 11:19:56 PM
That was awesome! The atmosphere is spot on and powerful. The movement of the armor and slower pacing is great. Keep up the good work!
4  Feedback / Playtesting / Re: Cancer Wars v0,1 Online Unity Webplayer (Feedback) on: November 17, 2010, 09:46:19 PM
The initial game play is entertaining. Its pretty fun to move around and shoot, and the enemies in the beginning were challenging but fun to go up against.

As the game progresses the loose movement is really hard to perform in tight spaces without bouncing all over the place. Either tighter controls or a more open level would be nice. The first two enemies work well in the beginning, but by level two I was ready to see something new. Also as I progressed I was never really rewarded as a player. At least in your demo, maybe allow the player to upgrade his blaster or reward him with some stat bonus.

Level two I had to backtrack quite a bit. A mini map would have been nice, or if you opened that level up instead of acting like one long snaking corridor.

Last thing. It would be nice to be able to know what create we are going to cure cancer from next. So far its very underplayed, and when I advanced to level two I wasn't sure if I was in the same creature or not. Some bigger indication of this switch would be cool.

Overall the game is a great start. Download times were pretty acceptable here.
5  Player / General / Re: Torque is Going Under on: November 16, 2010, 10:10:31 PM
That company has had a hard life. From Dynamix to this. I was always kinda hoping that they would some how create Tribes 2 successor from Legions.

Hope they sell the engine to someone who cares about it. But nix is right, the chances are probably slim.   Concerned
6  Player / General / Re: Is that why MMOs suck? Oh. on: November 16, 2010, 09:59:37 PM
I've heard bits and pieces of this before. It sounds he is speaking of the gaming industry instead of the games industry.

I definitely can't play those games. I have to many hobbies that keep me creating. It is scary though that there is a game that feeds off of human venerability. Sad
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