|
361
|
Feedback / DevLogs / Re: SCOUT
|
on: December 19, 2012, 10:42:50 PM
|
LOG 5FINALS CAN BITE ME Continue my intrepid opportunist.
|
|
|
|
|
362
|
Feedback / DevLogs / Re: SCOUT
|
on: December 16, 2012, 10:19:26 PM
|
@NinjuitThanks man, I use game maker. (even as a pixel tool) I enjoy hand-painting tiles over eachother 
|
|
|
|
|
363
|
Feedback / DevLogs / Re: SCOUT
|
on: December 16, 2012, 09:02:45 PM
|
@Code_AssassinThat's what it was designed for  And same here aha
|
|
|
|
|
364
|
Feedback / DevLogs / Re: SCOUT
|
on: December 16, 2012, 08:34:28 PM
|
LOG 4Screw you finals. Area before Zone one. Sneak peaks by Mono SpaceDiscoveryZone one's mapping is nearing completion, enemy design and items to come.. I'm thinking about ragdoll rope/vines.. Yeah that sounds nice. Bzzzt
|
|
|
|
|
365
|
Feedback / DevLogs / Re: SCOUT
|
on: November 24, 2012, 06:39:58 PM
|
@SolarLuneDo it! @KamacNice idea LOG 3My holiday break turned out more time consuming than expected! - -Added more AI to fill my outdoor environment (much more to be done still)
- -Experimenting with BFXR to get the most out of this world sounds possible

- -Testing map designs for possible puzzles, aswell as how to go about combat
Until next time.
|
|
|
|
|
366
|
Feedback / DevLogs / Re: SCOUT
|
on: November 20, 2012, 02:25:33 PM
|
|
Thanks for the comments!
@Mono There will definitely be combat! Whether it be you fighting or doing something to the environment as a trap, it will be done!
|
|
|
|
|
369
|
Feedback / DevLogs / Re: SCOUT
|
on: November 19, 2012, 04:44:00 AM
|
LOG 2I wanted something to listen to while I tested the environment, so I made a loop.. http://soundcloud.com/kitheif/scout-journeyDynamic rain that splashes on touch with objects. (spawned only within and partially around camera)  Layers to hide behind.  Working on AI. Critters and creatures to live in the environment are a must :O  I'm happy, to say the least, that my first day went this well! I'm currently brain storming how the game's going to be played. I have 4 zones planned.. - -Grassy green outdoor zone (alien, odd, vegetation)
- -Chill blue indoor zone (cold, ruins, broken, water)
- -Dead orange grave zone (autumn, graves, mist, darkness, dry)
- -Fire red core zone (hot, futuristic, advanced, hardcore)
Of course all of these may be subject to change in the future. Instead of the usual metroidvania style of cruising through the game with different beams and weapons, I'm hoping to incorporate some interesting gadgets, such as remote controlled rover-bombs, which can be found throughout planet VC-R. Specific paths carved out for players using special hidden items sounds like fun 
|
|
|
|
|
370
|
Feedback / DevLogs / Re: SCOUT
|
on: November 19, 2012, 01:16:19 AM
|
@Eigen & amidos2006 Definitely! I didn't want to recreate metroid (or ESA), but I did like the idea of exploring an unknown world. That's why I decided to have SCOUT follow the steps of the original explorers. (Say Samus needed a package delivered in-mission, who delivers it? My character  ) @EigenThe pixels are done by myself, I'll try my best to get it perfect haha @dx0neAtari <3
|
|
|
|
|
371
|
Feedback / DevLogs / SCOUT - 2D metroidvania
|
on: November 19, 2012, 12:07:46 AM
|
Back story:The year is 2483. The Earth's resources are becoming depleted, sending countries in turmoil. The world's best minds have come together to make space transportation possible and contact with Extra Terrestrial life trivial. Operation: HERO (Hostile Environment Research Ops) sent out 4 of the earth's highest trained personnel to the planet known as VC-R to research strange transmissions. The team has gone dark.... The prototype known as SCOUT ( Secondary Control Operative Unit Tracking) was sent out to find HERO.  LOG 1My sport finished, and it's time to work on something over the holiday breaks! SCOUT is a metroidvania platformer game about following the footsteps of HERO, tracking their steps through an unknown planet, fighting creatures and making discoveries that only those who have survived the zones have seen! Ambitious much? Let's do this~ 
|
|
|
|
|