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1075758 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:34:11 AM
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361  Feedback / DevLogs / Re: SCOUT on: December 19, 2012, 10:42:50 PM
LOG 5

FINALS CAN BITE ME
Continue my intrepid opportunist.
362  Feedback / DevLogs / Re: SCOUT on: December 16, 2012, 10:19:26 PM
@Ninjuit
Thanks man, I use game maker. (even as a pixel tool)
I enjoy hand-painting tiles over eachother  Noir
363  Feedback / DevLogs / Re: SCOUT on: December 16, 2012, 09:02:45 PM
@Code_Assassin
That's what it was designed for Wink
And same here aha
364  Feedback / DevLogs / Re: SCOUT on: December 16, 2012, 08:34:28 PM
LOG 4
Screw you finals.

Area before Zone one.

Sneak peaks by Mono  Wizard
Space
Discovery

Zone one's mapping is nearing completion, enemy design and items to come..
I'm thinking about ragdoll rope/vines.. Yeah that sounds nice.

Bzzzt
365  Feedback / DevLogs / Re: SCOUT on: November 24, 2012, 06:39:58 PM
@SolarLune
Do it!

@Kamac
Nice idea  Wink

LOG 3
My holiday break turned out more time consuming than expected!

  • -Added more AI to fill my outdoor environment (much more to be done still)
  • -Experimenting with BFXR to get the most out of this world sounds possible  Wizard

  • -Testing map designs for possible puzzles, aswell as how to go about combat



Until next time.
366  Feedback / DevLogs / Re: SCOUT on: November 20, 2012, 02:25:33 PM
Thanks for the comments!

@Mono

There will definitely be combat! Whether it be you fighting or doing something to the environment as a trap, it will be done!
367  Developer / Art / Re: 3D thread on: November 20, 2012, 02:00:58 PM
derp
Epileptic Cheesy Beautiful haha!
368  Developer / Portfolios / Re: Miguelito's 2D art (pixel + painterly) on: November 19, 2012, 03:23:32 PM
Perfection to say the least, love it!  Kiss
369  Feedback / DevLogs / Re: SCOUT on: November 19, 2012, 04:44:00 AM
LOG 2

I wanted something to listen to while I tested the environment, so I made a loop..
http://soundcloud.com/kitheif/scout-journey

Dynamic rain that splashes on touch with objects. (spawned only within and partially around camera)


Layers to hide behind.


Working on AI. Critters and creatures to live in the environment are a must :O


I'm happy, to say the least, that my first day went this well! I'm currently brain storming how the game's going to be played. I have 4 zones planned..

  • -Grassy green outdoor zone (alien, odd, vegetation)
  • -Chill blue indoor zone (cold, ruins, broken, water)
  • -Dead orange grave zone (autumn, graves, mist, darkness, dry)
  • -Fire red core zone (hot, futuristic, advanced, hardcore)

Of course all of these may be subject to change in the future.
Instead of the usual metroidvania style of cruising through the game with different beams and weapons, I'm hoping to incorporate some interesting gadgets, such as remote controlled rover-bombs, which can be found throughout planet VC-R. Specific paths carved out for players using special hidden items sounds like fun  Grin
370  Feedback / DevLogs / Re: SCOUT on: November 19, 2012, 01:16:19 AM
@Eigen & amidos2006
Definitely! I didn't want to recreate metroid (or ESA), but I did like the idea of exploring an unknown world. That's why I decided to have SCOUT follow the steps of the original explorers.
(Say Samus needed a package delivered in-mission, who delivers it? My character  Cheesy)

@Eigen

The pixels are done by myself, I'll try my best to get it perfect haha

@dx0ne
Atari <3
371  Feedback / DevLogs / SCOUT - 2D metroidvania on: November 19, 2012, 12:07:46 AM

Back story:
The year is 2483. The Earth's resources are becoming depleted, sending countries in turmoil.
The world's best minds have come together to make space transportation possible and contact with Extra Terrestrial life trivial.
Operation: HERO (Hostile Environment Research Ops) sent out 4 of the earth's highest trained personnel to the planet known as VC-R to research strange transmissions.
The team has gone dark....
The prototype known as SCOUT (Secondary Control Operative Unit Tracking) was sent out to find HERO.





LOG 1
My sport finished, and it's time to work on something over the holiday breaks!
SCOUT is a metroidvania platformer game about following the footsteps of HERO, tracking their steps through an unknown planet, fighting creatures and making discoveries that only those who have survived the zones have seen!

Ambitious much?
Let's do this~  Noir
372  Developer / Creative / Re: So what are you working on? on: November 18, 2012, 07:48:45 PM
373  Feedback / DevLogs / Re: The Remnant on: November 14, 2012, 10:59:07 PM
Stunning concepts!
Very much interested!
374  Feedback / DevLogs / Re: Serenity on: October 13, 2012, 06:27:12 PM
 Kiss
Keeping my eye on this, so far it looks very promising!
375  Feedback / DevLogs / Re: Misshoni on: October 08, 2012, 08:48:30 PM
Shocked Flipping epic.
SolarLune, you're such a baddass person!
376  Developer / Audio / Re: Show us some of your music! on: October 08, 2012, 06:36:51 PM
@Calum
Your Chords man.. hot damn.

@Sam
Beautiful  Grin
377  Developer / Audio / Re: Show us some of your music! on: October 06, 2012, 01:00:38 PM
@Calum Bowen
You're amazing.
Everything sounded SO perfect.  Tears of Joy
378  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 23, 2012, 12:38:37 PM
@beetleking22 What a first post.. great job man!
379  Feedback / DevLogs / Re: Halloweenish pixels on: August 14, 2012, 12:58:38 AM
 Kiss Oh my, those are some delicious pixels. KEEP IT UP PLEASE (:
380  Developer / Audio / Re: Show us some of your music! on: August 14, 2012, 12:43:35 AM
Lips Sealed Internet died. Tune made. (Meant to loop :D)
http://soundcloud.com/kitheif/spring-tune
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