Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075758 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:33:44 AM
  Show Posts
Pages: 1 ... 20 21 [22] 23 24 ... 37
421  Developer / Technical / Re: When did programming "click" for you? on: July 10, 2012, 06:05:41 PM
Hello, I was once(or so?) an ambitious guy who would like to make games since i was Grade 3. I was pretty fascinated by Indie Game's unique visuals than those in the market and started using Game Maker back in 2005 but i haven't bin serious about it. 7 years has passed, Now i am starting to learn GML/Game Maker Language bits by bits. I am heavily inspired by Indie game developer's documentaries like the Mojang Documentary about Notch and the birth of Minecraft, while Indie game: The Movie was the most emotional and very inspiring and motivating film about programmers that actually "clicked" me to be more focus on computer programming although i don't have mathematical skills.

What i am trying to say is to focus and keep in-mind what was your purpose in the world of programming, be inspired and motivated. Things will pull you down but remember to stand-up on your own, no man can learn to walk without learning how to crawl and facing trials of fails.

You sure proved yourself when you decided to 'test your programming skills' with your new engine you wrote for RedQ, which ended up being a game maker engine stolen and non-credited for.

422  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 05:59:46 PM
Truthfully I think the lighting should only be used when needed, like dark caves!
423  Developer / Art / Re: show us some of your pixel work on: July 10, 2012, 05:57:50 PM
Omg it is.   Cheesy
somebody post pixel art
424  Developer / Art / Re: show us some of your pixel work on: July 10, 2012, 05:55:19 PM
I don't know what's funnier.. the ugly squid kid.. or the troll wanting to be respected.. hahaha
425  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 05:52:03 PM
What was Red Q? Was it related to Blue Z? Sorry for being off on this topic but my curiosity is uncontrollable
You're nothing but an attention seeking whore. Nothing you've made or will make will be of quality worthy of these forums. You sir are trash Smiley lol

The new shading makes the old bright colors feel off, but keep it up!
426  Developer / Art / Re: show us some of your pixel work on: July 10, 2012, 05:40:38 PM
http://gamefreak11221.deviantart.com/
Back again Vincent? gtfo
427  Player / General / Re: Arthur Comic Creator. on: July 08, 2012, 01:24:45 PM
 Cheesy that fish with fish legs and a hat
428  Player / General / Re: I've Changed My Avatar. on: July 08, 2012, 01:16:57 PM
Fin.
429  Developer / Audio / Re: Show us some of your music! on: July 08, 2012, 11:24:19 AM
@kitheif

Yes, quite eerie. What did you use for choir? Smiley

Nexus/XP Dance Orchestra/Singin diva + effects
Tongue
430  Developer / Audio / Re: Show us some of your music! on: July 08, 2012, 10:36:58 AM
http://soundcloud.com/kitheif/sands-wip
Music for the dreadful sandy ruins.. does this make you slightly on edge?..

431  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 08, 2012, 12:41:57 AM
The new signs are great!
You should really screecap stuff, and save new versions for bigger updates
(Or save it all till a final release, it's upto you) Smiley
432  Developer / Creative / Re: Today I created... on: July 07, 2012, 11:36:35 PM




433  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 07, 2012, 11:36:03 PM
@PartySlimeJr
Looks like it'd make a fun game!
434  Player / General / Re: Arthur Comic Creator. on: July 07, 2012, 11:16:33 PM




435  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 4) ... Now an original Project? on: July 07, 2012, 11:04:17 PM
More like *room* *grid size 4* *place new water objects* perfect results.
But I'm sure somebody else knows a better way to fix that lol  Tongue
436  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 4) ... Now an original Project? on: July 07, 2012, 10:49:52 PM
Hmm, I wonder how you would check for a 100% full collide  Huh? lol
edit: I'd just make the water through tiles, and offset the water object in the middle of the tiles where collision wouldn't cause land swimming.

and
http://forums.tigsource.com/index.php?topic=3142.msg86809#msg86809
437  Feedback / DevLogs / Re: Chroma on: July 07, 2012, 10:45:47 PM
 WTF That gameplay, holy wow.
438  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 4) ... Now an original Project? on: July 07, 2012, 10:41:48 PM
-Current build-
Code:
[url=https://dl.dropbox.com/u/9120262/Blue%20Z%20-%20Border%20Effect.exe]-Current build-[/url]

Also,
Code:
If touching_water && !touching_land{
    swim
}
It makes more sense to float above water when there's land touching you, than to start swimming in dirt when there's water touching yuh.

You might also want to check out Chevy_Rays simple screen resize script, the tiles crack every once in a while.
439  Developer / Audio / Re: Show us some of your music! on: July 07, 2012, 10:19:56 PM
Short wip of a track I'm working on. The drop is pretty hard.

http://soundcloud.com/mntdth/pull-up
please don't be fakin, that bass is yes Addicted
440  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 3) ... Now an original Project? on: July 07, 2012, 09:29:47 PM
Sounds good, have fun with that part  Beer!
Pages: 1 ... 20 21 [22] 23 24 ... 37
Theme orange-lt created by panic